starting sorceror

Re: thanks for all the advice, but ..

Jack said:
liked some of the ideas e.g. helping out the rogue in getting sneak attacks. others the cure seemed worse then the disease e.g. being an elf when you've already got a problem with fort saves and hps and then burning a feat on point black shot. or taking spider climb which isn't of great use down the track when you'll have access to flying magic i'd guess

i'm not really convinced that d4+1 magic missile is going to cut it at level 1 or 2. sorry doc rictus and others


I've started wondering how much of a cost a wasted level 1 known spell really is at higher levels. wands of 1st level spells at caster level 1 are relatively cheap. if I want to be able to cast true strike later on, doesn't a wand of true strike deal with this. similarly with shield 1 minute is going to last most of a combat. similar thoughts about unseen servant, mage armor and tenser's floating disc.


on that basis the first spells that are really worth having as known at higher levels are pretty limited: magic missile, grease, color spray. maybe charm person, maybe feather fall. room for sleep I think.

Seriously shield is an essential spell, you can get by I suppose with a wand of shield, but I would learn it and get the persistent feat, and then cast a persistent version as soon as I had 5th level slots. The spells by themselves is something to look at but looking at how the spells interact with metamagic feats as well is needed to really know the "best" spells to take.

charm person, grease, color spray are 3 good spells, but they are 3 attack spells. With the lmited number of spells a sorcerer knows you don't usually want more than one attack spell at a level maybe not even more than one every other level. If you do have some desire to go buck wild with attack spells, do your best to keep them in one school of magic so you can get a lot of benefit out of spell focus and greater spell focus.
 
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Re: Re: thanks for all the advice, but ..

Shard O'Glase said:
If you do have some desire to go buck wild with attack spells, do your best to keep them in one school of magic so you can get a lot of benefit out of spell focus and greater spell focus.

Depends. Some schools (like enchantment) are too easy to defend against. You're not going to appreciate that extra save DC when whole classes of creature are immune to all of your attacks. Granted it's easy to defend against magic missile as well, but you don't see too many homogenous encounters against nothing but mages with shield spells up.

I find it's more worthwhile to spread out your attacks among spells that require Will, Fortitude, and Reflex saves, and spells that allow no save. Overall that beats a +2 DC and frees up the feat you might have spent. But that's something of a matter of preference.
 
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