Thistonius
First Post
I'm starting a new game in a few weeks time where the characters are the crew of a merchant ship, so the game is going to be very space/ship related in the initial sessions. With this in mind, I tried to create a new Class II ship but I've struggled to get a decent sized vessel with So, I have a couple of questions about ship generation:
1. If you have multiple engines of the same type do all the engines take up 1 CPU each or do they all take just 1 CPU? For instance, if I have 4 CAT-1 Small Ion engines, do they have CPU cost of 4 or 1? The rules aren't clear.
2. The same as 1. goes for shields? Does the CPU cost stack the more you have, or do they all just cost a total of 1 CPU?
I'm stuck on these 2 as the example ships, which look like they've been created by a different set of rules, seem to have so much more built into them for less.
Any clarification on these rules would be great.
Thisto..
1. If you have multiple engines of the same type do all the engines take up 1 CPU each or do they all take just 1 CPU? For instance, if I have 4 CAT-1 Small Ion engines, do they have CPU cost of 4 or 1? The rules aren't clear.
2. The same as 1. goes for shields? Does the CPU cost stack the more you have, or do they all just cost a total of 1 CPU?
I'm stuck on these 2 as the example ships, which look like they've been created by a different set of rules, seem to have so much more built into them for less.
Any clarification on these rules would be great.
Thisto..