Garthanos
Arcadian Knight
Attunement I have liked since it came out in the playtest.
I like the flavor it gives to magic item design (though reflavoring item slotting limitations can do some of the same tricks).
For instance a fencers gauntlet which effectively takes up weapon slot grants to hit and damage enhancement bonus and maybe some nice auxiliary benefit like an item bonus on climbing and thieving skill.
There might alongside that be another weapon with no pluses but which allows one to ignite it for a different damage type and which provides a measure of fire resistance and cannot be broken. Technically its weapon slot but its not providing the enhancement bonuses expected.
Attunement also provides for items which grant different benefits when you attune them vs not attune them which is very nice too.
5e playtest had a variant where attunement limits were based on Cha which wouldn't make sense if the attribute was almost always a major dump stat, it could make for an encouragement not to it seems like it might be too impactful.
However in 4e I can really see that interacting with divine boons "charism" - meaning divine gifts (and since one can have legendary boons and grandmaster trainings putting that kind of
limit in there is more like flavoring too.
I like the flavor it gives to magic item design (though reflavoring item slotting limitations can do some of the same tricks).
For instance a fencers gauntlet which effectively takes up weapon slot grants to hit and damage enhancement bonus and maybe some nice auxiliary benefit like an item bonus on climbing and thieving skill.
There might alongside that be another weapon with no pluses but which allows one to ignite it for a different damage type and which provides a measure of fire resistance and cannot be broken. Technically its weapon slot but its not providing the enhancement bonuses expected.
Attunement also provides for items which grant different benefits when you attune them vs not attune them which is very nice too.
5e playtest had a variant where attunement limits were based on Cha which wouldn't make sense if the attribute was almost always a major dump stat, it could make for an encouragement not to it seems like it might be too impactful.
However in 4e I can really see that interacting with divine boons "charism" - meaning divine gifts (and since one can have legendary boons and grandmaster trainings putting that kind of
limit in there is more like flavoring too.