Sounds like a really cool set of additions, Auld Grump!
Some details you may want to consider revising a little:
- Improved Speed: despite calling this a modification, it seems like you assume this is added to a regular steam train engine. If you really want this to be available to anything from hand carts (hey, maybe some of those maintenance crews were holding hand cart races !
) to huge freight ships, you may want to make the price of the modification be a fraction of the engine price. Obviously, a 500 gp handcart would be cheaper to modify than a 8000 gp Heavy Load engine.
- Likewise, under travel times and speeds you may want to clarify that "Cannonball" refers to a *normal* steam train engine with the Improved Speed modification.
- Your "Speed Change in Rounds" table seems to indicate that a fast-moving train can't decellerate as much as a slow moving one. Are train brakes less efficient at high speed? Under constant decelleration, it should take just as long to go from 300 ft/rnd to 240 ft/rnd as it takes to go from 60 ft/rnd to a full stop.
Perhaps you should have a different entry for speeding up and braking. When speeding up, it *does* take longer to go from 240 to 300, than from 0 to 60. Unless you have data to prove otherwise, it seems like braking should (1) be much faster than speeding up, and (2) give a fairly constant decelleration.
- You have an entry for Improved Brakes... it would be nice to have some rules for emergency brakes as well. These would be standard equipment, but need to be reset manually after a full stop, before the train can start moving again. (You just know... any train-based adventure is going to involve *some* use of the emergency brake. It's almost a law of nature!
)
Some details you may want to consider revising a little:
- Improved Speed: despite calling this a modification, it seems like you assume this is added to a regular steam train engine. If you really want this to be available to anything from hand carts (hey, maybe some of those maintenance crews were holding hand cart races !

- Likewise, under travel times and speeds you may want to clarify that "Cannonball" refers to a *normal* steam train engine with the Improved Speed modification.
- Your "Speed Change in Rounds" table seems to indicate that a fast-moving train can't decellerate as much as a slow moving one. Are train brakes less efficient at high speed? Under constant decelleration, it should take just as long to go from 300 ft/rnd to 240 ft/rnd as it takes to go from 60 ft/rnd to a full stop.
Perhaps you should have a different entry for speeding up and braking. When speeding up, it *does* take longer to go from 240 to 300, than from 0 to 60. Unless you have data to prove otherwise, it seems like braking should (1) be much faster than speeding up, and (2) give a fairly constant decelleration.
- You have an entry for Improved Brakes... it would be nice to have some rules for emergency brakes as well. These would be standard equipment, but need to be reset manually after a full stop, before the train can start moving again. (You just know... any train-based adventure is going to involve *some* use of the emergency brake. It's almost a law of nature!

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