stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]

Kaf's retiring from the board for personal reasons, so we are down to 4 players currently (paladin, rogue/cleric, druid/wizard, cleric). I'm a little burned out on recruiting right now, but I'll entertain the notion depending on folks POV.
 

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Well, I guess it comes down to one of two things...

1) Are the current Encounter Levels we will be facing able to be dealt with by just our four characters, and if not can they be adjusted so they can?

or

2) If our group needed to be 5-8 characters strong to be effective, should those of us who are willing play two characters at once? I know I had no problems playing both Jarrith and Khensu. With Marot, Daellin, Perrwimple & Urik also hanging around, all four of us could theoretically post as two characters if we wanted/needed to.
 

DEFCON 1 said:
Well, I guess it comes down to one of two things...

1) Are the current Encounter Levels we will be facing able to be dealt with by just our four characters, and if not can they be adjusted so they can?
The adventure, like most, is designed for "four" characters. I've neither added nor subtracted anything from the encounters. The party has all the major roles accounted for (warrior, expert, healer, caster). But the encounters can be brutal at times, as you all know (so can the dice..)
 

stonegod said:
Kaf's retiring from the board for personal reasons, so we are down to 4 players currently (paladin, rogue/cleric, druid/wizard, cleric). I'm a little burned out on recruiting right now, but I'll entertain the notion depending on folks POV.
I sympathise. I have to say that in general I've been rather surprised by the results of the recruiting ... not at all what I would have expected.


stonegod said:
The adventure, like most, is designed for "four" characters. I've neither added nor subtracted anything from the encounters. The party has all the major roles accounted for (warrior, expert, healer, caster). But the encounters can be brutal at times, as you all know (so can the dice..)
Given the brutality of the encounters and the dice, my feeling is that we should at least have two tanks. That should increase party survivability, since with only four characters if the tank goes down or needs to be in two places at once, then the chance of a wipe is much greater. With two tanks, even if we lose one, the survivability of the party is much higher.
On this note, I would be happy to either have DEFCON play both Jarrith and Khensu or for someone else to play Perriwimple in addition to their own character. In fact we could even do both (just not both at the same time), alternating between Khensu and Perriwimple as necessary depending on the story.
As far as the other characters go, I'm not too fussed. I think that we should only use them if and when we need them.


@stonegod: I don't know how much it matters but I think you've missed Perriwimple's DR 1/-. If I have counted correctly that should have saved him from 2-4pts of damage (not sure what damage type the thorns damage is).
 
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I was thinking that perhaps if we recruited from a clean thread it might make a difference? I mean, sometimes my eye wanders past recruitment threads where there's already a few hundred messages ongoing too because of the assumption that I'm consigned myself to a lot of reading.
 

James Heard said:
I was thinking that perhaps if we recruited from a clean thread it might make a difference? I mean, sometimes my eye wanders past recruitment threads where there's already a few hundred messages ongoing too because of the assumption that I'm consigned myself to a lot of reading.
I use a new recruitment thread each time. Can't help that the game is already ongoing.
 


Just to be clear: I'm trying to shoot down folks ideas, I just trying to clarify things as folks come up with good ideas.
 



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