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If you could remove one significant dynamic from 4e what would it be?

Me? Oh, well how nice of you to ask; I guess I'd say that magic item slots should be eliminated. 1 magic item per character active at a time (per day) is enough. It would feal more special and it'd be easier to track. I'd include ALL magic items in this, even weapons and armor. Not that I'm about to start houseruling, I'm just saying.
 

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For me, it's too early to tell. I always play a new game by the books for the first few months, until I have a good feel on it as-is. Then I'll decide what I need to modify.
 

Family said:
If you could remove one significant dynamic from 4e what would it be?

Me? Oh, well how nice of you to ask; I guess I'd say that magic item slots should be eliminated. 1 magic item per character active at a time (per day) is enough. It would feal more special and it'd be easier to track. I'd include ALL magic items in this, even weapons and armor. Not that I'm about to start houseruling, I'm just saying.

As I've said in a thread I made I would remove defenders. And I would ask for formations and groups(henchmen, cohorts..) to be added and more tactical options or builds for strikers and leaders.
 

Tough question that. Is it a question of just removing it, or can I replace it with something better?

If it's a straight removal, I go with Marking. Too complex, too fiddly, and not clearly explained in the combat chapter where it belongs.

Or maybe Alignment. I really wish they'd left it alone, but if they were determined to 'fix' it, I would rather they'd just removed it entirely.

If I get to replace it with something better:

1-1-1-1 movement. Ideally, I would like to replace the battlemat with one made up of very very small hexes, and get as close to 'natural' movement as possible, but that's probably not feasible. If we're sticking with the standard inch-square grid, then I'll have 1-2-1-2 movement, thanks.

Or maybe multiclassing. I don't know what they should have done instead, but I do not like the current system at all.
 

I don't know. I think I'd try to tweak some more.
Personally, I'd prefer less dailies, more encounter powers. Maybe a little more situation "activation" of such powers.

But since I haven't played enough to really gauge if there could be any problems in that area.
 

delericho said:
Tough question that. Is it a question of just removing it, or can I replace it with something better?

Replacing is fine, it's one thing to say get rid of the attribute system, it's another to say roll 2d4 (or point buy equivilant/3d4 drop lowest) and the result is your score/modifier for that attribute.
 


Alignment, for sure. In fact, I've already done it. Though I agree with the magic item thing, too. Made that change as well (by just not having enough items to fill up more than a couple spots).
 

Remove? The notion of yearly expanding the "core". Which goes hand in hand with purposefully spreading material out over time and putting filler in the books instead. I can understand that it makes business sense, but it's not all that cool when you want to use those elements.
Frost giants, Iron Golems, etc.? I would've preferred them over kruthiks any day, but at least I can make my own easily enough. The lack of a bard and druid annoy me more, and that I might have to wait quite a while for a psion.

Improve? The multiclassing system. The system itself isn't bad, but it's very poorly integrated into the ruleset. A few fixes here and there (which I expect the community will come up with aplenty over time) and it would've been good. As it is, it stands out as a sore disappointment.


cheers
 

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