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Stats on Greatspear

Tetsubo said:
Whether thrown on Earth or Luna the spear would follow the same laws pf physics.

D&D uses those same laws for all of the mundane elements of the gaming world.

No, it doesn't.

For example, objects weighing less than 1 pound do no damage when they land on something, no matter how far or fast they fall (unless specifically used as a projectile in a weapon, like an arrow, in which case the weapon's damage range is used rather than the falling objects rules).

For another, it's possible for a human monk to run 57 miles per hour without using any magic or psionics or anything but one trait, one feat, and an (Ex) class ability. For the record: Quick trait (+10' move), 30' base move, +60' from monk levels = 100' Move action. Now add the Run feat for x5 Run speed, and you get 500 feet per 6 seconds, which totals to 56.81 mph.
 

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Tetsubo said:
I Don't tolerate sloppy work.

*I* care. I always have and I always will. Fantasy elements in a game should behave in a (consistent) fantasy manner. Real world elements should behave in a real world manner.
I am glad the game designers design for the rest of us and not just you then, as I would not have much fun with this so called "reality" in my game"
Tetsubo said:
Whether thrown on Earth or Luna the spear would follow the same laws pf physics.

D&D uses those same laws for all of the mundane elements of the gaming world.
]
Tell the makers of these worlds. I know on CS Lewis World of Erna, the spear would go about as far as you believe it would. D&D uses whatever law of physics the dm thinks it should. If that means metal floats up but water dosen't, than that is how it works.

Tetsubo said:
This aids the player in being able to relate to the game. The fantasy elements may break those laws of physics. But everything else should obey them.
Your players might need Aid, but mine don't. When I tell them they can slice a tree branc off with a Rapier, they sell thoes uneeded axes. . A good DM can make the fantastical seem normal and the mudane seem incredible. Everything in a D&D game is fantasy, unless you are out in your backyard yard slaying real goblins.

JMO
 
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noretoc said:
I am glad the game designers design for the rest of us and not just you then, as I would not have much fun with this so called "reality" in my game"
]
Tell the makers of these worlds. I know on CS Lewis World of Erna, the spear would go about as far as you believe it would. D&D uses whatever law of physics the dm thinks it should. If that means metal floats up but water dosen't, than that is how it works.


Your players might need Aid, but mine don't. When I tell them they can slice a tree branc off with a Rapier, they sell thoes uneeded axes. . A good DM can make the fantastical seem normal and the mudane seem incredible. Everything in a D&D game is fantasy, unless you are out in your backyard yard slaying real goblins.

JMO

If a GM told me that you could slice off a tree branch with a rapier, I'd walk out.

I want real world objects to behave in a real world manner. Fantasy that uses reality as a base is far more enjoyable than fantasy without any connection to reality.
 

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