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Voadam

Legend
Bruce Selya, Acrobat

Bruce Selya, level 2 human Acrobat

Str 14
Dex 16
Con 14
Int 10
Wis 10
Cha 10
HP 16
AC 16 (+2 armor, +3 dex, +1 acrobat) touch 14, ff 12 (+1 dodge, +4 mobility)
Attacks +3 quarterstaff 1d6+3 bludgeoning (+3 attack when flanking) or
Light crossbow +4 1d8x3
dagger +4 1d4+2 thrown
Full attack +1/+1 d6+2/d6+1 quarterstaff twf

F +2, R +6, W -
Uncanny dodge
Feats: Dodge, Mobility, (TWF w quarterstaff only)
Skills:
Balance +10
Climb +9
Jump +9
Tumble +10
Swim +7

Equipment
Leather Armor
quarterstaff
dagger
light crossbow
quarrels
backpack
broad scarf
dark gray cloak
rope 50'
climbing kit
Cure light wounds potion x 2
Some gold and fenceable knick nacks.
Utility belt
4 alchemists fire
grappling hook rope


Bruce is an accomplished second story man, used to breaking into buildings from their roofs and stealing valuables while avoiding locks and guards found on the entrances at ground levels. He is quick and able with his quarterstaff and ready to dive into a donnybrook. In fact it was his quick thumping of a popular fellow thieve's guild member after an argument over cards that got him on the first boat out of Greyhawk and into this seaside town. Along the way he made some new friends . . .

Bruce is a black haired olive skinned Oeridian, lately of Greyhawk. When doing his night escapades he covers his face with a scarf.
 
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Land Outcast

Explorer
[sblock=Nicolai]Nicolai was murdered... or so... well, actually he wasn't, and better Cptn. Segrob and his pirates be certain that Nicolai be cold dead.

At the age of ten Nicolai entered under the service of a travelling merchant as cabin boy. He had always been apt for magic, it just wan't useful for him, at all; given that perspective, Nicolai trained to serve as an aide and scribe than other thing, he was kept around because he was just taken a liking of...

Yet he was unsatisfied. He wasn't born ambitious, sons of fishermen rarely are... But being a cabin boy for a succesful merciless merchant taught him ambition, taught him delicious power, about seizing every opportunity...

The storm, wonderful house of lightning, all those who dare happen upon you have to bow humbly, be them merchants, princes, or pirates.
The rain, thousands of bolts coming down to caress the ladies of the sea.
I will live the storm


Enchanted and enthralled he always took upon watch during storms.
Opportunities: so he handed in the planned journey to Cptn. Segrob and so he joined his crew
Ambition: he had realized that where he was he wouldn't rise, so he moved to adquire power...
Power: As Cptn. Segrob had power over him when he tried to move the crew of The Serpent onto mutiny.

After being marooned and returning through misterious means to the ports, after meeting once again the crew of The Serpent, after they thought to have left him dead, floating in the docks on that stormy night...
Nicolai moved under the guise of an old one-eyed beggar until he reached an inland town where he discarded the disguise... the tatoos on his forearms hidden by helpful leather bracers.

He no more knew what he though of pirates and pirate hunters, he no more knew what tho think about naval fleets and merchants. The question was: did he ever knew?

Now it was the time, inland he wouldn't have opportunity to sell his skills as sailor, but as warrior and mage... as a mage who breathed ozone from lighting strikes...

After getting the power I -Nicolai- need, The Serpent will no more be caressed by storms; the lighting, blinding, burning rejection will see to them to be under the waves!

And only then shall I rise over the waves... but I must learn patience... untill then...




Basically he is still a young man who doesn't know what to belive, by the time being what drives him is vengance, but aside from that he is empty, he's never had anyone on his side... he's still got much land and sea to see...[/sblock]

[sblock=Nicolai, Storm Mage (unfinished)]
Male Human Sorcerer 2
CN Medium humanoid
Init: +2;
Senses: Listen -1, Spot -1, Search +0
Languages: Common
------------------------------------------------------------------------
AC:
12 [+2 Dex], touch 12, flat-footed 10
HD: 2d4+2 (hp 9)
Resist:
Fort +1 [+0 Sorc, +1 Con]
Ref +5 [+3 Sorc, +2 Dex]
Will +2 [+3 Sorc, -1 Wis]
-------------------------------------------------------------------------
Speed: 30 ft. (6 squares)
Melee: Spear +1 melee (1d8)
Ranged: Ray +3 Ranged Touch
Space: 5 ft. Reach: 5 ft.
Base Atk: +1; Grp: +1 [+1 Bab, +0 Str]
Special Actions:
Metamagic Specialist, Spells (6/5)
-------------------------------------------------------------------------
Abilities: Str 10 (02), Dex 14 (06), Con 13 (05), Int 10 (02), Wis 08 (00), Cha 17 (13)
Feats: Air Bloodline, Sudden Widen, Eschew Materials(free)
Skills:
Bluff +8 [5 ranks, +3 Cha]
Knowledge (Arcana) +5 [5 ranks]
Knowledge (Nature) +2 [5 crosclass ranks]
Possessions:
Spear, Dagger

Backpack, Bandoleer, Bedroll, Flint & Steel, Grappling hook, Sack(x2), Silk rope (50ft.), Waterskin, Traveler’s outfit, Torch (x5), Gold chain with rubies inlaid (100gp)

Air Bloodline: Extra spells known: lvl 1-Obscuring Mist, lvl 2-Gust of Wind, lvl 3-Wind Wall, lvl 4-Shout, lvl 5-Telkekinesis, lvl 6-Control Winds, lvl 8-Ethereal Jaunt, lvl 9-Freedom. Cannot learn or cast [Earth] spells.[/sblock]
 
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hafrogman

Adventurer
Kerwick Luckstone
[sblock=Character]
Code:
[B]Name:[/B]       Kerwick Luckstone
[B]Class:[/B]      Fighter
[B]Race:[/B]       Dwarf
[B]Size:[/B]       Medium (4'1", 170 lb)
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Chaotic Good     

[B]Str:[/B] 14 +2  (6p.)     [B]Level:[/B]    2     [B]XP:[/B] 1,000
[B]Dex:[/B]  8 -1  (0p.)     [B]BAB:[/B]     +2     [B]HP:[/B] 24 (2d10+8)
[B]Con:[/B] 18 +4 (10p. +2)  [B]Grapple:[/B] +4
[B]Int:[/B] 10 +0  (2p.)     [B]Speed:[/B]   20'
[B]Wis:[/B]  8 -1  (0p.)     [B]Init:[/B]    -1
[B]Cha:[/B] 14 +2 (10p.)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 13              10     +4     +0     -1   +0    --
[B]Touch:[/B]  9
[B]Flat:[/B]  13

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +7              +3    +4   +0
[B]Ref:[/B]   -1              +0    -1   +0
[B]Will:[/B]  -1              +0    -1   +0


[B]Weapon                Attack  Damage  Critical[/B]
MW Greataxe            +5    1d12+3    20/x3
Light Crossbow         +1      1d8     19-20


[B]Languages:[/B]
Common
Dwarven
     

[B]Abilities:[/B]
Darkvision 60'
Stonecutting
Weapon Familiarity
Stability
+2 Save vs. Poison, Spells/Spell-like Effects
+1 Attack Orcs, Goblinoids
+4 Dodge Giants
+2 Appraise Stone, Metal
+2 Craft Stone, Metal


[B]Feats:[/B]
Weapon Focus: Greataxe [1st]
Power Attack [Fighter 1]
Cleave [Fighter 2]


[B]Skill Points:[/B] 10    [B]Max Ranks:[/B] 5/2

[B]Skills:                 Ranks  Mod  Misc[/B]

Climb +3                 2     +2
Diplomacy +3             1cc   +2
Gather Information +3    1cc   +2
Jump -3                  2     +2     -6
Profession: Sailor +0    1cc   -1


Armor Check Penalty: -1


[B]Equipment:                   Cost  Weight[/B]
Belt Pouch (2)                2gp     1lb
Rations (2 days)              1gp     2lb
Waterskin                     1gp     4lb
Whetstone                     2cp     1lb

Potion: Cure Light (3)      150gp     -lb
Potion: Magic Weapon (3)    150gp     -lb

MW Greataxe                 320gp    12lb
MW Chain Shirt              250gp    25lb   
Light Crossbow                -gp     4lb
Bolts (10)                    -gp     1lb            

                     Total  189.02

[B]Total Weight:[/B] 50lb / 58lb light load
[B]Money:[/B] 25 gp 9 sp 8 cp
[/sblock][sblock=Background]High in the mountains, far insland, there is a remote clan of deeply religious and xenophobic dwarves. Locked off from the rest of the world, they follow the ancient laws and rituals in absolute obediance. Greatest amongst them is their high priest, Huric Ironstone. He is a rigid dwarf of deep convictions, and conviced of the utter evil of the outside world.

His son is a complete failure as a dwarf. Personable, optimistic and possessed of boundless curiosity, Kerwick left the remote mountain range as soon as he could to go and experience the rest of the world. Outside he discovered a world of infinite complexity and surpassing beauty, far more than he could ever imagine. Finally convinced of his father's insanity, Kerwick abandoned everything from his past and renamed himself Luckstone. For where his father had a heart of iron, Kerwick preferred to rely on something more interesting.

Kerwick made friends easily in his travels, and saw much, but he always wanted to see what was next. Eventually he took up with a merchant vessel, sailing the wide seas and discovering even more and exciting things. Today he finds himself standing on the docks, with a handful of possessions to his name and a spring in his step. Having recently left his position as a sailor. . . er . . . that is to say, been thrown off the boat . . . violently . . . (honestly, it was all a misunderstanding . . . how was he to know that she was the captain's daughter?) . . . he is free of all demands and obiligations and ready for his next adventure.[/sblock][sblock=Description]Kerwick is a bright-eyed, handsome, young dwarf. Brilliant red hair and a shiny beard with sparkling green eyes. He dresses simply, as a traveler with few possessions to his name. His only weapon is the large axe slung over his shoulder, the only truly dwarven thing about him. He is outgoing, making new friends easily, but also somewhat careless and that occasionally offends people. But he's always ready to make it up to them again.[/sblock]
 
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stonegod

Spawn of Khyber/LEB Judge
Alin Shipsgood CR 2 (1300 xp)
Male human gold dragon shaman 2
NG Medium humanoid (human)
Init +3; Senses Listen -1, Spot -1
Aura draconic aura (30 ft.)
Languages Common, Draconic
-----------------------------------------------------------------
AC 17, touch 12, flat-footed 15
hp 16/19 (2 HD), fast healing 1 (with vigor aura); DR 1/magic (with toughness aura default aura)
Fort +5, Ref +2, Will +2
-----------------------------------------------------------------
Spd 20 ft.
Melee mwk longspear +5 (1d8+4/x3) or
Melee mwk longspear +5 (1d8+5/x3); draconic aura (power) or
Melee dagger +4 (1d4+3/19-20) or
Ranged 3 daggers +4 (1d4+3/19-20)
Base Atk +1; Grp +4
Attack Options draconic aura +1 (power), Power Attack
Special Attacks Combat Reflexes
Combat Possessions 2 potions of cure light wounds, oil of magic weapon, 2 alchemical fires, 2 antitoxins
-----------------------------------------------------------------
Abilities Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 12
SQ draconic aura +1 (power, toughness, vigor), totem dragon
Feats Combat Reflexes, Power Attack, Skill Focus (Swim)
Skills Climb +8 (+5 in armor), Craft (woodworking) +3, Speak Language (Draconic), Swim +11 (+5 in armor)
Possessions combat possessions plus mwk longspear, 3 daggers, mwk breastplate, backpack, belt pouch, bedroll, everburning torch, flint and steel, hempen rope (50ft), hempen rope with grapple (50ft), 6 torches with tindertwigs, trail rations (10 days), waterskin, 68 gp.
-----------------------------------------------------------------
Draconic Aura +1 (Su) As a swift action, Alin can project a draconic aura that affects all allies within 30 ft. He may choose one of the following three auras to be in effect:
- Power: +1 to melee damage roles
- Toughness: DR 1/magic
- Vigor: Fast healing 1 for characters below one-half their hit points.
Alin's default aura is toughness.
Totem Dragon (Ex) Alin's totem dragon are gold dragons. Thus, he gains Disguise, Heal, and Swim as class skills.

[sblock=Advancement]
L1->Dragon Shaman 1 HP: 12 (1d10+2) SP: +12 (2x4+1x4)
Climb +4, Craft (woodworking) +2, Speak Language (Draconic) 2cc, Swim +4
Abilities: Str 16 (10pts), Dex 14 (6pts), Con 14 (6pts), Int 10 (2pts), Wis 8 (0pts), Cha 12 (4pts)
Feats: Combat Reflexes, Power Attack (human bonus)
Other: draconic aura +1 (power, toughness, vigor), totem dragon (gold)

L2->Dragon Shaman 2 HP: 7 (1d10+2, avg down) SP: +3 (2+1)
Climb +1, Craft (woodworking) +1, Swim +1
Feats: Skill Focus (Swim) (dragon shaman bonus)[/sblock]

Appearance and Personality

Alin is a tallish but rail thin very tan young man who has the sense of the sea about him. Remarkably, he has fair hair and eyes in contrast to his complection.

Alin is an affable sort and has a strong desire to be near the sea. He is in awe of anything related to the sea and his patron dragons.

Background

The Shipsgood family have been woodworkers in Sasserine since time began, most folk say. They have a decent reputation and, while not rich, do well enough for themselves. The family does jobs for the town and for the ships which visit.

The Shipsgood's family secret is their worship of dragon. The family has a small shrine to Bahamut, and occasionally one of their own is touched by this relationship. Alin is one of those: An unremarkable carpenter, Alin had a natural love of the sea and gift of might from their patron. Unsatisfied with doing simple bodyguard work for his family or local shipping interests, Alin is seeking adventure that will satisfy his wanderlust.
 
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Watus

First Post
Kelvad Ebek: Male Human Clr2
Medium Humanoid (Human)
HD 2d8+2; hp 15;
Init +0; Spd 20 ft/x4

AC 14 (+4 armor), touch 10, flat-footed 14
Base Atk/Grapple +1/+1
Full Atk
+1 Two-handed (1d6;20/x2, Quarterstaff)
+1 One-handed (1d4;19-20/x2, Dagger)
+1 Thrown (1d4;19-20/x2, Dagger(Thrown))
+2 Ranged (1d6;20/x3, MW Composite Shortbow)

SA&SQ Spontaneous Casting, Restricted Spells, Turn Undead(Su)

Saves Fort +4, Ref +0, Will +5
Abilities Str 10(+0), Dex 10(+0), Con 12(+1), Int 12(+1), Wis 14(+2), Cha 16(+3)

Alignment NG
Diety Fharlanghn
Domains Travel and Weather

Languages: Common, Celestial

Skills:
Concentration +3 (2 ranks, +1 Con)
Diplomacy +5 (2 ranks, +3 Cha)
Heal +6 (4 ranks, +2 Wis)
Knowledge (geography) +2 (1cc rank, +1 Int)
Knowledge (religion) +3 (2 ranks, +1 Int)
Spellcraft +5 (4 ranks, +1 Int)
Survival +6 (4 ranks, +2 Wis)

Feats: Empower Spell, Divine Metamagic (Empower Spell)

Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level.
Restricted Spells: cannot cast Evil spells.
Turn Undead(Su): Can turn undead 6 times per day. A turning check is made on 1d20+3; turning damage is equal to 2d6+5 on a successful check.

Prepared Spells: (DC: 10 + 2 + spell lvl.)
0 - Detect Magic, Light, Mending, Purify Food and Drink
1 - Obscuring Mist (d), Divine Favor, Protection from Evil, Shield of Faith

Equipment: 900 gp starting
Explorer's Outfit (0 gp, 0 lb.)
Quarterstaff (0 gp, 4 lb.)
MW Chain Shirt (250 gp, 25 lb.)
Dagger (2 gp, 1 lb.)
Holy Symbol, Wooden (1 gp, 0 lb.)
Pouch, Belt (1 gp, .5 lb.)
--Healer's Kit (50 gp, 1 lb.) (10 uses remaining)
--35 gp, 4 sp, 5 cp
Backpack (2 gp, 2 lb.)
--Arrows (40) (2 gp, 6 lb.)
--Blanket, Winter (5 sp, 3 lb.)
--Candles (10) (1 sp, 0 lb.)
--Map case (1 gp, .5 lb.)
--Fishooks (3) (3 sp, 0 lb.)
--Flask (3 cp, 1.5 lb.)
--Flint and Steel (1 gp, 0 lb.)
--Ink (3 oz) (8 gp, 0 lb.)
--Inkpen (1 sp, 0 lb.)
--Mirror, Small Steel (10 gp, .5 lb.)
--Parchment (10 sheets) (2 gp, 0 lb.)
--Potions
----Cure light wounds (2) (100 gp, 0 lb.)
----Pass without trace (50 gp, 0 lb.)
--Soap (1 lb.) (5 sp, 1 lb.)
--Sunrod (3) (6 gp, 3 lb.)
--Whetstone (2 cp, 1 lb.)
--Waterskin (1 gp, 4 lb.)
Tied to pack
--MW Composite Shortbow (375 gp, 2 lb.)
--Arrows (20) (1 gp, 3 lb.)

Encumbrance:
56.5 lb. (Medium Load), with backpack
31.5 lb. (Light Load), without backpack

Experience: 1,300 XP


Appearance & Personality:

Kevlad is tall, blonde, and deeply tanned. His shaggy hair, cleft chin and blue eyes are the sort that tend to inspire impure thoughts, and while he certainly enjoys the attention, he does not - generally - take advantage.

History:

He is an inveterate wanderer, as is appropriate for one of his faith and vocation, and has seen much more of Oerik than one would assume given his age. His seemingly aimless travel is in fact a sacred act of devotion - it is nothing less than a pilgrimage whose only destination is the road itself.
 
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