Stop this cheesy mage tactic.

How would a high level fighter type stop a high level mage from Teleporting in and hitting him with Imprisionment on a tactical scale assuming that raising touch AC was not an option?
 

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When the wizard arrives ... run! Or ready an action to hit the wizard ... 'ware the 5 foot step. (Don't even bother with an AoO.) I think running is a better option. No wizard deliberarely enters melee with a fighter unless he has some nasty touch spell or wants to cast a cone-shaped spell.

Teleporting is a standard action, so is making the touch attack, and Haste has been rebalanced for 3.5. We are talking 3.5, right?

Temporal Stasis now allows a saving throw (3.5 again).
 


Have the fighter be behind cover (to help vs the ranged touch attack).

Have the wizard teleport a little off (adjoining room). Magic isnt an exact science.

Have someone standing in front of the fighter get hit instead.

Have the fighter's room protected with anti-teleporting magic, or anti-imprisonment magic.

Technik
 




(Psi)SeveredHead said:

Teleporting is a standard action, so is making the touch attack, and Haste has been rebalanced for 3.5. We are talking 3.5, right?
Removing 3.0 haste doesn't prevent this, it just forces the wizard could use a Quickened teleport instead.

I presume the tactic is as follows: teleport one square away from the target, cast imprisonment, take a 5' step inward and make the attack roll?

One defense against this is having a reach weapon, which may give you an AoO and a chance to disrupt the spell. It's not likely to work though, because the wiz will probably cast defensively, and the DC for his Concentration check is only 24. (A wiz who uses this tactic will likely have max ranks plus Combat Casting, which means he cannot fail the check.)

If you know the wizard is coming after you, I think your best bet is to ready an action to grapple him when he appears. Getting a hold will prevent him from casting any spells with S components, which includes imprisonment. With your higher Str and much higher BAB, you should be able to pin him easily. The main way this would fail is if the wizard has a greater metamagic rod of Stilling, which would let him cast the 9th-level spell with verbal component only.

If it's a surprise tactic though... well, I hope you're friends with a Wiz17 who knows freedom.
 
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Some weird ones...

Spell Resistance.

Combat Reflexes and something that makes the wizard trigger an AoO when he moves in for the touch - say, let yourself be polymorphed into something with reach or always walk around with a reach weapon (polearm, spiked chain) in hand.

Have a double (or a doppleganger) take your place - all the time.

Limited Wish to cast a Contingency in which you place something useful in the situation at hand - say, a Teleport (to some safe location) with a trigger along the lines of "someone arrives via teleportation within (say) 30' of me."

Have a displacement effect effective on you at all times.

Become a ghost or other incorporeal creature.

Get Leadership and take a wizard cohort (construct undead, preferably) who's constantly readying an action to cast imprisonment (or whatever) on anyone (or at least anyone who's not a known ally) who arrives nearby via teleportation magic.

Always stay in an antimagic field.

Oh, and if there's anything to make teleport spells fail to land on target, get one. (And I think there is, somewhere in 3.0... Maybe Psionics HB or Magic of Faerun; not sure.)
 
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