stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]


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Sounds like a plan. Once we've had Jarrith or Khensu do the funeral, Maraat will be willing to take Selase's loot. (He wants to believe her spirit has crossed over before using things that belonged to her.)

Hopefully he can use the wand without too much difficulty.

So... we're thinking another straight cleric would be perhaps the most useful to the group? Or a strong-willed fighter-type?
 

Isida Kep'Tukari said:
So... we're thinking another straight cleric would be perhaps the most useful to the group? Or a strong-willed fighter-type?

About the only thing we don't need is another rogue-type. I'd prefer a second cleric if this first battle was any indication, and a second tank would be useful, but neither are necessary.

I'd like a character that fits well with the group and works tactically. :)
 


Isida Kep'Tukari said:
Well yeah, that goes without saying. ;)

You'd think it would, wouldn't you? I'm always appalled by the lack of tactical thinking in a lot of gaming groups, especially online.

One day, I'd love to run a SWAT-style adventuring party, where the tactics are established ahead of time and people don't go running off to do something random. :)
 

Mmmmm, tactics. In a story I'm writing, the characters knew they were in for a battle, and ended up discussing and practicing tactics over a whole chapter and a half.

I think the lack of tactics in on-line groups has to do with maps. I honestly can't get any of those nifty mapping programs to work when I download them (or I just don't have the patience to learn how to use them properly). I know other DMs are in the same boat, so they just wing it. And while that works for storytelling, it doesn't allow for any kind of precision planning. Luckily our DM is a mapping genius.
 

Isida Kep'Tukari said:
Luckily our DM is a mapping genius.
Yes. Yes I am. :D

Actually, all the maps are provided by WoTC, but don't go looking for them. ;) So it does make my life much easier in that respect.

Which reminds me, I have to start on the next few maps....
 

I would say Marot might be the best person to take the CLW wand, because he's remaining outside of melee and thus has a better chance of being able to move up and use it on those who need it. Jarrith would have to spend time dropping weapons, pulling wands out, using them, etc. etc. If he ever needs healing, he's better off just using his own spells.

Of the other equipment:

Handy Haversack - whomever doesn't have one and who might need it (my carry cap. is fine right now, so Jarrith doesn't really need it)
Hand of the Mage - probably either Janis or Marot might get most use of this?
Elixir of Swimming - anyone?
Elixir of Vision - might be useful for Jarrith if/when trap searching becomes important
Wand of Cure Light Wounds (1st) - Marot probably'd be best

For these scrolls, if we do not bring in another cleric, then Jarrith can hold onto them I guess. Unfortunately, most of these spells aren't on the paladin list so Khensu can't use them, but if Marot thinks he would get more use out of some of them, he can hold them. However, if we do bring in another cleric, he/she should probably take them.

Scroll of Comprehend Languages (1st)
Endure Elements
Scroll of Lesser Restoration (3rd)
Augury
Gentle Repose
Zone of Truth
Scroll of Healing Lorecall (3rd)
Divine Insight
Dark Way
Scroll of Find Traps (6th)
Spiritual Weapon
Water Breathing
Scroll of Remove Disease (5th)
Invisibility Purge
Locate Object
Remove Curse

The following weapons and armor could go to any one of us to hold onto, since I think we all already have better equipment, or equipment we can actually use. So this would stay in a communal pile unless someone really thought they could use it (perhaps the new person).
+1 Banded Mail
+1 Dagger
Masterwork cold iron heavy mace
Mithril shirt
Masterwork heavy wooden shield
Masterwork light crossbow
Crossbow bolts (10)
Silvered crossbow bolts (10)

Healer's kit - as I do not have Heal as a skill, all I have is my WIS bonus. This kit might be useful for Jarrith.

The rest of the equipment is general items, which most of us probably already have/don't need.
 

DEFCON 1 said:
The following weapons and armor could go to any one of us to hold onto, since I think we all already have better equipment, or equipment we can actually use. So this would stay in a communal pile unless someone really thought they could use it (perhaps the new person).

Khensu would much rather the items be left here to benefit the survivors rather than tossed in the "backup adventurer hole."

Any other input before moving on?
 

I probably ought to check the spells against the Ranger list, too (just because Daellin hasn't cast a spell yet doesn't mean that he can't ... he is an elf, after all).
 

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