Gruns
Explorer
So, my characters just reached level 5...and I still have no overall story arch in my campaign. Basically I've been getting them through the early levels with "Here are some of the latest rumors going around town. Want to investigate any of these further?". This has worked fine so far, especially since the players aren't exactly big into the whole "roleplaying thing", and I don't like to railroad at all, but now the characters have reached the point where they are able to start having some influence on whats going on in the world. I'm just having trouble coming up with a decent, non-cliche arch. So... How about some good ones you all have had experience with?
This is a simple homebrew D&D campaign, without any major houserules. I'd like to avoid the cliche stuff like "BBEG is trying to gather the 7 fragments of the broken artifact of Uberness, and he already has 5 of the pieces. If he finds the other 2, he takes over the world!!!". I'm really looking for something with a surprise twist. "Mr Evil McEvilson appears to be killing off the town council while slowly moving up the ranks. When the PCs discover the truth, it turns out Mr McEvilson had nothing to do with it, and was just a pawn for the real BBEG, Lich McMindflayerdude!!!" But only a little less cliche than that, too
Any suggestions? I dont need any real details, just a cool story arch. Thanks for the replies!
This is a simple homebrew D&D campaign, without any major houserules. I'd like to avoid the cliche stuff like "BBEG is trying to gather the 7 fragments of the broken artifact of Uberness, and he already has 5 of the pieces. If he finds the other 2, he takes over the world!!!". I'm really looking for something with a surprise twist. "Mr Evil McEvilson appears to be killing off the town council while slowly moving up the ranks. When the PCs discover the truth, it turns out Mr McEvilson had nothing to do with it, and was just a pawn for the real BBEG, Lich McMindflayerdude!!!" But only a little less cliche than that, too
