Rystil Arden
First Post
Plus, if you use the 'GP value of a commodity is what makes it work, not actual quantity' school of thought, you fall prey to the PC who points out:SlagMortar said:I agree that diamonds, especially low quality diamonds - those with lots of flaws and other materials mixed in - should be fairly easy to turn into dust.
That's exactly why a 250 gp diamond is not longer worth 250 gp when ground into dust. It would be worth much less because the same quantity of diamond dust could be created from several smaller, cheaper diamonds. An XXXX gold piece diamond is worth much less when turned into dust.
Edit: Of course that is much more realism than I would actually bring into a game.
PC--"So we just cast True Res five times and spent 125,000 gold in diamonds. That will probably cause the value of diamonds to increase dramatically as supply drops, right?"
DM--"Of course."
PC--"Okay, great. Let's say in doubles. In that case, we use what use to be 12,500 GP worth of diamonds but is now 25,000 GP worth of diamonds for the last true res."