stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]

DEFCON 1 said:
The next morning, when the group gets up to continue on... they find that Jarrith Bronns is gone.
I assume you'll be keeping me in the loop on what is going on with our Stalker? :)
 

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DEFCON, stonegod: What are your thoughts on proceeding from here? Will Jarrith and Khensu rejoin the party once we get back to town? (As I have mentioned before, I have no problems with DEFCON playing both) ... Or is DEFCON creating a new character/dropping out of the game?

I assume that at least for this next part, we will proceed without Jarrith.

Just wanting to make sure that we are all on the same page here ...
 

Stormwind said:
DEFCON, stonegod: What are your thoughts on proceeding from here?
I need more from DEFCON, prolly OOC, to make that determination. I'll run with the split for now and play it by ear.
 

Go ahead and send the group forward for now. I'll catch up quickly.

stonegod: As far as Jarrith is concerned... he's going to reconnect with Sir Khensu quickly because he needs it. The way I figure it, we can play it two different ways based on where Jarrith's head is right now...

1) Both of them can return to the group, where I'd continue to play Jarrith per usual and Sir Khensu would just stay in the background "with the horses". He'd be there as Jarrith's emotional crutch, but he wouldn't be active enough to bother adding the shifter into combat etc.

or 2) I can create a whole new character to play for a while and we can just say Jarrith and Sir Khensu remain on the mountain road. Thus far, Jarrith's rogue abilities have barely come up, so I do not know if it's imperative the group have a rogue in the party. Thus I could make any further character the party might need.

To be honest... this campaign has been so solid and fun thus far that I actually care enough about Jarrith to want to take him on this rollercoaster. So many other games are so "take it or leave it" that actual character progression isn't possible or really warranted. But you've done such a good job of working the game that I can't just pretend like the stuff that has happened to Jarrith hasn't happened (and just play the character the same way the entire time). But as a result, the crap that has been heaped on him has built up to the point where I need to justify his next actions.

Let me know if you have any opinions/thoughts about either point above or if you have another idea completely that might be cool to work through.
 

Hey, I'm just finding it fascinating. :) The longer the game goes on the...happier Janis is. Barovia is a cynical paranoid's wet dream I guess, or maybe watching everyone die around her just validates her self-worth? If she can figure out how Ireena is a werewolf zombie evil witch, and must be slain for everyone's betterment life would be just about perfect.

Err, I mean...she misses everyone terribly, and it's a terrible, horrible place with lots of bad stuff in it. Bad Barovia, bad.
 

I'll give Tessa and Ladreth an opprotunity to respond to events before moving on. I like to make sure everyone has a chance to RP when something funky happens. If you have nothing to add, feel free to post something short. I just don't care to rush things or force people to post-date a reaction (though I do that too :))
 

DEFCON 1 said:
Let me know if you have any opinions/thoughts about either point above or if you have another idea completely that might be cool to work through.
I prefer we keep Jarrith than not. We'll see how that goes with what's upcoming.
 

Regarding the rocky outcropping, I think we should all start in the top left corner of the map, on foot, and trying to be at least a bit quiet (although that might be hard for Ashlyn and Ladreth).

Ashlyn will start at C3 or D4, on foot, and 'trying' to be quiet (with Hide/Move silently at -6/-6)


@stonegod - btw, how long is a week here? (5 or 7 days?)
 
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Stormwind said:
Regarding the rocky outcropping, I think we should all start in the top left corner of the map, on foot, and trying to be at least a bit quiet (although that might be hard for Ashlyn and Ladreth).

Ashlyn will start at C3 or D4, on foot, and 'trying' to be quiet (with Hide/Move silently at -6/-6)


@stonegod - btw, how long is a week here? (5 or 7 days?)

Paladin's in full plate aren't known for being silent..... ;) I know that Marot doesn't have any ranks in either of those skills, but his armor check penalty is probably less, and he has +2 dex modifier, but he ain't gonna fool anyone...
 


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