silentspace
First Post
Gruns said:So far the PCs have done a few things that could have backstory potential. They killed a minor BBEG that was affiliated with a local Thieve's guild. Rival thieve's guild hooked the PCs up with the Blacklock Loreseekers(adventure guild from Complete Adventurer). Blacklock Loreseekers sent the PCs to investigate rumors of a new Adamantium mine discovered on an island south of there. BBEG's Thieve's guild sent a pair of assassins after the party, and shipwrecked them on a different island. PCs killed the 2 assassins eventually. (And other inconsequential stuff happened here). PCs get off the island, but instead of investigating the mine from before, they decided to just abandon the whole idea and go someplace completely new(Grr...). In the new part of the world, they [kill stuff] and discover a map to a mountain stronghold. I haven't told them what this is for yet...
I'd like to somehow make the "helpful" thieve's guild (who the PCs dont know is a rival thieve's guild) and the Blacklock Loreseekers somehow end up being the true evil guys... Sending the PCs to do their dirty work unbeknownst to the PCs... But for what overall purpose?
Great stuff. You already have powerful organizations, shadow groups, newly-discovered wealth, a new part of the world, and a mountain stronghold!
The Blacklock Loreseekers want the gold themselves to expand their existing secret slavery/drugs/extortion business. The other guild is secretly trying to stop them -
Wait... are the pcs good or evil?