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Fiendish Wolf, Medium-Size Outsider; CR 1; HD 2d8+4; HP13;
Init +2 (Dex); Spd 50 ft;
AC 14 (+2 Dex, +2 natural); Atks Bite +3 melee (1d6+1);
SA Trip, Smite Good; SQ Scent, Darkvision 60 feet, SR 2, , Cold and fire resistance 5;
AL LE; SV Fort +5, Ref +5, Will +1;
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6;
Skills: Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1*
*Wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.
Feats: Weapon Finesse (bite)
Smite Good (Su): Once per day the creature can make a normal attack to deal +2 damage against a good foe.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.