Anyone have a good conversion of Creed and the skinless panthers? I don't expect my party to meet them next session but really anything could happen with the pace they've taken on.
So we start the Dying Skyseer and everything went as expected. Due to a new player joining they are now a party of six and have so far efficiently spread tasks and responsibilities between themselves. We'll be playing our next session on Sunday, in game it's the morning of Summer the 2nd and the state of the investigation is as follows:
- they know the embassy is hiding something and are afraid of this so called officer Porter
- they think the doctor was in league with Nilasa
- they want to raid the Thinking mans tavern for they believe any suspects will flee if they enter in a friendly manner
- they haven't talked to Nilasas old friends in the prison, have totally ignored Sechim for now and are adamant on following the doctor
- they know of the doctors contacts in Flint and will probably speak to them after raiding the Tavern
- and now the best part, because the necrotic energy and scars on Nilasa as well as the way the doctor ran away from the scene after a few of her dying words they developed a theory by which she was possessed and then whatever possessed her jumped in to the doctor and now he's some kind of monster - the bleak gate energy that they felt on the scenes where the doctor went only confirms the story in their mind
- oh yeah, cause the few eye witnesses described Porter as limping, they're reluctant to speak their mind in front of Delft cause he may be the mysterious shadow figure
Fun times ahead, I'm giving them clues left and right and even had Delft say that storming the tavern maybe wasn't a really good idea, which made them even more suspicious. Can't wait for them to meet Kell, I'm gonna do a gypsy accent with him, believe they're gonna hate him with a passion.
So we start the Dying Skyseer and everything went as expected. Due to a new player joining they are now a party of six and have so far efficiently spread tasks and responsibilities between themselves. We'll be playing our next session on Sunday, in game it's the morning of Summer the 2nd and the state of the investigation is as follows:
- they know the embassy is hiding something and are afraid of this so called officer Porter
- they think the doctor was in league with Nilasa
- they want to raid the Thinking mans tavern for they believe any suspects will flee if they enter in a friendly manner
- they haven't talked to Nilasas old friends in the prison, have totally ignored Sechim for now and are adamant on following the doctor
- they know of the doctors contacts in Flint and will probably speak to them after raiding the Tavern
- and now the best part, because the necrotic energy and scars on Nilasa as well as the way the doctor ran away from the scene after a few of her dying words they developed a theory by which she was possessed and then whatever possessed her jumped in to the doctor and now he's some kind of monster - the bleak gate energy that they felt on the scenes where the doctor went only confirms the story in their mind
- oh yeah, cause the few eye witnesses described Porter as limping, they're reluctant to speak their mind in front of Delft cause he may be the mysterious shadow figure
Fun times ahead, I'm giving them clues left and right and even had Delft say that storming the tavern maybe wasn't a really good idea, which made them even more suspicious. Can't wait for them to meet Kell, I'm gonna do a gypsy accent with him, believe they're gonna hate him with a passion.
