SteveC
Doing the best imitation of myself
In just a couple of weeks our Dragon Heist campaign will be ending, and we're going to go back to my friend's Shackled City game. We recently had an almost TPK that soured everyone on 3.5 and so my friend who DMs it has converted the next chapter over to 5E. We are going to start at 12th level with new or converted characters.
It has been a while since I've played 5E at this level, so I'd love to hear thoughts about what people encounter at this level. The DM has said he expects to have to balance some encounters on the fly if they are too difficult and he's okay with doing that. I would love to hear thoughts from people who've regularly played and run at higher levels to give me, the DM, and players some ideas. The DM is very experienced and has run a ton of different systems, and the players sort of vary in experience. Some are theory-crafters (one is building a hexblade-paladin-bard, so there's that) and some are more "kick in the door" types. So what do people think?
The DM gave us some magic items that were important to the campaign, and has let us select two uncommon items to start with. I'm continuing to play a wizard, and will be a level 12 goblin bladesinger (Nik Nok, Nok Nok's cousin from Kingmaker...)
I'd just love to hear your thoughts that might help make this game a better start with less bumps.
It has been a while since I've played 5E at this level, so I'd love to hear thoughts about what people encounter at this level. The DM has said he expects to have to balance some encounters on the fly if they are too difficult and he's okay with doing that. I would love to hear thoughts from people who've regularly played and run at higher levels to give me, the DM, and players some ideas. The DM is very experienced and has run a ton of different systems, and the players sort of vary in experience. Some are theory-crafters (one is building a hexblade-paladin-bard, so there's that) and some are more "kick in the door" types. So what do people think?
The DM gave us some magic items that were important to the campaign, and has let us select two uncommon items to start with. I'm continuing to play a wizard, and will be a level 12 goblin bladesinger (Nik Nok, Nok Nok's cousin from Kingmaker...)
I'd just love to hear your thoughts that might help make this game a better start with less bumps.