Nellisir
Hero
I admit; this is a completely self-serving request. I'm compiling a (free) pdf of my d20 creations of the past 9 years, and trying to finish up sample monsters for the templates. Unfortunately, I no longer have the time or energy to tackle the more complex stat blocks...such as the frost giant sorcerer below. There are hints that she started off as a ranger, but I cannot untangle what came from the ranger and what came from the giant, or what should be added for a sorcerer. So...
Can anyone whip this giant into shape for me? The Lokiskinder template is copied below for reference.
Nari CR 15
Female Frost Giant Lokiskinder Sorcerer 5
CE Large Giant (Chaotic, Cold, Shapechanger)
Init +3; Senses Low-light vision; Listen +, Spot +
Languages Common, Draconic
Str 31/+10, Dex 16/+3, Con 24/+7, Int 12/+1, Wis 12/+1, Cha 19/+4
AC 25, touch 12, flat-footed 21 (–1 size, +3 Dex, +9 natural, +4 chain shirt)
hp 195 (14d8+5d4+119)
Immune cold
Fort +, Ref +, Will +
Weaknesses vulnerable to fire
Spd 40 ft (8 squares)
Melee Huge greataxe +18/+13 (3d6+13/x3) or
Melee 2 slams +18 (1d4+9) or
Ranged rock +9 (2d6+9)
Space 10 ft; Reach 10 ft
Base Atk +13; Grp +25
Atk Options Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack
Special Actions Pounce
Spell-Like Abilities (CL 17):
3/day – baleful polymorph, disguise self, mislead, nondetection, polymorph, seeming, silent image.
1/day – mirage aracana, shapechange.
Special QualitiesMixed blood
Feats Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack, Endurance, Track
Skills Bluff +4, Climb +, Craft (any one) +, Disguise +4, Intimidate +, Jump +, Spot
Environment Warm hills
Organization Solitary, pair, or flight (3–6)
Treasure Standard
Advancement 8–10 HD (Huge); 11–21 HD (Gargantuan)
Rock Throwing (Ex): The range increment is 120 feet for a frost giant’s thrown rocks.
Giants are renowned for their strength and physical power, but less well known is their skill at deception and misdirection. This quality, the legacy of the earliest ages, has been spread throughout the giant races and further.
Appearance Changes
Lokiskinder have a certain roguish air to them, but otherwise appear as normal members of their race.
Creating a Lokiskinder
“Lokiskinder” is an inherited template that can be added to any giant, humanoid, or monstrous humanoid with an Intelligence score of 3 or higher (referred to hereafter as the base creature).
A lokiskinder uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type is unchanged. It gains the chaotic subtype, even if its alignment is not chaotic. It gains the shapechanger subtype. Size is unchanged.
Special Attacks: A lokiskinder has all the special attacks of the base creature, plus the following special qualities.
·Spell-Like Abilities: A lokiskinder with an Intelligence or Wisdom score of 8 or higher has two or more spell-like abilities, depending on its Hit Dice, as indicated on the table below. The abilities are cumulative
Unless otherwise noted, an ability is usable three times per day. Caster level equals the creature’s HD, and the save DC is Charisma-based.
HD
Abilities
1–4
Disguise self, silent image
5–8
Nondetection, polymorph
9–12
Baleful polymorph, mirage arcana (1/day)
13–14
Mislead, seeming
17–20
Shapechange (1/day)
Special Qualities: A lokiskinder has all the special qualities of the base creature, plus the following special qualities.
·+3 bonus to Will saves versus Enchantment spells and abilities.
Abilities: Increase from the base creature as follows: Dex +4, Con +2, Int +2, Chr +4.
Skills: Lokiskinder gain a +4 racial bonus to Bluff and Disguise checks.
Challenge Rating: HD 8 or less, as base creature +2. HD 9 or more, as base creature +3.
Alignment: Always non-lawful.
Level Adjustment: HD 8 or less, as base creature +3; HD 9 or more, as base creature +3
Can anyone whip this giant into shape for me? The Lokiskinder template is copied below for reference.
Nari CR 15
Female Frost Giant Lokiskinder Sorcerer 5
CE Large Giant (Chaotic, Cold, Shapechanger)
Init +3; Senses Low-light vision; Listen +, Spot +
Languages Common, Draconic
Str 31/+10, Dex 16/+3, Con 24/+7, Int 12/+1, Wis 12/+1, Cha 19/+4
AC 25, touch 12, flat-footed 21 (–1 size, +3 Dex, +9 natural, +4 chain shirt)
hp 195 (14d8+5d4+119)
Immune cold
Fort +, Ref +, Will +
Weaknesses vulnerable to fire
Spd 40 ft (8 squares)
Melee Huge greataxe +18/+13 (3d6+13/x3) or
Melee 2 slams +18 (1d4+9) or
Ranged rock +9 (2d6+9)
Space 10 ft; Reach 10 ft
Base Atk +13; Grp +25
Atk Options Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack
Special Actions Pounce
Spell-Like Abilities (CL 17):
3/day – baleful polymorph, disguise self, mislead, nondetection, polymorph, seeming, silent image.
1/day – mirage aracana, shapechange.
Special QualitiesMixed blood
Feats Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack, Endurance, Track
Skills Bluff +4, Climb +, Craft (any one) +, Disguise +4, Intimidate +, Jump +, Spot
Environment Warm hills
Organization Solitary, pair, or flight (3–6)
Treasure Standard
Advancement 8–10 HD (Huge); 11–21 HD (Gargantuan)
Rock Throwing (Ex): The range increment is 120 feet for a frost giant’s thrown rocks.
Giants are renowned for their strength and physical power, but less well known is their skill at deception and misdirection. This quality, the legacy of the earliest ages, has been spread throughout the giant races and further.
Appearance Changes
Lokiskinder have a certain roguish air to them, but otherwise appear as normal members of their race.
Creating a Lokiskinder
“Lokiskinder” is an inherited template that can be added to any giant, humanoid, or monstrous humanoid with an Intelligence score of 3 or higher (referred to hereafter as the base creature).
A lokiskinder uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type is unchanged. It gains the chaotic subtype, even if its alignment is not chaotic. It gains the shapechanger subtype. Size is unchanged.
Special Attacks: A lokiskinder has all the special attacks of the base creature, plus the following special qualities.
·Spell-Like Abilities: A lokiskinder with an Intelligence or Wisdom score of 8 or higher has two or more spell-like abilities, depending on its Hit Dice, as indicated on the table below. The abilities are cumulative
Unless otherwise noted, an ability is usable three times per day. Caster level equals the creature’s HD, and the save DC is Charisma-based.
HD
Abilities
1–4
Disguise self, silent image
5–8
Nondetection, polymorph
9–12
Baleful polymorph, mirage arcana (1/day)
13–14
Mislead, seeming
17–20
Shapechange (1/day)
Special Qualities: A lokiskinder has all the special qualities of the base creature, plus the following special qualities.
·+3 bonus to Will saves versus Enchantment spells and abilities.
Abilities: Increase from the base creature as follows: Dex +4, Con +2, Int +2, Chr +4.
Skills: Lokiskinder gain a +4 racial bonus to Bluff and Disguise checks.
Challenge Rating: HD 8 or less, as base creature +2. HD 9 or more, as base creature +3.
Alignment: Always non-lawful.
Level Adjustment: HD 8 or less, as base creature +3; HD 9 or more, as base creature +3