Zaruthustran
The tingling means it’s working!
Tony Vargas said:You must be adjacent to take an OA is a pretty general rule, I think. Reach weapons explicitly do not override that rule, for instance.
If such a rule existed, you'd be right. Alas, the rule I think you're referencing is not general. It's very specific.
Under "moving provokes", on page 290, the rule says "If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy."
This rule very specifically refers to trigger "leaves a square adjacent". It's not general at all.
And, regardless of what you consider general, it has *nothing* to do with the trigger in question: the trigger from Polearm Gamble: "When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy"
That Polearm Gamble trigger is extremely specific, and would therefore (by your argument) trump any general rule, anyway.
Movement-based OAs are a general rule, they aply to all characters and all weapons - that's pretty general.
There's no such thing as "movement-based OAs". That is not a game term. There's only "Opportunity Attacks", and the rules are laid out in full on page 290, along with two common triggers (leaving a square, and attacking with a ranged or area attack). There are other triggers, and those triggers follow the general rules for OAs.
OAs interrupting the triggering action are a general rule, they aply to all OAs.
That's correct.
Being able to OA only adjacent targets is a general rule, it aplies to anyone without threatening reach -
I'll agree that the two common triggers require an adjacent target--I've quoted the rules that state that. But that requirement only applies to those two specific triggers. It's not a requirement for OAs in general. One example of is threatening reach. Another is Polearm Gamble.
even if they have reach from a weapon, as the entry under reach in the equipment section very clearly spells out.
The weapon quality "reach" is not what gives this build its OA. Polearm Gamble provides the trigger. The rules on p290 state that OAs require that you are "Able to Attack: You can’t make an opportunity attack unless you are able to make a melee basic attack and you can see your enemy."
Reach allows you to make a basic attack against nonadjacent enemies. Polearm Gamble provides an OA trigger that, due to the timing of OAs, takes place while the enemy is nonadjacent. Since you're able to make a basic attack against nonadjacent enemies, you are able to perform the OA using the trigger provided by Polearm Gamble.
Polearm Gamble is a feat, and quite specifically aplies only to characters with that feat who still meet the preqs and are wielding a polearm. It can override any of the above - if it says it does.
Agreed.
All it does, though, is add a new trigger for your OAs: an enemy entering an adjacent square from a non-adjacent one.
That's all it does. The enemy still has to be adjacent for the OA to happen, and you still interrupt his move action - though, if he wasn't moving any farther than that adjacent square, it doesn't matter that you've interrupted it, and, if he was moving any farther, you'd get an OA even without polearm gamble, but, still, technically, you're interrupting it.
It's the technical part that's important. You can't "save" a triggered OA. You have to take it when triggered, or not take it at all. You hit the guy before he leaves and before he moves adjacent. If you wait until he arrives, you've given up your interrupt. The triggering event has passed. If you go by the way you describe, it just doesn't work, mechanically.
See the discussion above with Big J Money about the logical consequences of shoehorning the timing of the OA from Polearm Gamble into taking place *after* the target has arrived in the adjacent square.
That's a 3e way of thinking about it. In 4e, you only get an OA if the target is adjacent. Reach doesn't change that. Threatening reach changes it. So far, PCs have no way of acquiring threatening reach.
Now you're making up rules. You're claiming that the action "Opportunity Action" has a blanket requirement that the target is adjacent. That's just not true. There is no rule support for that claim. There is, however, a blanket rule for OAs that you must be able to make a basic melee attack against the target. This build satisfies that requirement.
You're trying to apply the rules for the trigger "when an enemy leaves an adjacent square" to the completely different trigger "when an enemy enters an adjacent square." They're two different triggers.
And, again, threatening reach does not apply. This build does not use threatening reach.
Not true, since Polearm Gamble is a specific rule, and it can thus override the more general rule on OAs.
This sentence does not address my argument. I'll repeat it: If you're arguing against the OA from Polearm Gamble takes place *after* the move adjacent is completed, then you must also argue that the OA from the specific trigger "Moving Provokes" takes place *after* the move away from adjacent.
The trigger from Polearm Gamble results in the OA taking place while the target is not adjacent. That's how the interrupt works, and you can't argue otherwise unless you also adjust the timing of the "Moving provokes" trigger.
So, by saying that the Polearm Gamble OA interrupts "enter adjacent", and takes place while the target is nonadjacent, the rules are saying that if you have this feat and have a polearm you can take your opportunity attack while the target is nonadjacent.