stonegod
Spawn of Khyber/LEB Judge
Looking: Jhen, Changeling Showoff
Concept
Jhen is a light-hearted, boisterious concept---a rough and tumble kid who got lucky and now fights for glory and adventure. The problem is, the more he fights, the more he alienates himself from his cherised "poor brethren." An interesting spin on a non-tragic history.
Versions
[sblock=Jhen, Rogue 1/Swashbuckler 3]Name: Jhen
Class: Rogue (changeling substitution) 1/Swashbuckler 3
Race: Changeling
Hit Dice: 1d6+3d10+4, 31 HP
Initiative: +3
Speed: 30 ft
Armor Class: 18 (10 +5 armor +3 dex)
Base Attack Bonus: +3
Grapple: +4
Attacks: +1 rapier +7 (1d6+1/18-20)
Full Attack: +1 rapier +7 (1d6+1/18-20)
Face/Reach: 5x5/5ft
Special Qualities: changeling traits, grace +1, minor shape change, social intuition
Special Attacks: insightful strike +3, sneak attack 1d6
Saves: Fort +4, Ref +7, Will +0
Abilities: Strength 12, Dexterity 16, Constitution 12, Intelligence 16, Wisdom 8, Charisma 14
Skills: Balance +12, Bluff +11, Escape Artist +10, Intimidate +8, Jump +10, Listen +3, Sense Motive +3, Spot +3, Tumble +12
Feats: Disturbing Visage, Quick Change, Weapon Finesse (B)
Action Points: 7
Languages: Common, Dwarven, Elven, Gnome
Alignment: Chaotic Neutral
Deity: The Traveller
Gender: Male
Age: 22
Height: 5' 5" ft.
Weight: 125 lbs
Inventory:
+1 shirt (1250 gp)
+1 rapier (2320 gp)
2 potions cure moderate wounds (600 gp)
potion bull's strength (300 gp)
potion cat's grace (300 gp)
potion fox's cunning (300 gp)
backpack (2 gp)
courtier's outfit
2 sunrods (4 gp)
identification papers with portrait
419 gp
[sblock=Ability Justification]Jhen fundamentally is a guttersnipe who accidently hit it big, but thinks he is still "one of the guys." Growing up among the mean towers of Lower Sharn, Jhen had to quick, had to be smart, and had to know how to talk his way out of situations (thus the good Dexterity, Intelligence, and Charisma). He was nothing more than a common changeling criminal before he discovered the arena, thus his one level in Rouge. This payed off, however, because his "fight effectively" strategy (i.e., sneak attacks) melds nicely with his swashbuckling style (lots of Balance, Jump, Tumble, etc.).
Though a changeling, Jhen never played any of the common changeling games---he is not interested in pretending to be someone else when he thinks himself is just fine. However, fitting his "fight effectively" style, he learned that changing at the right time could be a tactical advantage in his duels (Disturbing Visage tactical feat). He is not above using this change shape when needed, and his fine tooled skills at deception can assist there (good Bluff).
Reading tales of adventure growing up, Jhen has a strong desire to show off like they did in stories. He hopes it will earn him the admiration of his peers. However, he is a bit too sure of himself and not all that great at understanding others (low Sense Motive, Diplomacy, and Wisdom). Thus, his natural charisma can often backfire, especially with "his boys" that do not consider him one of them anymore (too famous to slum around, they think). This just makes him try harder, which just backfires more.[/sblock]Flavor Quote
Primary: Skillful melee Secondary: Changeling Imposter
Background
[sblock=Background]Jhen grew up on the mean streets of Sharn. Quite the rogue, he spent his days living hard and fast. He had a quick wit and a quick tongue, but he also had the smarts to stay out real trouble. He avoided the gangs, and only nicked for fun and amusement. Mostly, he'd play daring-do re-enactments of the stories he read in the Korrenberg Chronicles: tales of the Salty Queen or Lanshar, the One Eyed Mercenary. He dreamed of being as dashing and exiting as them, and when he had the chance, starting fighting.
Dueling was sanctioned in some parts of Sharn, but it was the unsanctioned games that Jhen started in. He learned to fight dirty, and learned to fight smart. He daring-do dreams inspired a whole range of tactics, and he discovered his changeling abilities could help in the fight as well. Never one for playing "Be Mrs. Crumble", Jhen discovered he could use his changeling talents to distract or disrupt his opponents. Some say he dueled dirty, Jhen says they're sore losers.
With is wit and tricks, Jhen found his star rising in the local dueling scene. Savvy enough not to win too often, or against the gang's favorites (unless they wanted him too), the changeling's reputation grew fast across the City of Towers. Enough that he would occasionally be offered odd jobs, jobs that entailed adventure! It was the life Jhen always wanted.
Though Jhen plays up his connection to the "lower class" of Sharn, they have become a bit disaffected with him due to his status of darling among the elite. This makes Jhen try harder, which makes him more visible in the eyes of the rich, and thus more disliked in the eyes of the poor. This frustrates the changeling, though he hardly admits it. This further drives his desire to adventure---he hopes that the publicity of doing famous deeds will endear him to his former comrades. Worse comes to worse, he can through the money that he has earned at them. This will likely backfire immensely, but Jhen is not reflective enough to realize this.[/sblock]
Personality and Appearance
[sblock=Personality and Appearance]Jhen is a bit cocky, and enjoys being noticed. He's a quick one with a quip, and will merrily get in a brawl when one breaks out. But he is a cunning one, and knows when some fights are worth it and others are not. He is a solid friend, and will not abandon is comrades for anything.
Jhen, unlike many changelings, revels in his "natural" form, using quick changes from it to discomfort his foes. He does not buy into the "Reality Seeker" philosophy, or any of that philosophy bunk, mainly because he lacks the introspection to do so. He dresses flamboyantly in very polished armor and bright colors; the better to distract a mark with.[/sblock]
Abilities
Prominent Abilities: Dexterity 16, Intelligence 16, Charisma 14
Prominent Skills: Balance +12, Tumble +12, Bluff +11
Prominent Feats: Disturbing Visage
[/sblock]
Concept
Jhen is a light-hearted, boisterious concept---a rough and tumble kid who got lucky and now fights for glory and adventure. The problem is, the more he fights, the more he alienates himself from his cherised "poor brethren." An interesting spin on a non-tragic history.
Versions
[sblock=Jhen, Rogue 1/Swashbuckler 3]Name: Jhen
Class: Rogue (changeling substitution) 1/Swashbuckler 3
Race: Changeling
Hit Dice: 1d6+3d10+4, 31 HP
Initiative: +3
Speed: 30 ft
Armor Class: 18 (10 +5 armor +3 dex)
Base Attack Bonus: +3
Grapple: +4
Attacks: +1 rapier +7 (1d6+1/18-20)
Full Attack: +1 rapier +7 (1d6+1/18-20)
Face/Reach: 5x5/5ft
Special Qualities: changeling traits, grace +1, minor shape change, social intuition
Special Attacks: insightful strike +3, sneak attack 1d6
Saves: Fort +4, Ref +7, Will +0
Abilities: Strength 12, Dexterity 16, Constitution 12, Intelligence 16, Wisdom 8, Charisma 14
Skills: Balance +12, Bluff +11, Escape Artist +10, Intimidate +8, Jump +10, Listen +3, Sense Motive +3, Spot +3, Tumble +12
Feats: Disturbing Visage, Quick Change, Weapon Finesse (B)
Action Points: 7
Languages: Common, Dwarven, Elven, Gnome
Alignment: Chaotic Neutral
Deity: The Traveller
Gender: Male
Age: 22
Height: 5' 5" ft.
Weight: 125 lbs
Inventory:
+1 shirt (1250 gp)
+1 rapier (2320 gp)
2 potions cure moderate wounds (600 gp)
potion bull's strength (300 gp)
potion cat's grace (300 gp)
potion fox's cunning (300 gp)
backpack (2 gp)
courtier's outfit
2 sunrods (4 gp)
identification papers with portrait
419 gp
[sblock=Ability Justification]Jhen fundamentally is a guttersnipe who accidently hit it big, but thinks he is still "one of the guys." Growing up among the mean towers of Lower Sharn, Jhen had to quick, had to be smart, and had to know how to talk his way out of situations (thus the good Dexterity, Intelligence, and Charisma). He was nothing more than a common changeling criminal before he discovered the arena, thus his one level in Rouge. This payed off, however, because his "fight effectively" strategy (i.e., sneak attacks) melds nicely with his swashbuckling style (lots of Balance, Jump, Tumble, etc.).
Though a changeling, Jhen never played any of the common changeling games---he is not interested in pretending to be someone else when he thinks himself is just fine. However, fitting his "fight effectively" style, he learned that changing at the right time could be a tactical advantage in his duels (Disturbing Visage tactical feat). He is not above using this change shape when needed, and his fine tooled skills at deception can assist there (good Bluff).
Reading tales of adventure growing up, Jhen has a strong desire to show off like they did in stories. He hopes it will earn him the admiration of his peers. However, he is a bit too sure of himself and not all that great at understanding others (low Sense Motive, Diplomacy, and Wisdom). Thus, his natural charisma can often backfire, especially with "his boys" that do not consider him one of them anymore (too famous to slum around, they think). This just makes him try harder, which just backfires more.[/sblock]Flavor Quote
RoleMe and me mates, we aren't treated well 'ere in Sharn. When it rains trouble and tha guard are looking for someone ta blame, 'ey blame us. The changelin's. Not tha's always wrong, ya see. I've seen ma share of tha rough an' tumble. Caused it too. But changelin's are pe'ple too.
Yeah, ya've seen ma before: The Tumbler of Hareth's Folly, The Shocker of the Cornerstone Games. I'm the one bouncing off the walls, look'n weak one moment, then with tha face o' horrors tha next. Ya see, sum' of ma kin hide their chang'n, others are always som'th'n else. Me, I know what I am---I'm a changelin', and I'll use everathin' I know to beat ya and humiliate ya. Nothin' personal, its just the sport.
Primary: Skillful melee Secondary: Changeling Imposter
Background
[sblock=Background]Jhen grew up on the mean streets of Sharn. Quite the rogue, he spent his days living hard and fast. He had a quick wit and a quick tongue, but he also had the smarts to stay out real trouble. He avoided the gangs, and only nicked for fun and amusement. Mostly, he'd play daring-do re-enactments of the stories he read in the Korrenberg Chronicles: tales of the Salty Queen or Lanshar, the One Eyed Mercenary. He dreamed of being as dashing and exiting as them, and when he had the chance, starting fighting.
Dueling was sanctioned in some parts of Sharn, but it was the unsanctioned games that Jhen started in. He learned to fight dirty, and learned to fight smart. He daring-do dreams inspired a whole range of tactics, and he discovered his changeling abilities could help in the fight as well. Never one for playing "Be Mrs. Crumble", Jhen discovered he could use his changeling talents to distract or disrupt his opponents. Some say he dueled dirty, Jhen says they're sore losers.
With is wit and tricks, Jhen found his star rising in the local dueling scene. Savvy enough not to win too often, or against the gang's favorites (unless they wanted him too), the changeling's reputation grew fast across the City of Towers. Enough that he would occasionally be offered odd jobs, jobs that entailed adventure! It was the life Jhen always wanted.
Though Jhen plays up his connection to the "lower class" of Sharn, they have become a bit disaffected with him due to his status of darling among the elite. This makes Jhen try harder, which makes him more visible in the eyes of the rich, and thus more disliked in the eyes of the poor. This frustrates the changeling, though he hardly admits it. This further drives his desire to adventure---he hopes that the publicity of doing famous deeds will endear him to his former comrades. Worse comes to worse, he can through the money that he has earned at them. This will likely backfire immensely, but Jhen is not reflective enough to realize this.[/sblock]
Personality and Appearance
[sblock=Personality and Appearance]Jhen is a bit cocky, and enjoys being noticed. He's a quick one with a quip, and will merrily get in a brawl when one breaks out. But he is a cunning one, and knows when some fights are worth it and others are not. He is a solid friend, and will not abandon is comrades for anything.
Jhen, unlike many changelings, revels in his "natural" form, using quick changes from it to discomfort his foes. He does not buy into the "Reality Seeker" philosophy, or any of that philosophy bunk, mainly because he lacks the introspection to do so. He dresses flamboyantly in very polished armor and bright colors; the better to distract a mark with.[/sblock]
Abilities
Prominent Abilities: Dexterity 16, Intelligence 16, Charisma 14
Prominent Skills: Balance +12, Tumble +12, Bluff +11
Prominent Feats: Disturbing Visage
[/sblock]
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