Angel Tarragon
Dawn Dragon
Brown.justinsluder said:Any particular type of bear?
Brown.justinsluder said:Any particular type of bear?
justinsluder said:Daniel, male human Pal 5/Anointed Knight 5: CR 10; Medium humanoid (human); HD 10d10+20; hp 80; Init +3; Spd 30 ft.; AC 18 (-1 Dex, +6 armor, +3 shield) touch 9, flat-footed 18; BAB/Grap +10/+13; Atk Din +14 melee (1d8+4, 17-20/x2, plus 3d6 vs. evil on crit); Full Atk Din +14/+9 melee (1d8+4, 17-20/x2, plus 3d6 vs. evil on crit); S/R 5 ft./5 ft.; SA - anoint weapon, smite evil 2/day, turn undead 4/day (+4 turn, 2d6+4); SQ - anoint self, aura of courage, aura of good, DR 3/-, detect evil, divine grace, divine health, lay on hands (10 hp per day), special mount; AL LG; SV Fort +13, Ref +4, Will +11; Str 17, Dex 8, Con 14, Int 10, Wis 16, Cha 15.
Skills: Craft (alchemy) +5, Diplomacy +11, Heal +8, Knowledge (arcana) +3.0, Knowledge (religion) +5, Listen +5, Sense Motive +8, Spellcraft +3.0, Spot +5.
Feats: AlertnessB, Ancestral Weapon, Holy SubdualB, Improved Initiative, Improved Smiting, Leadership, Subduing Strike.
Anoint Ancestral Weapon Abilities (Su): Good Weapon, Sunder Resistance.
Anoint Self Abilities (Su): Holy Sight, Unbroken Flesh.
Paladin Spells Prepared (CL 2nd; DC 12 + spell level)
1st - endure elements
Language: Common.
Possessions: Din (+1 keen longsword of heavenly burst [ancestral relic]), +1 mithral breastplate, +1 heavy steel shield, bracers of resistance +1, cloak of charisma +2, periapt of wisdom +2, gauntlets of strength +2, platinum symbol of Heironeous.
Here you go, I hope this will work for you. Let me know please. Thanks.
PerryParker said:Very cool! I'm going to have to look up some of the abilities and feats, but that's okay! Can't wait to use him! Thanks a lot for taking the time!!
Reveille said:My next request for when you get the time: Manimal (Advanced Bestiary, pg. 168) Nymph Child (Deluxe Book of Templates, pg. 115) Female Bear Barbarian 7/Druid 4/Monk 4 (using PHB, PHB 2, DMG, any Complete, any Races of (except Eberron) book and Complete Book of Eldritch Might).
Many thanks justin.justinsluder said:Here you go, I hope she's what you had in mind. As always, if not I can tweak her.
Sigurd said:Hey Justin,
Sorry my head has been up the corporate ass of the world looking for work :{
Sigurd said:I love characters you stated. I don't normally use psionics so I have some stretching to do to get my head around that. But after I looked at the characters you made for a while I've decided that for this project I might have to accept the psionic shtick!
I love the concept of the ettinoid ranger\cleric. I'm working on an angle where the cleric's deity and philosophy might benefit the players - even helping the players if they can subdue the ranger side of the character.
Sigurd said:It reminds me somehow of a Doctor Who episode where a mad scientist constructed this monster with parts of various aliens, including the hand of his henchman.
Sigurd said:B'rg and Kitty are going to become recurring NPCs. They're classic.
Sigurd said:Silas is good but I'm trying to get my head around the psionics. I've been toying with the idea of giving him the power of possession. Maybe even making him a sort of half dead devil worshipper. I picture him with a fine chessboard, a frighteningly keen mind and a corruption wracked body.
I like him but I'm thinking he might get more sympathy from my players if the character is a she. Maybe even a possessed woman mostly under the power of something diabolical. Rather than the psionics I'm wondering what an attendant imp or little devil would be like?
Sigurd said:Sigurd
Thanks again man - these are great.
Thanks man.
Nice one - many thanks.justinsluder said:Devatri, female pureblood yuan-ti Binder 6: CR 9; Medium monstrous humanoid; HD 10d8+10; hp 55; Init +2; Spd 30 ft.; AC 20 (+2 Dex, +1 natural, +5 armor, +2 insight) touch 14, flat-footed 18; BAB/Grap +8/+7; Atk Eurynome‘s Maul +8 melee (2d6, x3) or Longtooth +11 ranged (1d8, x3, 200 ft., plus 2d6 vs. good); Full Atk Eurynome‘s Maul +8/+3 melee (2d6, x3) or Longtooth +11/+6 melee (1d8, x3, 200 ft., plus 2d6 vs. good); S/R 5 ft./5 ft.; SA - spell-like abilities; SQ - alternate form, DR 2/lawful, dark vision 60 ft., detect poison, pact augmentation, soul binding, soul guardian (immune to fear), spell resistance 20, suppress sign; AL CE; SV Fort +8, Ref +9, Will +10; Str 8, Dex 15, Con 12, Int 14, Wis 14, Cha 21.
Skills: Bluff +10, Concentration +6, Decipher Script +8, Diplomacy +9, Disguise +5 (+12 when acting human), Hide +10, Intimidate +12, Knowledge (arcana, history, planes, religion) +7, Listen +9, Sense Motive +7, Spot +9.
Feats: AlertnessB, Blind-FightB, Combat Expertise, Improved Binding, Improved Disarm, Magic in the Blood, Skilled Pact MakingB.
Alternate Form (Sp): As a standard action, Devatri can assume the form of a tiny to large viper snake. She does not regain any hit points for changing form. Caster level 19th.
Detect Poison (Sp): As a standard action, Devatri can detect poison as the spell. Caster level 6th.
Pact Augmentation (Su): Devatri normally gains a +2 insight bonus to Armor Class.
Spell-like Abilities: 3/day - animal trance (DC 17), cause fear (DC 16), charm person (DC 16), darkness, entangle (DC 16). Caster level 10th.
Vestige Typically Bound (EBL 6th; binding check 1d20+11): Eurynome.
Possessions: +1 mithral shirt, Longtooth (+1 unholy longbow of distance), Quiver (50 MW Arrows), amulet of health +2, vest of resistance +1, cloak of charisma +4.
If you would like something different let me know. I had to have her take Improved Binding to gain access to Eurynome, the only vestige within reach which made sense for a Yuan-ti to contact.
Enjoy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.