Grejorias the Warden of the Wall, male human Ftr 10: CR 10; Medium humanoid (human); HD 10d10+30; hp 90; Init +1; Spd 20 ft. (run x3); AC 26 (+1 Dex, +10 armor, +5 shield) touch 16, flat-footed 25; BAB/Grap +10/+12; Atk MW Short Sword +13 melee (1d6+2, 19-20/x2) or MW Javelin +12 ranged (1d6+2, x2, 30 ft.); Full Atk MW Short Sword +13/+8 melee (1d6+2, 19-20/x2); S/R 5 ft./5 ft.; AL LE; SV Fort +10, Ref +4, Will +4; Str 14, Dex 13, Con 16, Int 13, Wis 13, Cha 8.
Skills: Climb +10/9 w/shield, Intimidate +12, Jump +4/3 w/shield, Swim +5/3 w/shield.
Feats: Active Shield Defense, Adaptable Flanker, Combat Expertise, Combat Reflexes, Eyes in the Back of Your Head, Improved Combat Expertise, Leadership (7th level cohort, 6 1st level followers), Phalanx Fighting, Shield Specialization (heavy), Shield Ward, Vexing Flanker.
Languages: Common, Dwarven.
Possessions: MW Short Sword, 3 MW Javelins, +2 full plate, +2 heavy steel shield, amulet of health +2, belt of improved carrying, commanders cloak +2, potion of barkskin +4, potion of shield of faith +4, 4 potions of cure serious wounds.
Cass, male human Sor 7: CR 7; Medium humanoid (human); HD 7d4+7; hp 26; Init +6; Spd 30 ft.; AC 13 (+2 Dex, +1 armor) touch 12, flat-footed 11; BAB/Grap +3/+2; Atk Morningstar +2 melee (1d8-1, x2) or Light Crossbow +5 ranged (1d8, 19-20/x2, 80 ft.); S/R 5 ft./5 ft.; SA - spells; SQ - summon familiar; AL LE; SV Fort +3, Ref +4, Will +6; Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 18.
Skills: Concentration +11, Knowledge (arcane) +10, Spell craft +12.
Feats: Craft Wand, Eschew Materials, Improved Initiative, Spell Focus (evocation).
Sorcerer Spells Known (CL 7th; DC 14 + spell level; DC 15 + spell level for evocation spells)
3rd (5/day) - fireball, fly
2nd (7/day) - invisibility, scorching ray, seeking ray
1st (7/day) - expeditious retreat, feather fall, identify, magic missile, shield
0 (6/day) - detect magic, flare, mage hand, mending, prestidigitation, read magic, resistance
Language: Common.
Possessions: Morningstar, Light Crossbow, 10 Bolts, bracers of armor +1, cloak of charisma +2, wand of fireball* (CL 5th, 5d6 fire, 600 ft., Ref DC 18 half, 50 charges), wand of invisibility* (CL 3rd, 50 charges).
Note: Items with an asterisk are self made.
Wallman, male human War 1: CR ½; Medium humanoid (human); HD 1d8+1; hp 5; Init +2; Spd 20 ft.; AC 19 (+2 Dex, +5 armor, +2 shield) touch 12, flat-footed 17; BAB/Grap +1/+3; Atk Short Sword +3 melee (1d6+2, 19-20/x2) or Light Crossbow +3 ranged (1d8, 19-20/x2, 80 ft.); S/R 5 ft./5 ft.; AL LE; SV Fort +3, Ref +2, Will +1; Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 8.
Skills: Craft (any one) +4, Intimidate +3, Jump -7, Listen +3, Spot +3.
Feats: Alertness, Phalanx Fighting.
Language: Common.
Possessions: Short Sword, Light Crossbow, 10 Bolts, Chainmail, Heavy Steel Shield, 2 potions of lesser vigor.
Belt of Improved Carrying
This thick leather belt adjusts to fit its wearer. While worn, the wearers carrying capacity is doubled as if they increased one size category.
CL 1st; Craft Wondrous Item, enlarge person; Market Price 1,500 gp; Cost to Create 750 gp, 60 XP.
Commanders Cloak
This cloak is worn by those who command other in battle. While worn, it grants a bonus from +1 to +5 to the wearers Leadership score.
CL 5th; Craft Wondrous Item, Leadership, eagle’s splendor; Market Price 3,000 gp (+1), 12,000 (+2), 27,000 gp (+3), 48,000 gp (+4), 75,000 gp (+5); Cost to Create 1,500 gp, 120 XP (+1), 6,000 gp, 480 XP (+2), 13,500 gp, 1,080 XP (+3), 24,000 gp, 1,920 XP (+4), 37,500 gp, 3,000 XP (+5)
Sorry, I kind of went overboard once I got going.
Hope this still works for you.
And, they can be found
here.