RangerWickett
Legend
At the recommendation of the poster Dice4Hire, here's where we stand with Adventure 3.
All the art and cartography is in, and you can see samples in this thread: http://www.enworld.org/forum/en-publishing/315333-preview-digging-lies-portraits-maps.html
Since our layout artist is enjoying a vacation over the holidays, I've been doing some extra tweaks on the text of the adventure, taking advantage of the spare time to refine some elements of the naval combat rules, which will show up throughout the adventure path.
We're planning to release a full naval rules supplement in 2012, and I'm hoping to convince Russ to run a Kickstarter program so we can afford a variety of ship illos and deck plans.
Oh, and I should be getting Kamikaze Midget's final draft of the adventure 4 text this week.
Russ should soon be putting up the text of adventure 3 for Gold subscribers to get an early look; probably after he's recovered from his New Year's libations.
For everyone else, here's the adventure's opening.
Wherein Archaeology Answers Modern Mysteries
The climax of the first ZEITGEIST adventure occurred in a Danoran observatory, gazing upward at the stars on an island where one could glimpse flashes of other worlds. The second adventure entailed protecting a Risuri prophet who foresaw the future in those stars, and at its conclusion the party discovered a conspiracy hiding within the Bleak Gate, a shadowy plane that parallels the real world.
Now, in the third adventure, the party will find the connection between those seemingly unrelated threads. By investigating why modern inventors and arcanoscientists are interested in prehistoric relics, the party can discover the name of an international conspiracy – the Obscurati – and hints of its ultimate goal. But before they can track down the conspiracy’s head, they first will have to protect their homeland from an otherworldly invasion held at bay for thousands of years.
All the art and cartography is in, and you can see samples in this thread: http://www.enworld.org/forum/en-publishing/315333-preview-digging-lies-portraits-maps.html
Since our layout artist is enjoying a vacation over the holidays, I've been doing some extra tweaks on the text of the adventure, taking advantage of the spare time to refine some elements of the naval combat rules, which will show up throughout the adventure path.
We're planning to release a full naval rules supplement in 2012, and I'm hoping to convince Russ to run a Kickstarter program so we can afford a variety of ship illos and deck plans.
Oh, and I should be getting Kamikaze Midget's final draft of the adventure 4 text this week.
Russ should soon be putting up the text of adventure 3 for Gold subscribers to get an early look; probably after he's recovered from his New Year's libations.
For everyone else, here's the adventure's opening.
Wherein Archaeology Answers Modern Mysteries
The climax of the first ZEITGEIST adventure occurred in a Danoran observatory, gazing upward at the stars on an island where one could glimpse flashes of other worlds. The second adventure entailed protecting a Risuri prophet who foresaw the future in those stars, and at its conclusion the party discovered a conspiracy hiding within the Bleak Gate, a shadowy plane that parallels the real world.
Now, in the third adventure, the party will find the connection between those seemingly unrelated threads. By investigating why modern inventors and arcanoscientists are interested in prehistoric relics, the party can discover the name of an international conspiracy – the Obscurati – and hints of its ultimate goal. But before they can track down the conspiracy’s head, they first will have to protect their homeland from an otherworldly invasion held at bay for thousands of years.

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