Stealth - Awareness and Alertness

clearstream

(He, Him)
Felt this would be helpful to post separately. Notice the enemy states implied by hiding: aware and alert.

You can be alert without being aware, but if you are aware you are alert. Alertness cannot typically be lost once acquired within an encounter. Awareness can typically be lost and reacquired within an encounter.

Using awareness and alertness as tools, we get

A. Not alert to your presence: they have no reason to suspect you are there so they cannot hunt for you or target you.

B. Alert to your presence: they know you might be nearby so they can hunt for you.

C. Aware of your direction and rough distance, or have received that information from an ally with a free action: they know where to move to better hunt you and can pick squares to attack in the hope they contain you.

D. Aware of your exact square: they spotted you and can target you if they have LOE.

E. Know your exact square, or have received that information from an ally with a free action, or pick your exact square by chance, but they still can't see you: they can target you if they have LOE, but at -5 (-7 in cover).

Notice that here we've ruled that knowledge of exact square can be passed on with a free action, but that a successful Perception check cannot be. Except for the manner in which it can be lost, hiding = invisible. This avoids E. splitting into two cases with identical consequences on players. It loses little and helps play to allow free actions to share direction and rough distance and exact square.

Notice C. What I hope to do is find a way to resolve 'pick a square' into a simple mechanical step.

Finally notice hunt. I introduce this as jargon to deal with active Perception checks against hidden or invisible foes, differentiating from those used to search for traps and secret things.

-vk
 
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I suspect you've been playing a bit of Metal Gear Solid there.

That said... not a bad way of adjudicating it.

Heh. It does have an MGS feel doesn't it. The states look inevitable to me, and there might be three of them: 'aware', 'alert', and 'knowing'.

For hunting I'm confident to a moral certainty that a standard action can be used for an active Perception against hiding and invisible creatures. Unfortunately, I'm not yet sure what penalties apply.

A minor action might be used for hunting, and if so that would clarify the question of penalties. The minor action gives only direction and rough distance to hiding and invisible creatures unless you beat their Stealth by 10. That would let us off applying 'beat by 10' to the standard action.

In no case do I feel that hunting can be done against one chosen foe. Otherwise this happens

_ _ _ _ F
_ _ _ _ _
C C C C C
_ _ _ _ _
_ W _ _ _

Where We are unable to spot the hiding StealthCon '08 Conventioneers with our active Perception check to hunt our Foe in a dimly lit room.

-vk
 
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