Stop hitting me!

Darmanicus said:
Doesn't improved crit with a falchion make the range 15-20?

Dual wield falchions? They're 2 handed weapons.

Can't get rid of the armour, if I do and am stocked up with magical trinkets then all it takes is one lucky dispel so the armour has to stay as back up.

Can't use shield either as it's not my characters thing.

Some good ideas though. I like the concealment thing. Maybe I could get an alchemist to create some heavy duty smoke grenades, mind you it'd work both ways wouldn't it?

Yup. 2 handed falchions... Monkey grip feat and 2wf/imp 2wf and you could dual wield them. Although the GM may not like it! (and IIRC, it'd be -6/-6 to hit).

Magical items can only get supressed by dispel - they'd be back in a short D4 rounds... Disjunction would kill them, but 9th level parties shouldn't get hit with those!

Concealment could be cool. Stump up for a wand of blur or displacement and get the mage to use it on you... Dispels will take them down, but those miss chances are great.

'Smoke grenades' would cut both ways, unless you can come up with a way to see through it.
 

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Inconsequenti-AL said:
Yup. 2 handed falchions... Monkey grip feat and 2wf/imp 2wf and you could dual wield them. Although the GM may not like it! (and IIRC, it'd be -6/-6 to hit).

If I recall correctly, (isn't it weird to actually see that typed out...not abbreviated?) the Monkey Grip feat only allows you to use weapons that are one size larger than your character size. It does not allow for using two handed weapons in one hand. Isn't that right? And I believe you take a -2 to hit with it as well...
 

The problem is you cant have it both ways.
If you want a big twohanded weapon and refuse to use wands because they are "girly" well then expect to get the crap beaten out of you, and get as many hp as you can. You have chosen to go for a damage dealing fighter, so expect to get beaten to a pulp repeatedly.

If you want a decent ac, then dump the weapon, get a shield, use expertise, fight redefensively and get a wand of spell-buff to boost yourself. And shoot the DM for shafting your player for no apparent reason.

And there is nothing girly about using wands ! Or about fighintg defensively, last session our fighter managed to survied about 12 rounds on 4 hp which surrounded by drow assassins thanks to his "girly buffs" and "wimpy" fighting defensively. Sure he might have been able to drop one if he fought them, but of course the next round he would have been put from 4 to about -20hp and instantly dead. And then we would have been screwed because after that combat we would have had to give up our rescue attempt because we dont have raise dead yet.

As the saying goes
Discretion is the better part of valour,
... sometimes merely staying alive is makes a telling contribution to your party.

Just my 2c
Majere
 

Hmm. Monkey Grip, a large scimitar, a kukri, TWF and TWD.

Two weapon fighting for Divine Mighty Paladins Inc. & Co rocks.
 

Their is a druid/ranger spell called fire eyes that would allow you to see through the smoke. Helping you and hurting them. Then you could employ the smoke grenade method. I'm gonna try it myself.
 

Darklone said:
Hmm. Monkey Grip, a large scimitar, a kukri, TWF and TWD.

Two weapon fighting for Divine Mighty Paladins Inc. & Co rocks.

Nah, give me two more levels of Anointed Knight and I should qualify for the 3 extra attacks/day at highest bonus as free actions and possibly another ability for my ancestral weapon although I'll have to check me book.

OTOH if I get enlarged I could have a lot of fun dual wielding falchions!!! :D
 

Majere said:
The problem is you cant have it both ways.
If you want a big twohanded weapon and refuse to use wands because they are "girly" well then expect to get the crap beaten out of you, and get as many hp as you can. You have chosen to go for a damage dealing fighter, so expect to get beaten to a pulp repeatedly.

If you want a decent ac, then dump the weapon, get a shield, use expertise, fight redefensively and get a wand of spell-buff to boost yourself. And shoot the DM for shafting your player for no apparent reason.

And there is nothing girly about using wands ! Or about fighintg defensively, last session our fighter managed to survied about 12 rounds on 4 hp which surrounded by drow assassins thanks to his "girly buffs" and "wimpy" fighting defensively. Sure he might have been able to drop one if he fought them, but of course the next round he would have been put from 4 to about -20hp and instantly dead. And then we would have been screwed because after that combat we would have had to give up our rescue attempt because we dont have raise dead yet.

As the saying goes
Discretion is the better part of valour,
... sometimes merely staying alive is makes a telling contribution to your party.

Just my 2c
Majere

Sorry about the wand thing but a paladin's got an image to uphold you know. Can we just settle on calling 'em sticks or I'm gonna start having nightmares about Sooty!?
 

Call em what you like ;)
I was just pointing out tht your original post was a complaint that you got hit too much. And part of that, inevitably, stems from you not wanting to play a defensive charater.
Thats not a bad thing, it just means you are going to have to accept being bitchslapped alot :)

Rule -1: If your having fun, your doing it right ;)

Majere
 

Majere said:
the problem is that my tight-fisted DM would only let me start with 1/2 the normal allowance in GP so I've managed a suit of full plate as you do and a few stat boosting items so my AC is 20 at the moment.

Get off the forum and talk to your DM. TALK TO YOUR DM. Ask why he made this condition. As said before, the game is balanced for certain levels of certain things, and if you upset this balance, it is hard to keep the game fun for the average player.

Talk to the DM, this is your real problem.
 

I also tried a pally using a 2 handed weapon. It was great when that greataxe hit on a powerattack or a crit, but you paid the price later, especially if you were fighting multiple opponents who hit hard. Getting your AC up is just plain hard to do.

In your case, try to keep up magic circle vs. evil up and do what you can to get any other defensive magic on your side prior to engaging accurate enemies. As you get access to more money/magic, buy protective gear like rings of protection and amulets of natural armor. This will help but you will still be hit a lot.

For my paladin I found that using a mount, combined with the mounted combat feat and the Heal Mount spell helped to absorb a nice amount of damage while still letting me dish it out nicely. As I had a dwarf pally this also helped with my limited movement and effectively increased my reach as well. I chose a griffon as my mount.
 

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