Inconsequenti-AL
Breaks Games
Darmanicus said:Doesn't improved crit with a falchion make the range 15-20?
Dual wield falchions? They're 2 handed weapons.
Can't get rid of the armour, if I do and am stocked up with magical trinkets then all it takes is one lucky dispel so the armour has to stay as back up.
Can't use shield either as it's not my characters thing.
Some good ideas though. I like the concealment thing. Maybe I could get an alchemist to create some heavy duty smoke grenades, mind you it'd work both ways wouldn't it?
Yup. 2 handed falchions... Monkey grip feat and 2wf/imp 2wf and you could dual wield them. Although the GM may not like it! (and IIRC, it'd be -6/-6 to hit).
Magical items can only get supressed by dispel - they'd be back in a short D4 rounds... Disjunction would kill them, but 9th level parties shouldn't get hit with those!
Concealment could be cool. Stump up for a wand of blur or displacement and get the mage to use it on you... Dispels will take them down, but those miss chances are great.
'Smoke grenades' would cut both ways, unless you can come up with a way to see through it.