Szatany
First Post
I've been toying with an idea that stat bumps could be the player 'rolling it' instead of a set +1 per X levels to however many stats.
Something along the lines of rolling 4d6dl for a stat and if you beat it, it increases.
Anybody thought of a developed system along these lines?
I'd rather have the amount based on ability's value. For example, each 4 levels you choose 2 ability scores and increase each by +2 if it's 12 or less, or by +1 if 13 or more. People might be compelled to raise their weaker, less important abilities this way, creating more rounded characters.