Psion
Adventurer
Dr. Awkward said:I wouldn't say haphazard. On a shorter schedule than it ought to be, yes.
Heh. C'mon. I work in an entirely different field, but where we work, when schedule crunch comes, things get--you guessed it--haphazard.
Dr. Awkward said:I wouldn't say haphazard. On a shorter schedule than it ought to be, yes.
Psion said:Heh. C'mon. I work in an entirely different field, but where we work, when schedule crunch comes, things get--you guessed it--haphazard.
Dr. Awkward said:I wouldn't say haphazard. On a shorter schedule than it ought to be, yes.

Bacris said:In my eyes, the beauty of the OGL is that fans of the system can support the systems in areas WotC might not want to or can't, for whatever reason. Telling them to stand on their own merits is kind of a slap in the face to other fans of D&D...
Mourn said:Yeah, they have the benefit of supporting the most popular RPG in the world.
However, that benefit comes with the drawback that you have to wait until Wizards has it's top priorities completed (it's own books ready to roll by the date they set). That's the problem with basing your company's chances for success on another company's product. It sucks, but that's the way the cookie crumbles.
Wolfspider said:Interesting that WotC lacks the resources to do both playtest and develop the game and produce an SRD.
Interesting that Wotc lacks the resources to do the things with e-Dragon and e-Dungeon that they'd like to do.
Interesting that people are working so "frantically" on the PHB and other books, trying to get them ready in time.
Interesting that books previewing 4e are going to be released that probably won't reflect the final product in many ways because the final product isn't final.
It almost seems to me...almost...that the entire process of developing 4e is rather haphazard. Of course, that can't be true...can it?
Hmmm....
Wolfspider said:That may be true, but it's also rather insensitive. We're talking about people's jobs and their ability to support families and children.
Then again, I guess it is all about the bottom line, eh?
Mourn said:Ah, the classic "if you have more money and more people, things should go faster" argument. Too bad that's not how things really work in collaborative situations like game design.
Whizbang Dustyboots said:Yes, because look at how great all those indie publishers do without D20. Why, the head of Eden Studios only has to have ONE full-time job!
