D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

The mentions of WotC's later 3.5 classes reminds me of something I've been trying to get for some time now.

Several years ago, Quentin Hudspeth of Hudspeth Games released a free variant of the duskblade class, called the dawnblade, over on his company's website. I've been trying to grab the download, but it seems that the Internet Archive didn't log the PDF the way it did for several of his other creations on that site.

It's a longshot to be certain, but does anywhere here happen to have a copy of the dawnblade PDF that they'd be willing to repost here?
 
Last edited:

log in or register to remove this ad

The mentions of WotC's later 3.5 classes reminds me of something I've been trying to get for some time now.

Several years ago, Quentin Hudspeth of Hudspeth Games released a free variant of the duskblade class, called the dawnblade, over on his company's website. I've been trying to grab the download, but it seems that the Internet Archive didn't log the PDF the way it did for several of his other creations on that site.

It's a longshot to be certain, but does anywhere here happen to have a copy of the dawnblade PDF that they'd be willing to repost here?
This probably isn't it, but just in case:
 

Attachments







I am not playing 3E anymore and don't really intend to, but a discussion of saving throws reminded me of a few pecularities in 3E that I might wish to fix:

Base Attack Progression
Classses with +1 BAB per Level gain a progression of 4 per level.
Classses with 3/4 BAB per level gain a progression of 3 per level.
Classes with a 1/2 BAB per level gain a progression of 2 per level.

Your effectice BAB is equal to the sum of your Attack Progression divided by 4.

The Monk class grants +4 progression for unarmed and monk weapons only, and +3 progression for non-monk weapons.
Flurry of Blows can be used with unarmed strikes and monk weapons, it only applies to the attacks on the Monk's turn, and the penalty is always -2.

Saving Throw Progression
THere is a good, moderate and weak saving throw progression.
If your class has a moderateprogression on a save, it grants a +1 class bonus to the save, if it has a good progression, it grants a +2 bonus. (Since it's a named bonuses, bonuses from different classes don't stack, so you can't stack up on the first level benefits by multi-classing).
A good progression grants you 6 progression points per level, a moderate 5 and a weak 4. Divide your total progression points by 12 and round down.

Saving Throw Changes by Class
The Fighter gets a notable ugprade to their saving throws, everyone else gets a smaller one usually.

Saves not mentioned are always weak.
Fighters have a good Fortitude Save, Moderate Reflex and good Will Save.
Wizards get a moderate Reflex Save, Sorcerors a moderate Fortitude Save, both have a good Will Save.
Rogues get a good Reflex Save and moderate Fortitutude and Will Save.
Rangers get good Fortitude save and moderate Will and Fortitude Save
Paladins get a good Fortitude Save and a moderate Will Save.
Barbarians get a good Fortitude Save and modeate Will and Reflex Saves.
Bards get a good Will Save and moderate Reflex and Will Save.
Monks get all good saves.
Clerics get a good Fortitude and a good Will Save.
Druids get a good Will Save and moderate Reflex and Fortitude Saves.

Skill and Skill Points:
Every class that gets only 2 skill points level gets 4 instead.
Every class adds Knowledge (Local) to its skill list.
Cross-Class skills cost 1 skill point per rank, but are limited to a max rank of 2+1/2 Level. If you multi-class and a skill is only class skill for some of your classes, the limit is 3+(+1 per class level as class skill and +1/2 per class level as cross-class skill).
Hide and Move Silently are combined to Stealth, Listen and Spot to Perception.

Fighters add Knowledge (History) to their class skill list.
Fighters gain a choice at first level:
  • Knightly Training: Add Diplomacy, Knowledge (Nobility and royality) and Speak Language to your class skills.
  • Regimental Training: Add Heal, Knowledge (Architecture and Engineering) and Knowledge (Geography) to your class skills.
  • Scout Training: Add Stealth and Perception to your class list.
  • Watch Training: Add Gather Information and Sense Motive to your Class list.
  • Mixed Training: Add any 2 skills from two different lists.
 

Remove ads

Top