hamishspence said:it says it interrupts movement, and combat superiority says it stops movement. so its not so much Move adjacent as "try to move adjacent"
Big J Money said:If an opp attack really does happen technically before the specific square-move that triggered it, that means that ALL opp attacks function in that way, not just the feat we are talking about. This means that if you get a successful, vanilla opp attack on an enemy, that enemy will be interrupted before he has left the square adjacent to you -- with Combat Superiority, they will be stuck where they are. My understanding is that opp attacks do not work like this, so I am led to rule according to the legal version of the rules I stated above. (Until further notice)
Big J Money said:My interpretation, according to the ruling of both opportunity attacks and the specific opp attack from the feat, is that the target has already moved into the square that triggered the opp attack. If it had not, the opp attack would never have been able to take place in the first place! This is a legal interpretation. It provides the interruption to the move action as stated by the rules.
If an opp attack really does happen technically before the specific square-move that triggered it, that means that ALL opp attacks function in that way, not just the feat we are talking about. This means that if you get a successful, vanilla opp attack on an enemy, that enemy will be interrupted before he has left the square adjacent to you -- with Combat Superiority, they will be stuck where they are. My understanding is that opp attacks do not work like this, so I am led to rule according to the legal version of the rules I stated above. (Until further notice)
Tony Vargas said:I don't think it actually lets you take the OA at reach. Polearm Gamble is worded very differently from threatening reach, at no point does it say you can make an OAs against a non-adjacent target. The general rule that OAs are taken against adjacent targets is not contradicted by the specific rule presented in Polearm Gamble, all it does is give you an additional condition under which you can take an OA (when an enemy moves from a non-adjacent square to an adjacent one). The OA still happens when he's adjacent, because you can't take the OA against a non-adjacent foe unless you have Threatening Reach - which PCs, aparently, can never get.
Tony Vargas said:Remember, this is 4e, general rules are explicitly trumped by more specific rules.
In general, movement-based OAs happen when the target /leaves/ an adjacent square, and happen in the square he tries to leave. In general, you take OAs only against adjacent targets.
Polearm Gamble specifically overrides the former, not the later. It adds a condition under which you can take an OA: You get an OA when an enemy /enters/ an adjacent square from a non-adjacent one. It says nothing about allowing an OA against a non-adjacent foe.
You must be adjacent to take an OA is a pretty general rule, I think. Reach weapons explicitly do not override that rule, for instance.Zaruthustran said:Those are specific triggers, not general rules. They don't apply to Polearm Gamble's trigger.
Movement-based OAs are a general rule, they aply to all characters and all weapons - that's pretty general. OAs interrupting the triggering action are a general rule, they aply to all OAs. Being able to OA only adjacent targets is a general rule, it aplies to anyone without threatening reach - even if they have reach from a weapon, as the entry under reach in the equipment section very clearly spells out.It doesn't need to mention that. The OA interrupts the move, so it occurs before the move adjacent is completed.
That's a 3e way of thinking about it. In 4e, you only get an OA if the target is adjacent. Reach doesn't change that. Threatening reach changes it. So far, PCs have no way of acquiring threatening reach.Your weapon's reach satisfies the general rule "must be able to make a melee basic attack." The attack therefore is able to occur before he enters the adjacent square/before the enemy leaves his current square.
I'd think it would only let you attack with the polearm, /because the feat only works with a polearm/. Not that the rules allow for third arms or TWFing with a weapon in an extra hand, anyway, so it's a moot point. You're speculating about what the rules might be if they included such things.If you had polearm gamble, a reach weapon, and (just for example) a third arm with a sword, the OA from polearm gamble would only let you attack with the polearm since the sword would be out of reach
Not true, since Polearm Gamble is a specific rule, and it can thus override the more general rule on OAs.If you're arguing against the OA from Polearm Gamble takes place *after* the move adjacent is completed, then you must also argue that the OA from the specific trigger "Moving Provokes" takes place *after* the move away from adjacent.

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Rulebook featuring "high magic" options, including a host of new spells.