• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Stink in Ship's Towers

Kenn leaves off what he's doing: it's not like it was helpful anyway.
Signallling Kuther and Kathan to follow, he advances towards the Eel, slipping from cover to cover.
One hand reaches into his pocket and comes out with a sap.
We'll just rap him over the head, prove Dusky lied, retrieve his crates, and get paid. Twice. I'll bet he dropped the anchor, too.

Kenn's Hide and Move Silently (1d20+3=19, 1d20+3=10)

Kenn flinches as his pack rustles.
Why in the Host's name did I bring a camping outfit anyway?
 

log in or register to remove this ad


Ducked behind what little cover is available, Kenn and Kathan make their way to the Eel's position. They don't reach the smuggler yet, however - before they do, a familiar stench rises up from the hold, the same that Ulmoapop defended himself with, though a bit more intense. (Fortitude save DC 12 or be sickened, everyone)
 


Knight Otu said:
Ducked behind what little cover is available, Kenn and Kathan make their way to the Eel's position. They don't reach the smuggler yet, however - before they do, a familiar stench rises up from the hold, the same that Ulmoapop defended himself with, though a bit more intense. (Fortitude save DC 12 or be sickened, everyone)

Khuther moves to somewhere he has the Eel in sight and prepares on of his magic missiles.

sickness check (1d20+2=13)
 



The Eel seems unmoved by the stench, but the sailors seem to become demoralized, and even Captain Pepper and Dusky seem to want to throw up. Kenn and Kathan have almost reached the Eel as he perches up, and glances into the general direction of Kenn. "I know ye're there, buddy. Don't even think about it."

(Initiative time, no surprise round)
 

Kenn smiles mockingly. He'd like to laugh, but that would involve breathing this stench further *hurk*...bad idea.
He steps away from Kathan and fixes him with a gimlet eye, moving sideways to keep the Eel's attention.
"I left two crossbowmen at the docks. They get paid the same whether I take you alive or dead. I get paid more if you come in alive. We can both be happy here."

Particularly if you keep looking at me so Kathan can sneak attack you.

Initiative
Kenn's Initiative check (1d20+2=16)
 


Into the Woods

Remove ads

Top