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Start Your Sci-Fi Campaign!

Last night, one of the core books of the WOIN (What's OLD is NEW) system was released. This is the 8th WOIN book in total, but more importantly, it's the first core book. That makes it the book which will let you start running your WOIN campaign. The book just released is WOIN Future Core, and it contains all the rules for attribute checks, combat, the environment, and all that 'core' stuff; it joins the already released WOIN Future Careers (for character creation) and WOIN Future Equipment (you can guess what that contains!) as well as WOIN Space (space travel and starship combat).


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The way WOIN releases are structured are a little unusual. The system is designed to enable you to build your own ruleset, which is why various books like Fantasy Equipment, Future Careers, and so on are all separate. Each is available as a PDF or as a gorgeous full-colour softcover. Basically, you need one character creation book, one equipment book, and one core book (although you can, of course, have more - combine magic and sci-fi, or modern careers with futuristic equipment). They will, of course, be available as compiled hardcovers in the forms of OLD, NEW, and NOW.

I'm concentrating on the sci-fi angle here simply because that's the first core book to be released (Fantasy Core is in layout). The Future line is inspired by Star Trek, Star Wars, Battlestar Galactica, Babylon 5, Alien, Firefly, and authors like Asimov, Niven, and Clark. It uses a life-path system to create characters, a d6 dice pool task resolution system, and has a skirmishy combat system which emphasizes position, cover, and tactics. It's perfect for exploring final frontiers in galaxies far away.



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You can find out more about WOIN here. It's an Open Gaming Content game, with an online SRD called the WOIN Rules Reference Document (WRRD), and is very, very toolkity - it is designed to let you create your own worlds and settings, or adapt your favourite ones, and even to publish or sell them.

The next book to come out will be WOIN Fantasy Core, which will join the existing WOIN Fantasy Careers and WOIN Fantasy Equipment. Following that will be WOIN Building A Universe, which is a book full of rules, guidelines, and resources for sci-fi GMs designing their own settings, careers, races, monsters, star systems, and so on. There's a page on the WOIN website which tracks the status of all the books.

You don't really even need the books. There's plenty of information on the WRRD, although the books help to explain and contextualise it. There's also a full Bestiary on the WRRD full of fantasy and sci-fi critters ready for use.

So if you're looking for a system to run a sci-fi game, consider WOIN. It's designed to accommodate your ideas, not the other way around. It has no default setting; the default setting is the one you create or adapt. It's simply there, full of options, ready to support whatever you want it to do.
 

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You don't really even need the books. There's plenty of information on the WRRD, although the books help to explain and contextualise it.

Petition to have this part removed from the post. I want Morrus and co. to get their hard-earned money!

But more to the point: it's officially here! Woohoo!

Less to the point: fess up, Morrus. Is "woin" actually the pronunciation of some archaic Irish or Scottish word? I will summon the ghosts of my Irish ancestors to answer this if I must...
 

What's the starship combat system like? I run a Star Trek campaign, and I find that starship combat can easily turn a fun game into a slog if it's not handled just right. I'm always on the lookout for better systems than the one I use, which is LUG Trek.
 

What's the starship combat system like? I run a Star Trek campaign, and I find that starship combat can easily turn a fun game into a slog if it's not handled just right. I'm always on the lookout for better systems than the one I use, which is LUG Trek.

2D hex-based (with a theater of the mind option). Ships get a number of actions based on their size. Newtonian motion (you spend power to speed up and slow down, and turning circles are affected by your size and speed). Includes electronic warfare, fighter squadrons, space 'terrain', use of sensors. Has a starship construction manual. Suitable for ships from about the size of the space shuttle up to a super star destroyer or so.
 

Thanks for the explanation, Morrus! How robust is the theater of the mind option? I'm interested because, as GM, I often try to avoid starship combat unless I've got a specific encounter in mind that I can prepare for before the session. I find that the LUG Trek rules are just too unwieldy to improv a starship encounter. But a theater of the mind option, if it's quicker and less fidgety to run, might help when an unexpected starship combat situation arises.
 

Thanks for the explanation, Morrus! How robust is the theater of the mind option? I'm interested because, as GM, I often try to avoid starship combat unless I've got a specific encounter in mind that I can prepare for before the session. I find that the LUG Trek rules are just too unwieldy to improv a starship encounter. But a theater of the mind option, if it's quicker and less fidgety to run, might help when an unexpected starship combat situation arises.

Well, with the caveat that I wrote it and think it's wonderful.... it's very robust and it's wonderful!

I've been interested din starship combat games since the days of FASA's Star Trek Tactical Combat Simulator. I've played lots of them, and think I learned a lot in the process. The theater of the mind option is designed to be much faster than the hex-based option. You'd use the hex based option for tactical encounters where exact position, speed, etc. matters and the theater of the mind version for shorter, more narrative encounters.

Here's a quick page spread from the book. Bear in mind, this is from [WOIN] Space, not from [WOIN] Future Core. This is an older shot, so I think a couple of little bits got changed before publication, but it should give you a decent idea.

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Print on Demand version is up.
Just snagged a set of the three Future books plus Starship Construction Manual and Space.

I'll have to review them sometime.
 


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