Stargate: Traditions, OOC Discussion.

At this point, if I have to roleplay Julian stumbling drunk into the Stargate in a tutu to get the plot moving, I will. Talking to the same two NPCs and inventing the room around me was getting old two weeks ago.

If you have to, fast forward a week, tell us what all our characters have been doing, and play from Johnson's announcement of his selections for SG14. And then find a way to graft Julian onto their ass like a wart and push them through the Doorway to Heaven on a rail.

We've essentially been playing the first 30 minutes of a campaign for the first 30 days. It's time to go to the tavern, find the Heroes Needed sign on the wall, and shuffle off to Buffalo.
 

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I think it's a lot more importaint to flesh out the characters, give them believable storylines, believable reasons to be doing things, and reasonable plotlines.
Character development is 100x more importaint than moving the story along.

For one, if Colonel Johnson doesn't approve you character, your character will not be on the team. Really. I'm certain about that, and it's not up for discussion. He may go off-world for a mission or two, but he won't be joining the team a regular member. That's not the way the SGC works, and it wouldn't be fair to Johnson.

Secondly, I seriously dislike games with a "sign on the wall for adventures". I think it makes the game too superficial, and not very interesting. If that's what you're expecting, I'm sorry to dissapoint, but you won't get it. But if you're expectign to grow the character, to let real character development happen, and to get the chance to do some Cool Stuff through a stargate. Fight badguys, Solve mysteries and the like.
But you'll be doing it because it's what makes sense for the characters, not because we want to move faster.


I don't want to be offensive. I want to get people through the gate as well, and the plan is proceeding to do so. But I don't want to rush things, either.
 
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I don't know if it's worth it to spend an action point in the card game, but it's your call. One the one hand, it's just card game, but on the other, you want these guys to be impressed with you, and do a good job. If you do decide to spend the action point, I'll apply it against the full "How well did I play" roll below.

Also, rules of card games against other players Spycraft (and by extension, stargate games).

Roll a d20 + Sense Motive + Bluff, and compare against other players. Then we basically see how much who won by, and apply that to the game.
If anyone wants to cheat, it's a DC 30 slight of hand check in a casino, but here, I'd just oppose by your opponents. If Any of them make their check, you're boned, but otherwise, you get to re-roll your gambling check, and take the better of the two results.


I know most people don't have the spycraft rules, so I thought it useful to help.
 
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Ok. Sorry about the gap. Had some stuff last week come up and then we went on vacation for Labor Day. We're ready to go and I just posted my reply to General Hammond. :)
 

e1ven said:
I think it's a lot more importaint to flesh out the characters, give them believable storylines, believable reasons to be doing things, and reasonable plotlines.
Character development is 100x more importaint than moving the story along.

My character was quite well developed - as a guy who doesn't like card games and is terrible at talking to people with IQs below 170 and/or cup sizes above A. He hates bureaucracy, and will be scared out of his wits to go through a Stargate, especially if he has to beg somebody for the chance. He'll do it if ordered/forced/threatened, but he won't be thrilled about it. So this last five weeks of playing has essentially boned Julian every which way but Sunday, and I'm playing him out of character right now just because things are set up as obvious plot devices and we sorely need plot devices.

At this point, I find myself reinventing the character to make him palatable to the NPCs involved long enough to get him on a team... where presumably if he shows his old personality, he will promptly find himself back in a lab coat with the oldest man ever to attend a Battlestar Galactica conference. I've had to ditch virtually all of his arrogance and confidence just to keep him going somewhere that remotely represents forward, because you're more than willing to tell my character to go to hell and die at any stage in the process. This would leave me the choice of starting the whole selection process over again with a character more suited to saying what the NPCs want to hear, or deciding that PBP isn't for me. Not very appealing options.

Unfortunately, because you're playing the NPCs, and you were in on the character's concept, you're still referring to character traits (his arrogance, etc.) that haven't been shown in RP, and may be getting forcibly removed from the character. So Julian's getting in-game black marks with his future commander, for character flaws that I've had to remove in order to keep him in the game at all.

E1ven said:
For one, if Colonel Johnson doesn't approve you character, your character will not be on the team. Really. I'm certain about that, and it's not up for discussion. He may go off-world for a mission or two, but he won't be joining the team a regular member. That's not the way the SGC works, and it wouldn't be fair to Johnson.

Colonel Johnson has yet to meet my character in five weeks. So you can probably stop stressing that. And you really could have been less heavy-handed about the "not open for discussion." This is obviously a lot further away from the IRC roleplays we used to do, where it was nothing but discussion, than I'm keen on at the moment.

E1ven said:
Secondly, I seriously dislike games with a "sign on the wall for adventures". I think it makes the game too superficial, and not very interesting. If that's what you're expecting, I'm sorry to dissapoint, but you won't get it. But if you're expectign to grow the character, to let real character development happen, and to get the chance to do some Cool Stuff through a stargate. Fight badguys, Solve mysteries and the like.
But you'll be doing it because it's what makes sense for the characters, not because we want to move faster.

There is a "sign on the wall for adventure" in the SGC. It's a big naquadah hula hoop. Kinda hard to miss it. So much adventure goes through that vertical wading pool that two TV shows have been supported by it. Building characters through adventuring is what makes it fun. If I wanted to build an alterego to play 7-card stud, there's plenty of online casinos.

As you know from our AIM conversation tonight, I'm in a foul disposition, so take the tone of this post with a shaker of salt.
 
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Reveal, could you do me a massive, unbelievably large, super favor?
I'm basically stupid, and can't count.

I have you at 11:00 the next morning, and I want you at 23:00 tonight.. That way you can actually be on scene with Hinda, Julian, Ashley, Davis, and whomever else stops by the room.

If I admit that I'm too stupid to count to 24, can we pretend that that never happened?
I want to Do something with these people, but I want them together.
I'll edit my post.
 
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Unfortunately, because you're playing the NPCs, and you were in on the character's concept, you're still referring to character traits (his arrogance, etc.) that haven't been shown in RP, and may be getting forcibly removed from the character. So Julian's getting in-game black marks with his future commander, for character flaws that I've had to remove in order to keep him in the game at all.
I think these are things that would be reflected in his personnel file. Even if he hasn't shown them here, they're the sort of things that his older Command Officers would find in him.
 
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Well, that's it. I got sick of watching 2 characters use the same color text, so I took a lesson from Jaeden and went hex. #AA00FF will work for Ashley, until I get sick of it and edit every single last color code again.

- Kemrain the Obsessive.
 

This translator could be terribly helpful for us, given that unlike in the show, most aliens won't spontaneously speak english. It might help even the odds a little.

- Kemrain the Lingual.
 

Kemrain said:
This translator could be terribly helpful for us, given that unlike in the show, most aliens won't spontaneously speak english. It might help even the odds a little.

- Kemrain the Lingual.

Agreed. And it really is an IC-want of Julian's to do this. It's an area of interest to him. I envisioned him doing it since I first had the character concept.
 

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