Classic "Starter Traveller" is currently free at DriveThruRPG. This is an introductory version of the original "die in chargen" Traveller. Tech is as noted "1970's" style -- creator Marc Miller mentioned in conversation that imagining future technology was one of the harder things to do. Traveller is fairly gritty sci-fi like from the movies Alien or Outland.
		
		
	
	
		 
	
This product becomes free periodically, so grab it now, as it may not be free later.
The download contains a core rulebook, a set of charts, and a book of adventures, making three separate PDFs.
You can see character generation here with this character generatorI prefer to do character creation by hand, because it's a fun mini-game, but the above generator is also neat to see what characters pop up.
There is also a Consolidated CT Errata PDF by Don McKinney floating around that is good to have.
		 
	
				
			This product becomes free periodically, so grab it now, as it may not be free later.
The download contains a core rulebook, a set of charts, and a book of adventures, making three separate PDFs.
You can see character generation here with this character generatorI prefer to do character creation by hand, because it's a fun mini-game, but the above generator is also neat to see what characters pop up.
There is also a Consolidated CT Errata PDF by Don McKinney floating around that is good to have.
 
				 Just a failed attempt that made a short splash in the TAS News. Oh, and I use a year by year generation system for every profession. Otherwise the characters that use the year by year Mercenary style character generation tend to out skill the 4 year term characters. Mixing the two just seems... I don't know, "off" somehow. The downside is longer character generation time of course, although it doesn't seem like a problem compared to newer games.
 Just a failed attempt that made a short splash in the TAS News. Oh, and I use a year by year generation system for every profession. Otherwise the characters that use the year by year Mercenary style character generation tend to out skill the 4 year term characters. Mixing the two just seems... I don't know, "off" somehow. The downside is longer character generation time of course, although it doesn't seem like a problem compared to newer games. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		