James Jacobs said:
As for the missing hit die types; those never change and are inexorably tied to a monster's type, so even though the stat blocks don't show them, they're easy enough to determine. Even more so for Hordes of the Abyss, since every new monster in there's an outsider, and thus they all have d8 Hit Dice.
Type & Class.
I'm glad they put the AC adjustments in, one of the biggest things I hate about Comp, Psionic.
While I don't mind leaving out HD type, it's gonna be trouble down the road. All those sample advanced monsters in the MM? They have levels of Fighter, Cleric, Sor, etc. That means different HD types within the same monster.
Again, for me? It doesn't matter so much. I can scan through & re-constuct HD pretty quickly (HD, Con Bonus, Feats, Type Bonus). As long as they aren't getting too wierd I can figure it out.
My wife (who wants to try running)?
She's confused.
Simple logic A=B, B=C, so A=C.
So when she sees 9 HD (116 hp) and 9 HD (40 hp) and 9 HD (50 hp) she's just a little bit confused. She's doesn't instantly know the CON bonus for a 35 Con (It take me a bit to figure it out). She also hasn't memorized what creature type has what HD.
This new stat block I find annoying.
My wife (as a new DM) finds it very frustrating because she CAN'T figure out where the numbers come from. It seems like they are just making them up? How can 9 HD be 116, 40, 50, or any other number?
I guess for the very first time you DM it'd be better. Everything is laid out nice & you just go with what is written down on the page.
The very second you decide (as most DM's do), "How does this work?" Be prepared to cross-reference 3-4 other books and don't expect your answer to match their's (either party could be at fault).
This new format forms a barrier to DM's learning the finer points of the game.
I don't like that.