stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]

Okay, here is what you can get "credit" for at the caravan:
* Gold Chalice (700)
* 2 Silver Bells (100)
* Half-Plate Armor (300)
* Masterwork light crossbow (167)
* +1 banded mail (625)
* Mithril shirt (550)
* Masterwork heavy wooden shield (78)
* Hand of the Mage (450)
* Elixir of Swimming (125)

* Magical greatsword: Perriwimple or Daellin (4000)

* Ashlyn's masterwork heavy shield (78)
* Ashlyn's magical +1 half plate (800)

Ashlyn will have a net 378gp credit after getting the full plate worked on.

The caravan can provide you with scrolls of 1-2 level spells without too much difficulty, and get make some 3rd level spells in a few days. They have a wand of cure light wounds available (750gp); a single wand of second level spells could be crafted in about 3 days for 4500gp. Cloaks of resistance +1 could be made in about a day, but they could probably only do two of those, or they could enchant any two weapons to +1 in the same amount of time. They do not have the other items available at this time, though some could be made if more raw materials could be found (which would be difficult).

Anyone who is at the funerals can speak at them if they want.
 

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Man... I hate leaving a +2 greatsword just sitting around, but the closest we had to someone being able to use it was Khensu and his greataxe. That exchange could have happened easily. Now... it's either convince Perriwimple to take up swordfighting, or Ashlyn to put down her shield... neither of which I expect to happen. Damn shame!
 

[sblock=stonegod] Are the Taint rules that are listed in the Hypertext SRD (that come from Unearthed Arcana) pretty much the same Taint rules in Heroes of Horror? Just want to make sure I'm understanding the correct rules and how I should be playing the character.

When you said I had a 50/50 chance of panicking or charging someone if surprised due to my paranoia... did you mean that I automatically do one of the two (and there was a 50% chance of either happening)... or that there was a 50% chance of me acting irrational in any situation (and either panicking or charging if I did), and 50% chance of me being able to control myself and act rationally?

If given the choice, I think it makes more sense for Jarrith to jump into frays rather than avoiding them... as he's always been a "act first, ask questions later kind of guy". So in situations where his taint takes over, he'll irrationally go after people/things he find desperately evil and try to destroy them. He almost does that right now anyway... but this might just send him a little further over the edge. :) [/sblock]
 

[sblock=DEFCON]
DEFCON 1 said:
Are the Taint rules that are listed in the Hypertext SRD (that come from Unearthed Arcana) pretty much the same Taint rules in Heroes of Horror? Just want to make sure I'm understanding the correct rules and how I should be playing the character.
They were the inspiration, but they are quite different. Taint here comes from supernatural evil and madness, and it has stronger debilitating effects as you get more of it. The cleansing rules and protection rules are similar, but not the same.

DEFCON 1 said:
When you said I had a 50/50 chance of panicking or charging someone if surprised due to my paranoia... did you mean that I automatically do one of the two (and there was a 50% chance of either happening)... or that there was a 50% chance of me acting irrational in any situation (and either panicking or charging if I did), and 50% chance of me being able to control myself and act rationally?
RAW, "If you are surprised in an encounter, you have an equal chance for running away or charging your foe as your first action." So, only if you are surprised (not if you surprise) you have a 50/50 chance of either fleeing the first round of combat or charging. After that, its up to you as normal. You always act irrational now. :) So it should taint (pun intended) Jarrith's actions. [/sblock]
 


Okay, the stuff that we can sell will give us 3095gp. If we sell the greatsword too, that would give an additional 4000gp.
Ashlyn has 378gp credit which is also available for the group to spend.

To rephrase stonegod the stuff we can get for it is:
  • scrolls of 1st level spells
  • scrolls of 2nd level spells
  • scrolls of 3rd level spells
  • wand of cure light wounds (available; 750gp)
  • wand of 2nd level spell (3 days; 4500gp)
  • cloak of resistance +1 (1 day; ?gp) *
  • +1 enchant weapon (1 day; ?gp) *
* only 2 of these (combined)

I would suggest that we buy the additional "wand of cure light wounds" (750gp) for Tessa to carry, and have two "cloaks of resistance +1" made.
Regarding the greatsword, we can either hang on to it (in case we have further deaths and need reinforcements), or we can sell it and perhaps buy a wand of some second level spell.

------
@stonegod: When will the modifications to the armor be done?
 

*shrug* None of it looks particularly appealing to me, but it's not as if we can shop elsewhere or save it. Maybe we can trade it for hirelings to beat the woods ahead of us and scream loudly when monsters show up.
 

Just for completeness, here is the distribution of equipment to the group, inclusive of all recent suggestions.
Distribution of equipment

Ashlyn:
  • Danovich's magical heavy shield +1
  • Danovich's magical full plate +1
  • Heward's Handy Haversack: (for storing group gear)

Jarrith:
  • Danovich's Journal
  • 1 Potion (cure light)
  • Wand of Cure Light Wounds (1st) 50 charges

Janis:
  • ...

Perriwimple:
  • 2 Potion (cure light)
  • Masterwork cold iron heavy mace

Daellin:
  • +1 dagger
  • Scroll of cure light x2
  • Elixir of Vision

Tessa:
  • Crossbow bolts (10)
  • Silvered crossbow bolts (10)
  • Scroll of Remove Disease (5th), Invisibility Purge, Locate Object, Remove Curse
  • Scroll of Find Traps (6th), Spiritual Weapon, Water Breathing
  • Scroll of Healing Lorecall (3rd), Divine Insight, Dark Way
  • Scroll of Lesser Restoration (3rd), Augury, Gentle Repose, Zone of Truth
  • Scroll of Comprehend Languages (1st), Endure Elements
  • Scroll of Lesser Restoration

Group gear:
  • Magical greatsword +2
 

James Heard said:
*shrug* None of it looks particularly appealing to me, but it's not as if we can shop elsewhere or save it. Maybe we can trade it for hirelings to beat the woods ahead of us and scream loudly when monsters show up.
Now there's an idea ... how to hunt, find a nice spot and hire some townsfolk as beaters, then wait and see what comes out of the woods ;)
 


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