Aethelstan said:
I'm look for useful material for a steampunk/Victorian campaign I'm working on. I'm intersted in the following books:
OGL Steampunk
Victoriana RPG
GURPS Steampunk
Steam & Sorcery
What are people's opinion of these books? Can you suggest others?
Thanks
I have all of those except Victoriana, which I've never bought because it seems pretty expensive for a book with rules that I'll never use. GURPS Steampunk is the same way -- the rules in the book (and there are a lot of them) are absolutely useless unless you're playing GURPS -- but the source material is top-notch, and I bought it for that reason back when there were no d20 Steampunk books. I wouldn't recommend doing it now.
Between OGL Steampunk and Sorcery & Steam, the OGL book is by far the more useful of the two, since it actually gives detailed rules for the creation of steampunk gadgets. Sorcery & Steam does no such thing, which is why I was fairly disappointed in it -- S&S is really just an entire sourcebook full of background/campaign material, while OGL-S is a complete roleplaying game on its own.
That does bring up another issue, though: S&S is meant to be used in conjunction with the core D&D rules, while OGL Steampunk is its own game, with its own classes, races, magic system, etc. and doesn't need any other books. The rules of OGL Steampunk are actually closer to D20 Modern, with the sole exception of the fact that it retains 20-level classes in the D&D style (the kicker is that in Steampunk, each class has 4 kits called "vocations" to further focus the character).
The only other steampunk-oriented book I have is Deadlands d20, which is great for its intended theme, Wild West horror, but kind of light on the actual steampunk material. I'd only recommend it for Wild Wild West type games.