[Starship Troopers] Wheeler's Wildcats HQ

Gomez said:
Karl,

You have read the book. What do you think about the Call Signs? They did not have them in the book, movie, or CGI series. I wonder why they put them into the RPG?

Yea I think that is a bit added in from some modern military stuff, giving people nick names etc. Some people it is just easier then trying to say their last name (like my characters ;)) but I don't mind if we don't use them... I noticed that they did use the callsigns in the Comic book put out by Mongoose, a Blaze of Glory (its B&W and not to bad). I am trying to remember if the Dark Horse Comics had callsigns? There were not very many of them (two or three limited run stories as I remember) and can't remember...

Personally I kind of like them... but I am not that worried if we drop them :D
 

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Karl Green said:
Yea I think that is a bit added in from some modern military stuff, giving people nick names etc. Some people it is just easier then trying to say their last name (like my characters ;)) but I don't mind if we don't use them... I noticed that they did use the callsigns in the Comic book put out by Mongoose, a Blaze of Glory (its B&W and not to bad). I am trying to remember if the Dark Horse Comics had callsigns? There were not very many of them (two or three limited run stories as I remember) and can't remember...

Personally I kind of like them... but I am not that worried if we drop them :D

I don't mind using them. It just struck me as kinda odd. *shrugs shoulders*
 


I would love to play, still no clue for character concept yet, I'll read the preview and get back with one this evening. But i am thinking either neodog handler or marauder driver if possible, brother was mi he was visiting from pluto when the bugs landed, he couldnt go home so stayed with distant relatives on earth til old enough to join up( not sure how long ago pluto invaded, if recent, then joined up right away.)
 
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Bobby Sands
Bobby grew up in a lower class ghetto of a major metropolitan city. His parents where proud people, but not very bright, gullible even. The parents where strict followers of the Government and its policies. This resulted in his family being persecuted by many outside influences.

Bobby rebelled against his first his parents, than his school and lastly, authority. The rebellion against authority was his biggest transgression. Bobby was well on his way to being a gangster. He dropped out of school and hung out with other lowlifes. He did some petty crimes but was lucky enough to never get caught.

His luck failed when he joined in a crime ridden rebellion against authority. Having been caught, Bobby was arrested and set in a holding cell before his trial. One of the people on the prosecution team was a recently retired soldier. He saw similarities between himself and Bobby. Talking with Bobby, the former soldier realized that Bobby was nothing more than an ignorant pawn. This former soldier worked with the judge on Bobby’s sentencing. Join the military or go to jail. Bobby eagerly enlisted. During boot training Bobby was usually last in everything. Infect, there was discussion of sending him through again. However, Bobby had some sort of epiphany and bucked up and successfully passed.

So not having any books, what is next? http://invisiblecastle.com/find.py?a=show&id=119743 I missed where you said you would roll them gomez. I am ready for the stats.
 
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Unfortunately I have to remove myself from this game (or at least the possibility I would be chosen). Work and Grad school are starting to kick me in an undesired location. :\ This beginning to be a really bad vacation!!!
 

kyloss said:
I would love to play, still no clue for character concept yet, I'll read the preview and get back with one this evening. But i am thinking either neodog handler or marauder driver if possible, brother was mi he was visiting from pluto when the bugs landed, he couldnt go home so stayed with distant relatives on earth til old enough to join up( not sure how long ago pluto invaded, if recent, then joined up right away.)

As we are starting at 1st level, you could be working towards the neodog handler but not qualify yet (it is a Prestige Class). I think you need to be around 5th level to make it, requiring Handle Animal 5 or more Ranks, Persuasion 6 or more ranks, and Survival 8 or more ranks, and have to have the Tracking Feat. Handle Animals and Persuasion are Cross-Class Skills for Mobile Infantry BUT at 5th level you get Advantage Training that lets you choose two non-class skills to be class skills. I kind of wish there was one of those at 1st level also BUT oh well ;)

So to quality you would want to take a few ranks in one or both of those before 5th, so that you can raise them up right away and then qualify at 6th level.

The other Prestige Classes are – Comms Technician, Engineer, Field Medic, Marauder Driver, Officer Cadet, Sniper and Veteran. All but Sniper and Veteran require you to be around 5th level before you can qualify (Sniper is 7th and Veteran is 10th), and you do have to plan a bit for them.

Much of the game is Similar to D20 Modern with some important changes. Hit Points = your Constitution at 1st level and you get +2 (or less) each level after that.

Mobile Infantry start with two basic Feats, plus their basic training (Advance Firearm Proficiency, Powered Armor Proficiency and Simple Firearm Proficiency) a Bonus Feat (limited to mostly shooting/combat feats) and On the Bounce that adds +5ft to Base Move (35ft) and +1 to your Initiative. Most of the Feats are similar to those found in D20 Modern (so you have Double Tap and Burst fire, and Great Fortitude, and Dodge, Point Blank Shot, etc)

If you look at the Preview you will see the Skill List is shortened. Mobile Infantry get (5 +Int) x4 skill points at first level and their Class Skills are: Acrobatics (DEX), Athletics (STR), Computer Use (INT), Drive (DEX), Knowledge (Alien Species) (INT), Knowledge (Tactics) (INT), Perception (WIS), Repair (INT), Stealth (DEX), Survival (WIS), and Technical (any one) (INT)
 

Ranger Rick said:
So not having any books, what is next? http://invisiblecastle.com/find.py?a=show&id=119743 I missed where you said you would roll them gomez. I am ready for the stats.

Note he said we could roll them, you roll 2d6+6 six times and arrange them as you will :D see my notes above for some more of the basics... what kind of trooper do you want to go for??

The character I created, Rock, is going towards a Veteran basic grunt (no other PrC)... someday :D
 

I will see if Gomez accepts my invisible castle roll. I was checking out the preview. I thought comms and engineer you could enter as a level 1. At this level being a basic MI is the only choice. Going into Comms and officer canidate looks promising.

Copying heavy from Karl Green's sheet.

Pokey; Bobby Sands (Male); Class/Level M.I. Trooper 1; HP 17; Init +2; Defense 23 (DR4); BAB/Grapple +1/+5; Ranged Attack +5; Melee Attack +5; Fort +5; Ref +4; Will +0; Move 35ft; Prestige +1; AP 8; XP0

STR 18 (+4), DEX: 17 (+3), CON: 17 (+3), INT: 13 (+1), WIS: 11 (+0), CHA: 17 (+3)

SPECIAL ABILITY: On the Bounce (+5ft Move, +1 Initiative)

SKILLS: Acrobatics 2 (+6), Athletics 2 (+6), Knowledge: Tactics 4 (+5), Perception 4 (+4), Repair 1 (+2) Stealth 3 (+7), Survival 4 (+4), Knowledge (History and Moral Philosophy) 0, Persuastion 4 (+7)

FEATS: Advanced Firearm Proficiency, Brawl, Precise Fire, Point Blank Shot, Power Suit Proficiency, Simple Firearm Proficiency

Languages: English, Gaelic, Military Hand Sign

STANDARD OUTFIT (encumbrance: 20lbs)
Unarmed Punch (attack +5, damage/nonlethal 1d6+4, crit 20)
Combat Knife (attack +5, damage 1d4+4, crit 19-20, Rng 20ft/4sq, SZ small, Wt 1lb)
Brunhamm TW-102-s ‘Peacemaker’ Pistol (attack +4, damage 2d6+3, crit 20, Rng 50ft/10sq, ROF S, Mag 15, SZ small, Wt 3lb)
Morita TW-203-a Rifle (attack +4, damage 2d8+3, crit 20, Rng 125ft/25, ROF S, A (Burst), Mag 30, SZ large, Wt 7lb)
M-1A4 Power Armor (Def +9, DR 4, Speed: Base, Wt 190lb)
Combat Belt (2lb) with 3 extra clips of TW-203-a ammo
Lizard Line (3 lb)
Day’s worth of Food, and two Canteens (3 lb)

Name: Bobby Sands
Birthplace: Belfast
Call-sign: Pokey
Age: 18
Height: 6’ 6”
Weight: 230 lbs
Hair Color: Black
Eye Color: Black
Any Distinguishing marks/scares: A few
 
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Ranger Rick said:
Pokey; Bobby Sands (Male); Class/Level M.I. Trooper 1


:eek: WOW great rolls (rock does not feel so rocky any more ;))... anyway, some quick NOTES... Your Defense would be 23 (10 +Armor +DEX +Class Defense). Your Grapple is +5, Ranged is +4, Melee +5. Your Saves would be Fort +5, Ref +4, and Will +0. Your Action Points would be 8 (CHA/2 round down). You don't have to take the same Feats :D and as for Weapons (Standard Equip) in SST RPG, you get to Add your DEX mod to Ranged Attack Damage (so your Morita TW-203-a Rifle would be Attack +4 and Damage 2d8+3, etc)
 

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