I am not playing 3E anymore and don't really intend to, but a discussion of saving throws reminded me of a few pecularities in 3E that I might wish to fix:
Base Attack Progression
Classses with +1 BAB per Level gain a progression of 4 per level.
Classses with 3/4 BAB per level gain a progression of 3 per level.
Classes with a 1/2 BAB per level gain a progression of 2 per level.
Your effectice BAB is equal to the sum of your Attack Progression divided by 4.
The Monk class grants +4 progression for unarmed and monk weapons only, and +3 progression for non-monk weapons.
Flurry of Blows can be used with unarmed strikes and monk weapons, it only applies to the attacks on the Monk's turn, and the penalty is always -2.
Saving Throw Progression
THere is a good, moderate and weak saving throw progression.
If your class has a moderateprogression on a save, it grants a +1 class bonus to the save, if it has a good progression, it grants a +2 bonus. (Since it's a named bonuses, bonuses from different classes don't stack, so you can't stack up on the first level benefits by multi-classing).
A good progression grants you 6 progression points per level, a moderate 5 and a weak 4. Divide your total progression points by 12 and round down.
Saving Throw Changes by Class
The Fighter gets a notable ugprade to their saving throws, everyone else gets a smaller one usually.
Saves not mentioned are always weak.
Fighters have a good Fortitude Save, Moderate Reflex and good Will Save.
Wizards get a moderate Reflex Save, Sorcerors a moderate Fortitude Save, both have a good Will Save.
Rogues get a good Reflex Save and moderate Fortitutude and Will Save.
Rangers get good Fortitude save and moderate Will and Fortitude Save
Paladins get a good Fortitude Save and a moderate Will Save.
Barbarians get a good Fortitude Save and modeate Will and Reflex Saves.
Bards get a good Will Save and moderate Reflex and Will Save.
Monks get all good saves.
Clerics get a good Fortitude and a good Will Save.
Druids get a good Will Save and moderate Reflex and Fortitude Saves.
Skill and Skill Points:
Every class that gets only 2 skill points level gets 4 instead.
Every class adds Knowledge (Local) to its skill list.
Cross-Class skills cost 1 skill point per rank, but are limited to a max rank of 2+1/2 Level. If you multi-class and a skill is only class skill for some of your classes, the limit is 3+(+1 per class level as class skill and +1/2 per class level as cross-class skill).
Hide and Move Silently are combined to Stealth, Listen and Spot to Perception.
Fighters add Knowledge (History) to their class skill list.
Fighters gain a choice at first level:
- Knightly Training: Add Diplomacy, Knowledge (Nobility and royality) and Speak Language to your class skills.
- Regimental Training: Add Heal, Knowledge (Architecture and Engineering) and Knowledge (Geography) to your class skills.
- Scout Training: Add Stealth and Perception to your class list.
- Watch Training: Add Gather Information and Sense Motive to your Class list.
- Mixed Training: Add any 2 skills from two different lists.