RichGreen
Adventurer
Me too! Doesn't everyone?Rulers? I use my plastic hex overlays from the original Forgotten Realms boxed set!
Cheers!

Me too! Doesn't everyone?Rulers? I use my plastic hex overlays from the original Forgotten Realms boxed set!
Cheers!
If the map's purpose is to define the relative position of things, a grid makes it much easier to use.Really? Why? From an aesthetic point of view, gridding the map would be ugly as sin. It's not meant as a battle map, so, we don't need it that small scale. I suppose slapping a A to Z and a 1 to whatever number along the X and Y axis might be useful, but, it's an awfully small place to need that much accuracy.
Time to break out the rulers boys.![]()
If the map's purpose is to define the relative position of things, a grid makes it much easier to use.
If the map's purpose is to define the relative position of things, a grid makes it much easier to use.
If the relative position of things doesn't matter, then why include a map at all? Heck, they could do it with one sentence: "This town has a blacksmith, a temple, and all the other things you'd expect to see in a town this size."
If you don't need to work out travel times, that means the exact geography is irrelevant. If the exact geography is irrelevant, why do you want a map like this? If all you want is an illustration to give the players a general sense of what the town looks like, I think something like this works much better:In what sense? If it were a regional map and you needed to work out travel times and the like, I could see it, but this is a tiny village that you could stroll around in five minutes.
I know! And art! We don't need that, either! We should start a campaign to prevent people having unnecessary things! You in? I think we should start with ice cream, and move on from there.
If you don't need to work out travel times, that means the exact geography is irrelevant.