billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
One thing that might help is established rules to cover such things. ie Every door you open, you listen, check for traps, then unlock, then let the fighter step through. I'll tell you if anything comes up before the fighter steps through. Similarly with walking down a hall, camping and setting watch for the night (and you should probably get a default night watch list in advance), etc. That said, some groups just like being paranoid, others like pushing buttons to see what happens.
This has been very helpful in the Shackled City campaign I've been running. Three of the 7 PCs are originally from a small mercenary company (one's a scout, one a paladin, one a swashbuckler) and they established, early on, a certain military-style procedure when it came to hunting for traps and opening doors.
The scout, specifically, said that he would be searching for traps wherever we were going in a dungeon and would be taking 10 to do so. It means they don't move that fast, but it also means I can adjudicate it very fast. Knowing his Search mod and the DCs of the traps, I simply reveal any that his search can match and trigger any that he can't.