D&D 4E Stealing Attunement

I assume items that go into the same slot are designed on the assumption that they can't be used together. IDK how careful designers were about that, overall, though.

I am just not convinced there is always a convincing reason (like balance). Not sure something which makes you super jump should exclude another mobility benefit like one that allows you to walk on walls, for instance.
 

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I am just not convinced there is always a convincing reason
heh.
(like balance). Not sure something which makes you super jump should exclude another mobility benefit like one that allows you to walk on walls, for instance.
I think part of it is just to keep items from becoming completely fungible and ubiquitous. The way 3e & 4e pegged magic items to level with ballooning costs meant that you could always completely decorate your tree (fill all your slots) with comparatively cheap lower-level items.
 

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