StarGate: Traditions

Walter will turn to the Colonel and his group, gathering by the door, "The message we received appears to be from SG-10. It was sent along with the GDO code. It reads, " he presses a few buttons on a computer terminal, "SGC- We've run into some difficulty on P4C-554. We are continuing to explore the ruins in the area. They appear to be extensive, covering several kilometers. Luckily for us, the area used by the rouge-NID team appears to be only a small fraction of the total ruins on the planet.

We've seen a few traces of continuing habitation. It looks like either some of the rogue-NID people are here, or if Specialist Wolfe's intel is right, maybe evacuees from Hadante. In either case, I'd recommend an entirely non-lethal approach. Whatever information they might have is going to be invaluable in figuring out where the rest of the rogue-NID agents are hiding, or how they've gotten the prisoners to the planet.

Unfortunately, whomever is out there seems to have left us a few surprises. We've already dodged a few of what I can only call traps- One explosive device rigged to a rung on a ladder, and one Zat rigged up to fire shots when a laser beam is broken. I'm worried there might be one hooked up to a Naquada generator somewhere. Lieutenant Colville's scans indicate that there aren't any concentrations of naquada on the planet large enough to support such an explosion, outside of the gate of course, but I'm still nervous about it.

Lieutenant Skyler indicates that that levels of muon radiation are increasing, both in frequency and intensity. The disturbances seem the strongest where the NID had their base. Skyler reports that the radiation levels seem to be highest in areas where we found the artifacts, although we've been unable to make any progress in understanding their language or purpose.
"

Walter goes on "The radiation seems to be external in origin, but we don't have the tools to plot where it's coming from. The levels seem to fluctuate- Running some computer simulations, and going by the data you sent us from the recovered artifact, it seems to be encoded using the same sort of design you encountered, but we'll be damned if we can make heads or tales out of it, even with your models. We're not sure if we're reading the signal in wrong, or if we're getting it right and it's gibberish. Either way, we could use another pair of eyes, and a set of NBC-suits for each of us.

Any assistance you can send would be appreci
"

"It cuts off there, sir."
 

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Julian looks up, swallowing hard... Letting his logic bury his fear, he steps forward.

"Excuse me... Walter? Colonel Johnson? Call me crazy, but... We've got an encrypted signal getting blasted onto a planet, and we've got a device, or potentially multiple devices, that emit various signals when buttons are pressed. It sounds like it could be some sort of a challenge authentication, sirs... Ask and answer -- like a password or something. Not sure what for - maybe it has something to do with these ruins; some sort of ancient... thingamajig.

With your permission, Colonel... If I can get a copy of As.. Ms. Wolfe's data from the artifact, and then had access to the wide-band signal on the planet when we... ya know...
<his head motions to the Stargate> Ms. Wolfe and I might just be able to match the question with its answer."
 

Hinda perks up at the mention of extensive ruins and racks her brain about the culture reported on this planet...."Understood, Colonel. Sir, what has SG10 reported about the ruins - have they been able to discern a cultural background yet? How long until we go?"
 

"We'll need to hit the armory, first," she tells Hinda, "And load up with supplies. We'll probably need to bring NBC suits, for us and SG-10, if there's that much radiation locally. We don't need any more nuked bodies coming back from that planet."

To Julian she says, "That's not a bad idea. I wonder if the box from Hadante has anything to do with this. We might, maybe, want to keep that thing on call, just in case we have need of it. If there is a password set up to whatever's releasing the radiation, the box might have been sending out severyly wrong answers."

To Johnson she asks, "What are we loading out with, sir?"
 

Keryn said:
Hinda perks up at the mention of extensive ruins and racks her brain about the culture reported on this planet...."Understood, Colonel. Sir, what has SG10 reported about the ruins - have they been able to discern a cultural background yet? How long until we go?"

"No idea on the background. They know next to nothing. And we're going to now. Suit up folks. Bring some radiation suits for yourselves and we'll bring some extras for the folks planetside. Let's go."

The Colonel walks off to wherever it is he requisitions equipment.
 

Ashley follows Bubba up to Level 25 to the SG Team locker rooms and staging area to requisition equipment. She suits up with the standard SG Team bundle, excited about heading down to the Armory for another chance to use one of her Intars.

"Colonel, what else are we being supplied with? We're going to assist SG-10 in figuring out that signal and to find out where the radiation is coming from, and we might be hunting down excaped prisoners from Hadante or rigue NID agents, so we'll probably need means of detaining people along with somputers for signal processing and analysys.

OOC: I suggest a Counter Intelligence Duty Bundle for Ashley and a Computer Specialist Duty Bundle for Julian. Hinda may want to go with the Archieologist's bundle, but I think that's too much gear for a short mission, so the Translator bundle could prove useful. The Colonel may want to look at the Forest Scout and Observer Duty bundles, as he gets 2 if he doesn't want to take a weapon bundle. As for Mission bundles I suggest we go with an Advisor bundle for Julian, a Capture bundle for the Colonel, an Investigation bundle for Hinda, and a Test bundle for Ashley.
 
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Julian follows, but is very quiet; resolved... A large part of him wishing he were being chewed by Col. Willingham back at Langley right about now. His stomach still roils with nerves, and he allows himself a tiny, fleeting smile as he realizes he felt much the same whenever he got called to the principal's office as a kid. He realizes he'd rather be there, too.

As they reach the locker rooms, he feebly looks for one with his name on it before realizing that he wouldn't have one -- he's not on a Stargate team. So much the better. Finding an empty locker, he begins shoving his personal items into it - not even having a lock to close the metal cabinet with when finished. He shyly changes into a spare uniform he finds -- it's a size too big, but wearable. He hadn't had to change in front of anybody since tech school, and he preferred it that way.

He won't speak unless spoken to, and assuming there are separate changing facilities for men and women, he'd be in there alone with the Colonel... Not exactly the person you want to vent your fears to. He'd just have to suck it up.

One thing's for sure - if he had access to Fred Unger right now, he'd be on the business end of one of those Zati'ranoel or whatever the heck they were... Damn recruiter, talkin' about, "Oh, you'll never see combat... Nice cozy desk and the fastest computers around... Perfectly safe." Jerk.
 

"OK, Folks," the supply seagent would offer, picking up the last of the requested objects.
"Let me make sure I've got this right. You're each getting one of the radiation suits. Ashley here.. I mean Specialist Wolfe, is taking one of those intars she worked on, as well as the standard gear, a test bundle, and a Counter Intelligence bundle. Specialist Rampal is taking the Evidance Kit and the Archaeologist bundle, as well as another of the other intars. The Colonel is taking an Capture Bundle and a Forest Scout, as well as the Geiger counter, and Julian's taking an Communications Specialist Bundle, along with one of those New laptops that are in. Damn this thing is nice. I wish I had one like this at home.. And yes. I'll get you a copy IntelliCracker. You can pick up the intars, and the Colonel's charges at the Armory."


Pulling a number of small boxes into a pile for the team, draping the suits atop them, "So, where are you going?"


After talking, the group will head down to the Armory, picking up their intars and explosives, before returning, and heading back toward the gateroom.

Colonel Johnson's radio will beep, and Walter can be heard, SG10 is ready when you are, Sir.



Julian has a PR4 laptop, with the Code cracking software. The software gives him a +2 to decipher codes. He gets 1 (4 hour) battery with the software, 8 with the bundle, and 10 for one additional gear pick, giving him 76 hours of laptop time.

Colonel Johnson is taking 2 breeching charges (which do subdual dmg and are designed for entry) , and a geiger counter capable of detecting any type of radiation.
In addition, you each get a SG team bundle, but no GDO.
 

With an impish grin, Julian looks over the laptop, forgetting all about his "impending doom" for a moment. He chatters about the specs with the envious supply sergeant, eventually consigning to leave his personal laptop in the lockers in favor of this new machine. He does, however, pull out the docking bay hard drive, slipping it into his pocket just in case.

Hearing Walter's message over the Colonel's radio, he swallows hard, forgetting all about his new toy. "I guess this is it, huh?"
 

"Yep!" Ashley grins, wearing her NBC suit and carrying her gear on her back and in a metal tool case. "We need to head down to the armory to load up with our intars." She thanks the sergeant and heads with the group down to the armory, getting checked in and heading straight to the intars in the back.

"Here we go. My intars. I've taken every one of these things apart and put them back together. Made attachments and modifications. I couldn't build one without all the right parts, but I could probably get one working from things scavenged from the goa'uld. I'm sure you're all familiar with the MP5. Usually it has a 30 round magazine, a composit body, it's collapsable, and it comes with an integral suppressor. As an intar, it has a 200 round capacity, still won't set off a metal detector if you remove the magazine, which houses some if the firing controlls, the supressor has been modified to function with an intar, reducing the report and the light emitted by the bolts of energy it fires, and, it can still easily be taken apart without tools. Extremely moduar, these things accept nearly any peripheral you can strap onto it. It's a great weapon- little wonder they're standard issue."

"You'd be more comfortable with a pistol I understand," the says to Hinda, taking a 9mm pistol out and handing it to her. "Intar pistols are great, because they overcome one of the weapon's biggest weaknesses. Show me another pistol that you can take 200 shots with without reloading, and I'll show you alien technology. Just turn it on like this and point and click."

"Now keep in mind that intars can be easily identified by these red glowing crystal cells at the base of the grip. When it's on, it glows softly. It doesn't make much light, but keep it in mind if you need to be steathy. A sock shoved over it will dampen it well enough. We don't need anyone we run into knowing we have intars. It eliminates all fear of death and injury, and that undermines pointing a gun at someone."
 

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