Re: Re: Re: starting gold, and how it's messed up.
Then where's the problem?
Then the DM needs to put out more treasure. If his PCs regularly find, say, half the treasure ... then the DM needs to double the treasure he puts in each place.
The treasure per encountr is an AVERAGE value, not an absolute. And it's what's supposed to make it's way into the PC's hands, not merely into the DM's notes. MY DM nots, for example, often make mention of the treasuries of often-wealthy nations. Does all that count against what I've given the PCs, simply because it's in my notes, associated with a map location?
Good lord, I hope not, or they won't see a copper piece until they rob the local king ... !!
Don't use WOTC adventures, then. IMO, they tend to overbalance to one-shot and other expendable items because they're trrified of being labelled "monty haul" by giving out coin, tradegoods, jewelry, art objects, and so on.
I don't see a problem with this concept. Why do you?
Simple rule of thumb: if you, as DM, know that the party will NOT use a magic, say ... warhammer ... then only count it's SALE value towards the treasure allotment for any encounter(s) thatinclude that warhammer.
Only of the DM is a real bastard, and enjoys screwing the players.
No offense, but ... my first 3E GM played this way, and it's a very 2E playstyle: he handed out a few items here nad there, and we were supposed to be grateful for every damned +1 dagger. The problem is, 3E isn't built the same as 2E, and handing out treasure needs to be done entirely differently.
Anecdote time: the DM threw our party against a Diamond Golem. We ddn't have a SINGLE weapon which could pierce it's not-inconsiderable DR. Not one. And we weren't high enough level to MAKE one on the spot with GMW, either.
Of course, there was an outcry -- faced with a foe who dropepd our PRIMARY fighter in one full attack routine, realising that even HIS weapon (then the best in the party, a +2 at the time) wasn't enough to punch through the DR ... we were absolutely TICKED that he'd throw us against such a beast, with no appreciable hope of victory (we had to run away, and that hosed our quest but GOOD).
He looked at us like we were ungrateful @$$wipes for daring to complain we couldn't HOPE to hurt the golem, with the attitude of "what? I gave you a +(whatever) weapon two sessions ago ... that woudl work against this!"
*SIGH* ... nevermind that NOONE in the party wielded anything REMOTELY like it (every one of us was either a spellcaster - and thus loathe to enter melee with a friggin' golem - or had expended a not-inconsiderable number of feats on fairly SPECIFIC weapon types (exotic WPs, WFocus feats, WSpecialisation for one or two of us). Nevermind the fact that the weapon (a warhammer, ofc) was useless to us in general, and so, we'd sold it -- which bought, amusingly, the +2 weapon ineffectually wielded by our party's "anchor" fighter.
Yet, his position was, he'd deigned to place a single weapon of sufficient power to bypass the Golem, and counted the full value of the weapon against our cumulative treasure even though we'd sold it for half. A SINGLE weapon, for a party of six, half of themfighter-types.
WTF, the rest of us should've made popcorn, and watched the one properly-armed fighter get turned to hamburger in solo combat with a critter 3 or 4 CR's above his level?
Well, when all was said and done, can you say "H.M.S. Bounty" ... ? I dunno about you be we did.
And the paradigm you're espousing was the one we as a group had to rebel against.
Only if the DM is a bastard and has been screwing his players (see anecdote above).
Only if the DM is a bastard and enjoys screwing his players (see anecdote above). If a player can be expected to sell item X, then item X should only count for it's SALE VALUE, not it's purchase value. After all, regardles sof the shape ofit ... if you hand a double-sword-wielding fighter a +4 Warhammer worth 32,300-odd gold, you can EXPECT them to sell the damned thing, so all you're REALLY doing is giving them 16,250-odd gold, in a hammer-shaped ingot.
Again ... only if the DM is a bastard and enjoys screwing his players.
The Wealth-by-level tables assume and intend that players have THAT much gold in stuff ON HAND, not "accumulated to date". If you sunder the Barbarians +5 Battleaxe, you're fairly obligated to arrange for hm to find something that will make up the general value (though not, of course, identical).
And with the specificity that many characters get in terms of the weapons they wield -- which is a near-inevitable outgrowth of the feat system -- it woudl be wholly and grossly unfair to not either (A) tailor the found magic items to them as much as you can swallow, and/or (B) only count the stuff you can about GUARANTEE they will sell, as the SALE value, not the market value, towards what they have been doled out.
After all, after the fighter takes exotic weapon (double sword), two-weapon fighting, improved two-weapon fighting, greater two-weapon fighting, weapon focus (double-sword), weapon specialisation (double-sword), and improved critical (double-sword) ... and they spend their saved-up gold on a +2/+2 double-sword of force ...
... you'd have to be friggin' NUTS to expect them to KEEP a +5 flaming greatsword[/b]. Even if it DOES have 3 more enhancement. And EXPECIALLY with the changes to tehcurrent DR system.
And you'd have to be a real rat-bastard GM (in a BAD way, rather than the exected half-funny way), in order to count the gratsword's FULL value against the treasure you hand out to the party, if they DO turn around and sell it.
You might as well cut all COIN treasure in half, too, at that point.
HeavyG said:According to the sidebar on page 54 of the DMG, the encounters necessary to gain a level should yield slightly more gold than neceaary to follow the expected "wealth by level" value.
[...]
The difference is explained by the fact that characters use expendable items, food, spell components, ammunition and so on.
Then where's the problem?
However, a couple of things throw a wrench in that theory :
1) A significant percentage of treasure is hidden, and PCs will not often find all of it.
Then the DM needs to put out more treasure. If his PCs regularly find, say, half the treasure ... then the DM needs to double the treasure he puts in each place.
The treasure per encountr is an AVERAGE value, not an absolute. And it's what's supposed to make it's way into the PC's hands, not merely into the DM's notes. MY DM nots, for example, often make mention of the treasuries of often-wealthy nations. Does all that count against what I've given the PCs, simply because it's in my notes, associated with a map location?
Good lord, I hope not, or they won't see a copper piece until they rob the local king ... !!
2) At least in WotC published adventure, there is way over 10% of "expendable" items, so people will come away from an adventure with less treasure than they seem to think.
Don't use WOTC adventures, then. IMO, they tend to overbalance to one-shot and other expendable items because they're trrified of being labelled "monty haul" by giving out coin, tradegoods, jewelry, art objects, and so on.
3) The rules encourage a style of play where PCs sell most of their "loot" at half price and then buy what they want with the cash.
I don't see a problem with this concept. Why do you?
Number 3 is the most important point here because, assuming you do get enough gear to get your 6000gp of treasure, chances are you won't want or even be able to use more than 50% of it, unless your DM tailors all treasure to the PCs. So, assuming you sell half of your treasure and keep the other half, you actually gain only 4500 gp and are now behind the sacred "expected wealth per level" table.
Simple rule of thumb: if you, as DM, know that the party will NOT use a magic, say ... warhammer ... then only count it's SALE value towards the treasure allotment for any encounter(s) thatinclude that warhammer.
Starting from the theory that a magical item you choose will be more useful than one you find randomly, and the fact that the rules say that you can basically sell items you don't want for half price, then it makes sense that while a character built at 1st level and raised to, let's say level 12, should have around 88000gp of randomly generated stuff, or 44000 gp of chosen stuff, or more likely a mix of the two.
Only of the DM is a real bastard, and enjoys screwing the players.
No offense, but ... my first 3E GM played this way, and it's a very 2E playstyle: he handed out a few items here nad there, and we were supposed to be grateful for every damned +1 dagger. The problem is, 3E isn't built the same as 2E, and handing out treasure needs to be done entirely differently.
Anecdote time: the DM threw our party against a Diamond Golem. We ddn't have a SINGLE weapon which could pierce it's not-inconsiderable DR. Not one. And we weren't high enough level to MAKE one on the spot with GMW, either.
Of course, there was an outcry -- faced with a foe who dropepd our PRIMARY fighter in one full attack routine, realising that even HIS weapon (then the best in the party, a +2 at the time) wasn't enough to punch through the DR ... we were absolutely TICKED that he'd throw us against such a beast, with no appreciable hope of victory (we had to run away, and that hosed our quest but GOOD).
He looked at us like we were ungrateful @$$wipes for daring to complain we couldn't HOPE to hurt the golem, with the attitude of "what? I gave you a +(whatever) weapon two sessions ago ... that woudl work against this!"
*SIGH* ... nevermind that NOONE in the party wielded anything REMOTELY like it (every one of us was either a spellcaster - and thus loathe to enter melee with a friggin' golem - or had expended a not-inconsiderable number of feats on fairly SPECIFIC weapon types (exotic WPs, WFocus feats, WSpecialisation for one or two of us). Nevermind the fact that the weapon (a warhammer, ofc) was useless to us in general, and so, we'd sold it -- which bought, amusingly, the +2 weapon ineffectually wielded by our party's "anchor" fighter.
Yet, his position was, he'd deigned to place a single weapon of sufficient power to bypass the Golem, and counted the full value of the weapon against our cumulative treasure even though we'd sold it for half. A SINGLE weapon, for a party of six, half of themfighter-types.
WTF, the rest of us should've made popcorn, and watched the one properly-armed fighter get turned to hamburger in solo combat with a critter 3 or 4 CR's above his level?
Well, when all was said and done, can you say "H.M.S. Bounty" ... ? I dunno about you be we did.
And the paradigm you're espousing was the one we as a group had to rebel against.
If you let a newly generated character choose 88000gp of equipment, they will clearly be way overpowered compared to one that actually adventured for 12 levels.
Only if the DM is a bastard and has been screwing his players (see anecdote above).
The most realistic approach would then be to roll up magical items randomly until the player character has 88000gp worth of them, then the player could sell those he doesn't want for half price and get what he wants instead.
Only if the DM is a bastard and enjoys screwing his players (see anecdote above). If a player can be expected to sell item X, then item X should only count for it's SALE VALUE, not it's purchase value. After all, regardles sof the shape ofit ... if you hand a double-sword-wielding fighter a +4 Warhammer worth 32,300-odd gold, you can EXPECT them to sell the damned thing, so all you're REALLY doing is giving them 16,250-odd gold, in a hammer-shaped ingot.
Or just give newly generated characters half treasure and let them choose.
Again ... only if the DM is a bastard and enjoys screwing his players.
The Wealth-by-level tables assume and intend that players have THAT much gold in stuff ON HAND, not "accumulated to date". If you sunder the Barbarians +5 Battleaxe, you're fairly obligated to arrange for hm to find something that will make up the general value (though not, of course, identical).
And with the specificity that many characters get in terms of the weapons they wield -- which is a near-inevitable outgrowth of the feat system -- it woudl be wholly and grossly unfair to not either (A) tailor the found magic items to them as much as you can swallow, and/or (B) only count the stuff you can about GUARANTEE they will sell, as the SALE value, not the market value, towards what they have been doled out.
After all, after the fighter takes exotic weapon (double sword), two-weapon fighting, improved two-weapon fighting, greater two-weapon fighting, weapon focus (double-sword), weapon specialisation (double-sword), and improved critical (double-sword) ... and they spend their saved-up gold on a +2/+2 double-sword of force ...
... you'd have to be friggin' NUTS to expect them to KEEP a +5 flaming greatsword[/b]. Even if it DOES have 3 more enhancement. And EXPECIALLY with the changes to tehcurrent DR system.
And you'd have to be a real rat-bastard GM (in a BAD way, rather than the exected half-funny way), in order to count the gratsword's FULL value against the treasure you hand out to the party, if they DO turn around and sell it.
You might as well cut all COIN treasure in half, too, at that point.
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