EntropyDecay
First Post
I'm going to start a D&D 3.5 campaign for an extremely small group of just two people. This seems like a perfect opportunity to include some rule changes out of Unearthed Arcana.
My goal: Running the Dungeon adventure path series "The Shackled City" without needing to heavily modify each adventure. Focus on character development and roleplaying, minimizing character death because of bad dice rolls. Battles fast paced and action loaded. The characters will be legendary heroes whose abilities surpass that of other mortals of their time (to counter a bit the effect of small group size).
Rules I'll be using definitely
- Gestalt Characters: This seems perfect for my group since they'll be able to cover all aspects a normal D&D party has (battle power, magic ability, healing, skill usage,...). NPCs use normal D&D rules, but have the advantage that encounters are built for a normal party of 4-6 players. Fits into my "legendary hero" concept.
- Action Points: Should work great to counter bad luck with the dice. Important NPCs will get action points, too. I'm hoping to make everything more cinematic by including these rules.
Rules I'm still unsure about
- Allowing re-rolls with action points: A single failed Save-or-Die spell is much harsher for a party of two players. I'm thinking of allowing to use an action point to get a re-roll of a single die roll (similar to the Luck domain). Don't know if this would be too powerful.
- Point Buy: I will use point buy rules for character creation, but I haven't decided how much points the players get. Since gestalt characters have a greater number of important ability scores than normal characters and the "legendary hero" concept, the number of points shouldn't be too small.
- Paragon Classes: Would fit into my planned campaign mood. I don't know if they work with Gestalt characters.
The players will start the first adventure path module as 2nd level gestalt characters. The module is built for 4 normal D&D characters of level 1 who would together have an EL of 5. Two normal 2nd level characters would be EL 4. But since gestalt characters have a +1 LA, my groups EL will also be 5.
Any ideas, suggestions, tips,...?
My goal: Running the Dungeon adventure path series "The Shackled City" without needing to heavily modify each adventure. Focus on character development and roleplaying, minimizing character death because of bad dice rolls. Battles fast paced and action loaded. The characters will be legendary heroes whose abilities surpass that of other mortals of their time (to counter a bit the effect of small group size).
Rules I'll be using definitely
- Gestalt Characters: This seems perfect for my group since they'll be able to cover all aspects a normal D&D party has (battle power, magic ability, healing, skill usage,...). NPCs use normal D&D rules, but have the advantage that encounters are built for a normal party of 4-6 players. Fits into my "legendary hero" concept.
- Action Points: Should work great to counter bad luck with the dice. Important NPCs will get action points, too. I'm hoping to make everything more cinematic by including these rules.
Rules I'm still unsure about
- Allowing re-rolls with action points: A single failed Save-or-Die spell is much harsher for a party of two players. I'm thinking of allowing to use an action point to get a re-roll of a single die roll (similar to the Luck domain). Don't know if this would be too powerful.
- Point Buy: I will use point buy rules for character creation, but I haven't decided how much points the players get. Since gestalt characters have a greater number of important ability scores than normal characters and the "legendary hero" concept, the number of points shouldn't be too small.
- Paragon Classes: Would fit into my planned campaign mood. I don't know if they work with Gestalt characters.
The players will start the first adventure path module as 2nd level gestalt characters. The module is built for 4 normal D&D characters of level 1 who would together have an EL of 5. Two normal 2nd level characters would be EL 4. But since gestalt characters have a +1 LA, my groups EL will also be 5.
Any ideas, suggestions, tips,...?