Stop this cheesy mage tactic.

Camarath said:
Ring of Spell Turning
Spell turning doesn't work against touch range spells. Otherwise, good idea, though. :)

- Still, an Archmage using Arcane Reach on imprisonment would be in for a nasty surprise Darkness
 

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I nerfed teleport to allow jumping to only a small number of specific locations. It's amazing how many problems this solves.
 

Teleporting is a standard action, so is making the touch attack, and Haste has been rebalanced for 3.5. We are talking 3.5, right?

Even in 3.5, if he's casting Imprisonment, he has access to Shapechange (both 9th level spells).

Shapechange into a Choker, to get its Quickness [Su] Ability.

Next round, Teleport with your standard action, and cast Imprisonment with your Quickness extra standard action...

-Hyp.
 
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I am curious why this tactic needs to be stopped? Is it happening every combat? Is it something that breaks a story element?

If it is something that has happened once, applaud the player for the creative thinking. Let the player begin to use it as a crutch. Once it becomes a standard tactic, knowledgable NPC's may learn of it. Have the fighter ready an action, then when the Wizard teleports in, have the fighter move away, 20' or 30', depending on movement. The Wizard will be forced to adjust tactics immediately. And it will be quite likely that the wizard will be in a bad position at that point.

Or, have the fighter surrounded by some allies. The Wizard is forced to teleport further away. Or, have the fighter's invisible rogue ally watching his back for sneaky wizard tactics. Wizard teleports in and takes a big sneak attack hit.

Of course, I am assuming that this is a DM question to counter a Player ploy, not vice versa. As a DM, I try to encourage my players to use cool, sneaky tactics. Sometimes, they come up with things that defeat the challenge quicker than I anticipated. Personally, I like that! So long as they don't try to totally abuse it, I let it slide. There are plenty of times when the challenge I put before them turns out to be tougher than I anticipated as well. But, this starts to get into DM philosophy, not answering your question. :) Sorry about that.
 

Once it becomes a standard tactic, knowledgable NPC's may learn of it. Have the fighter ready an action, then when the Wizard teleports in, have the fighter move away, 20' or 30', depending on movement.

The problem with the readied action is that it relies on the fighter realising he's being scried on at 2 in the morning...

-Hyp.
 

DM with a vengence said:
How would a high level fighter type stop a high level mage from Teleporting in and hitting him with Imprisionment on a tactical scale assuming that raising touch AC was not an option?

Kill the mage while he is preparing his spells for the day.
 


It seems that there are at least 2 key elements to this question

1) How does the fighter prepare against the off-chance that a wizard might teleport in and imprison him

2) How does the fighter prepare when he knows that the wizard is due any moment now


If we are talking equivalent level fighter (17th+) I think that in a world where he has been surviving scry-buff-teleport attacks (or even participated in some himself) he will have spent a portion of his money on appropriate defences.

The key defences in his home or citadel would be anti-scrying magic and anti-teleport magic. An amulet of non-detection wouldn't be good enough at this level unless he commissioned one made at a higher caster level (if you deem that possible). A permanent dimensional lock or forbiddance or something similar on his living quarters would do the job nicely though. Possibly even a hallow/unhallow with an attached anti-scrying spell of some kind? Perhaps a psionic teleport divert item if you have psionics in your world (or, indeed, a magical equivalent).

If we are talking about situation 2 I think he will have to rely upon his allies being present to help, and situational "terrain" beenfits he can enjoy - e.g. if the wizard is expected any moment now slip on that fire resistance ring and activate your "wall of fire" defence which you stand in. Better yet would be a wall of sonics, which isn't visible when someone scrys. Wizard teleports in and takes damage while he tries to cast imprisonment. 2d6+15 damage (or whatever) will really spoil his chances of getting a spell off, no matter what his concentration skill is!
 

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