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[STILL RECRUITING ALTERNATES] Lobo's Eberron Game

Elocin said:
Updated my charactet a bit more but still need to input some information concering when I am raged, shifted and Rage/Shifted together. Also, depending on what everyone else's background looks like I can readily change mine to fit thiers. To be honest I am not very happy about mine either so I will be changing it in the near future to bring myself outside the city somehow as most shifters do not like being around people, especially my character.

At first glance through the book I'd rule that shifting attribute enhancements are not the same as Rage attribute enhancements... so they stack. As well, by raging, you increase the duration of your shift by two rounds (because your con increases while you rage). Rage and Shift are both free actions so I don't see why you wouldn't be able to initiate both at the same time.

Does that answer your questions?
 

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Okay Ferrix, I just looked this up and we'll call your paladin's spell points power points. ;) I'll see if I can come up with a list of powers and post them here (ie, I'll edit this post later).

Edit: You know, why bother. Just use the regular Paladin spells (or paladin of freedom spells if they're different, which I think they are) as Powers. If you feel that a certain power fits your paradigm, let me know and we'll discuss it. Right off the bat though, I'd remove that Cure spells. If you think of a replacement, let me know.

Edit 2: Or I supposed you could steal powers from the Psychic Warrior's list... say twice as many powers known as spell slots available (1 power known when the spell slot entry says "0").

Code:
   1st     -- power points
   2nd     -- power points
   3rd     -- power points
   4th     0  power points
   5th     0  power points
   6th     1  power points
   7th     1  power points
   8th     1  power points
   9th     1  power points
   10th    4  power points
   11th    4  power points
   12th    9  power points
   13th    9  power points
   14th    10 power points
   15th    17 power points
   16th    20 power points
   17th    25 power points
   18th    26 power points
   19th    41 power points
   20th    48 power points
 
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Lobo Lurker said:
Things looked good on my once-over... except for the dragonhide chainmail. That's just not logical. Dragonhide breastplate is cool, but chainanything is a no-no.

You know, when you put it like that... :-) No problem. I'll change it to dragonhide breastplate.
 

Groswen Anamne

I know I'm down as an alternate, but here is the first draft of my character. I saw a profusion of front line types so I strayed away from my original warforged warmain. All thats left to do is the feats, appearance and background.

Edit: Okay she is finished, let me know if I qualify as analternate or not :)
Edit again: needed to make one of the feats a regional feat.

Code:
[B]Name:[/B][COLOR=Plum]Groswen Anamne[/COLOR]
[B]Class:[/B] Akashic
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] female
[B]Alignment:[/B] LN
[B]Deity:[/B] Sovereign Host

[B]Str:[/B] 8 -1 (2p.)     [B]Level:[/B] 3        [B]XP:[/B] 3,301
[B]Dex:[/B] 11 +0 (3p.)    [B]BAB:[/B] +2         [B]HP:[/B] 28 (3d6+6)
[B]Con:[/B] 14 +2 (4p.)    [B]Grapple:[/B] -3     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 16 +3 (8p.+1)  [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2p.)    [B]Init:[/B] +1        [B]Spell Save:[/B] +2 vs. Illusion
[B]Cha:[/B] 14 +2 (6p.)    [B]ACP:[/B] -2         [B]Spell Fail:[/B] -%
[b]Action Points:[/b] 6

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +0    +1    +0    +0    14
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2          +3
[B]Ref:[/B]                       1    +0          +1
[B]Will:[/B]                      3    +0          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Shortsword(S)              +1     1d4-1     19-20x2
Light Crossbow(S) - 80ft.  +2     1d6     19-20x2


[B]Languages:[/B] Common, Gnome, Goblin, Elf.

[B]Abilities:[/B] low-light vision, weapon familiarity (gnome hooked-hammers),
+2 save vs. Illusions, +1 DC for Illusions cast, +1 attack vs Goblinoids and 
Kobolds, +4 AC vs. Giants, +2 Listen, Craft(Alchemy), Spell-like abilities - 
1/day - [i]dancing lights, ghost sound, prestidigitation, speak with animals[/i]; 
skill memory (+2), perfect recall, delve into collective memory. 

[B]Feats:[/B] Investigator, Research, Favored in House (Sivis).

[B]Skill Points:[/B] 70       [B]Max Ranks:[/B] 6 (all skills are class skills)
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Knowledge (arcana)         1    +6          +7
Knowledge (architecture)   5    +6          +11
Knowledge (geography)      5    +6          +11
Knowledge (history)        5    +6          +11
Knowledge (nature)         5    +6   +2     +11
Knowledge (nobility)       5    +6          +11
Knowledge (dungeoneering)  5    +6          +11
Knowledge (planes)         1    +6          +7
Knowledge (religion)       1    +6          +7
Search                     6    +3   +2     +11
Spot                       1    +0          +1
Listen                     6    +0   +2     +8
Survival                   6    +0          +6
Diplomacy                  5    +2   +2     +9
Gather Information         6    +2   +2     +10
Craft (alchemy)            1    +3   +2     +6
Sense Motive               6    +0          +6
*+2 Survival made underground, aboveground in natural environments, and to 
      avoid natural hazards or to keep from getting lost
*+2 Search for secret or hidden doors



[B]Equipment:               Cost  Weight[/B]
Shortsword(S)            10gp   1lb
Light Crossbow(S)        35gp   2lb
10 Bolts                  1gp   0.5lb
Studded Leather(S)       25gp   10lb
Journal#                 15gp   3lb
Notepad#                 15gp   3lb
Lots of Pens#             1gp   -lb
Ink#                      8gp   -lb
Belt Pouch#               1gp   1/8lb
50ft Silk Rope#          10gp   5lb
5 Pitons#                 5sp   2.5lb
Bedroll#                  1sp   2lb
10 Candles#               1sp   -lb
2 Map Cases#              2gp   1lb
Fishing Net#              4gp   5lb
3 Flasks#                 9cp   4.5lb
Flint and Steel#          1gp   -lb
Grappling Hook#           1gp   4lb
Hammer#                   5sp   2lb
Small Mirror#            10gp   1/2lb
20 days rations#         10gp   5lb
2 waterskins#             2gp   2lb
Sealing Wax#              1gp   1lb
Tent#                    10gp   5lb
Soap#                     5sp   1lb
Whetstone#                2cp   1lb
Acid#                    10gp   1lb
Alchemist's Fire#        20gp   1lb
Everburning Torch#      110gp   1lb
2 Antitoxins#           100gp   -lb
Explorer's Outfits#      10gp   2lb
Scholar's Outfit          5gp   1.5lb
Traveler's Outfit#        1gp   1lb
Handy Haversack        2000gp   5lb
[B]Total Weight:[/B]18.5lb (55.75lb in Haversack#)      [B]Money:[/B] 6gp 5sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               19.5   39.75   60   120   300

[B]Age:[/B] 48
[B]Height:[/B] 3'2"
[B]Weight:[/B] 39lb
[B]Eyes:[/B] Blue-green
[B]Hair:[/B] Red
[B]Skin:[/B] Fair
Appearance: Groswen is a short fiery gnome with hair to match. She typically wears her long deep purple coat with patches of padded bright orange fabric along the shoulders, arms and sides. Underneath she has a set of studded leather that she keeps in good repair at the local tailor. With her latest assignment she has been given a Handy Haversack from the Chronicle which has everything an adventuring soul would need, not that she knows how to use any of it. Groswen is very opinionated, but also very good at providing an unbiased account of events, for which her readers and editors both appreciate. She maintains the typical listener attitude that most gnome share, but when given the opportunity she will also let those around her know exactly what she thinks.

Background: Having studied at an Akashic Academy in the University of Korranberg, she became an avid reader and occasionally writer for the Korranberg Chronicle. When she graduated, she was hired by the Chronicle as a correspondent in Sharn. Travelling to the city of Towers, she began writing a regular column about the events around Morgrave University. Her penchant for academia and knowledge served her well as she brought stories of Sharn to the Five Kingdoms.

Her appointment to Sharn was no coincidence, while at university she had come across several pieces of information regarding illegal bribery being used in the merchant’s ward of the city. Her Akashic talents granted her access to information that few had ever come across. Careful not to let on what she knew to her collegues, she contacted a member of the Trust. The Trust was immediately interested in her story and was very grateful for her having kept the scandal to herself and not publishing it. In return for the information that she gave them the Triumvirate granted her a high level position in the Chronicle. When the Trust clamped down on the bribery ring, Groswen was very glad to take an appointment out of Zilargo.

Currently she has been given an assignment to do an expose on the trafficking of Xendrix artifacts in and around Morgrave University. To the University of Korranberg, such tomb raiding is a sacrilege, yet it is such an open market within Sharn. To that end she has joined an expedition heading to the fabled dark continent to see what wonders can be brought back for herself. She has already done quite a thorough study of the shops in Upper Menthis.
 
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Ankh-Morpork Guard said:
I'll have an updated character sheet and background/appearance up by tommorrow at the latest. :)

What he said. ;) I had a little accident with the text file when I was about 90% done Just gotta find time to re-type.
 

Lobo Lurker said:
Looks like all that is missing is an arcane caster (depending on what AMG and/or Xael want to do with thier characters).

I could easily play a straight Elf Wizard. I do that 90% of the time, and I'm playing three or so at the moment. :) Or I could go Wizard/Cleric/Mystic Theurge... If the party needs an arcane caster I can change, since I like to play wizards anyway.
 

The Sorcerer role for my character is going to be more supporting the stealthy aspect. Support spells with a few combat here and there. Not going to be much of a dedicated caster.
 

Ankh-Morpork Guard said:
The Sorcerer role for my character is going to be more supporting the stealthy aspect. Support spells with a few combat here and there. Not going to be much of a dedicated caster.

Going straight Wizard then. Now there might actually be enough feats for those metamagic ones...
 

Hi Elocin,

Except for a background detail about how you met the others and some details from below, I'll say the Hobbes is APPROVED.

Elocin said:
Code:
[B]Deity:[/B] Working on it

[B]Str:[/B] 16 +3 ([COLOR=Red]10[/COLOR]p.)     [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 14 +2 ([COLOR=Red]04[/COLOR]p.)     [B]BAB:[/B] +2         [B]HP:[/B] 30 (2d12+6)
[B]Con:[/B] 16 +3 ([COLOR=Red]16[/COLOR]p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] -
[B]Int:[/B] 12 +1 ([COLOR=Red]04[/COLOR]p.)     [B]Speed:[/B] 40'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 ([COLOR=Red]00[/COLOR]p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] -
[B]Cha:[/B]  8 -1 ([COLOR=Red]00[/COLOR]p.)     [B]ACP:[/B] 0          [B]Spell Fail:[/B] -

[B]Action Points[/B]: [COLOR=Red][I]x (3+1/2 level rounded down, if I remember correctly)[/I][/COLOR]

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +[COLOR=Red]0[/COLOR]    +2    +[COLOR=Red]0[/COLOR]    +[COLOR=Red]0[/COLOR]    +[COLOR=Red]0[/COLOR]    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

<snip>

Code:
[B]Abilities:[/B]
Beasthide - when shifting +2 con, +4 to AC (due to feat below)
Shifting [COLOR=Red]1[/COLOR]/day [COLOR=Red](duration 3+con mod.)[/COLOR]
Low-Light Vision
[COLOR=Red]+1 racial bonus to Climb, Jump, & Swim checks[/COLOR]

[B]Feats:[/B]
Shifter Instincts (+1 Listen, Sense Motive, Spot - +2 Init)
Beasthide Elite (+4 Nat AC bonus) [i][COLOR=Red](ed- I'm not 100% sure, but doesn't taking a shifter feat increase the number of your Shift uses per day?)[/COLOR][/i]

<snip>
Code:
[B]Equipment:               Cost  Weight[/B]
Backpack                     2gp     2 lb
Traveler's Outfit            1gp     5 lb
Bedroll                      1sp     5 lb
Belt Pouches x5              1gp    .5 lb
Flask                        3cp   1.5 lb 
Flint and Steel              1gp     - 
Trail Rations x5             5sp     1 lb
Rope, silk 50'              10gp     5 lb
Waterskin x3                 1gp     4 lb
(will be adding some) [i][COLOR=Red](ed- Don't forget to add in your weapons and armor here).[/COLOR][/i]

[B]Total Weight:[/B][COLOR=Red]XX[/COLOR]lb      [B]Money:[/B] 878gp  8sp  7cp
 
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