Stargate- was there ever a RPG?


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There was a Stargate mission as part of the original v1 Living Spycraft missions. It didn't delve too deeply into the setting, but it was good fun. The Spycraft ruleset is definitely a good fit for the setting.
 

Thanks everyone for the comments- I'll have to put the first season SG1 DVD on my B-day/Xmas wishlist or something.

As for the AEG stuff, I'm sure it's excellent, but I am not a fan of D20 in the least, so I'll pass on that-maybe see if I can find some conversion work to other systems I prefer.

I think the d20 books would be worth your while anyway. They are beautifully made, with lots of well done pictures, and most of it is fluff adaptable to other systems. In particular their season books really are fairly rules-light and descriptive, with lots of adventure ideas and location descriptions and advice. If I were running a Stargate game in any system, I'd want to at least look at the AEG d20 books.
 

Yeah, we actually played the d20 version for a short while. The classes were a little weird, but all in all it was pretty well done.

Bye
Thanee
 


We could turn this into a Stargate RPG reunion thread. I'm credited in almost all the books, including the ones I didn't work on. They kept moving my ship combat rules from book to book, cutting them at the last minute. :)

I worked hard reconciling the series and the movie in the ship rules, I know. :)
 

Weird and only vaguely relevant story to follow . . .

I had a friend who was REALLY into Stargate SG-1 and got me into it. I talked him into making a Stargate d20 character to run in D&D, and I got together a few of our mutual friends to play with him.

Unfortunately, the reason he was so into Stargate is that it gave him something to do while he was sitting around doing chemotherapy . . . and he was going downhill fast when we made the character, so we never got a chance to play before he died. He and I talked through his initial encounters one on one to get the campaign started, but that's as far as it went.

Sad story, but there's a cool aspect to it. I knew what the campaign arc was going to be about -- about getting his character (a Marine who ended up in Greyhawk by coming through a teleportal gate, in a weird Stargate accident) home. The way home was a Stargate in the basement of the Comeback Inn in the destroyed City of Blackmoor . . . a long hike from where he entered the world.

So offline, I just said that had happened, with a retired high level PC as his guide, and that he would have sold off some of his Stargate equipment before he left town to pay for the expenses of the trip.

We actually did get a campaign going, and we've been playing for a few years now. Last session, one of his two friends who plays in the campaign decided his rogue really needed to buy the "elvish hiding cloth" (camouflague netting) that's been at the magic shop since we started in 2005.

I said, "You know where's it from, right?"

The player said, "Yeah, I know."

:)

I was thinking of having a plot where a barbarian from the north brings a video player with a message from Stargate command (from General Hammond and the PC) saying the SGC wants some more of the "magic" healing items from Greyhawk and would like to trade. But I'm thinking that's probably not a place I should take us . . .
 

If d20 doesn't turn your crank, I would think Savage Worlds would be tailor made for doing Stargate. It's a pretty generic rules set that's more into high octane action. Would fit the feel of the SG series pretty well I would think. The series wasn't exactly grim or gritty, and it was usually fairly light hearted. Savage it.

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Heh, had a thought as I wrote this and did a quick Google search. Someone already Savaged SG - here
 

Not only is there a Stargate RPG, but in the only academic book I've ever found devoted strictly to Stargate, there is a paper on the relationship between the series and the RPG.
 

Stargate Sg-1 RPG was great. I bought mine used last year and I'm hunting for the others. Maybe d20 isn't the best option for you, so I recommend GURPS or Savage Worlds. Both can be adapted easily with the fluff in th AEG book.
 

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