Stories from the Steppes

Plane Sailing

Astral Admin - Mwahahaha!
This isn't actually my storyhour, but is the storyhour of a friend of mine who has just started DM'ing for us again, and writing up the tales of our adventures.

There are seven players, and I'll not tell you which character I play - you'll have to guess!

Guido is a better storyteller than I am, I hope you'll give his story a read!

Cheers
 

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The cast...

Katarn was becoming bored with the halflings at Vjelpamiri. Was this damned snow ever going to melt? He’d learned all the songs that the happy little folk had to offer, and the adulation of the young ladies was wearing thin. This was not what he’d been looking for when he set off from the Eternal Forest over 5 months before. The journey here had been dangerous and exciting enough and he’d learned a few tricks on the way, but he itched for more. Would Springthaw bring an opportunity? Rhythmic hammering knocked at the edge of his attention and he turned to see what this tall fellow was nailing up for the halflings’ attention.

Dariol, gazed out at the snowscape, the eagle perched on his arm and his fine elven features focussed on the tree line. He whistled once more, and furrowed his brow thoughtfully until there, at last emerged Fang. Amiably ruffling the hair of one of the ever-present gang of halfling children he strode forth to meet his companion wolf away so long in the woods over Wintertide. Fang seemed thinner, and hungry despite his sojourn with his own kind. The Halfling child had bolted in sudden fear as the wolf trotted forward. Dariol smiled, yes, perhaps time to go now he thought. Striding through the slushy streets between the little humped houses, he espied one of his Elf kin, the Bard, reading a newly nailed poster. Hmmm………?

Alavarielle beamed her widest smile at the Sun as its light poked through the watery light filtering over the distant mountain peaks, warming her closed eyelids gently in the chill air. She sighed and began the morning ritual of blessing required by her faith. May Corellan bring fortune and wonder this day as all days, and perhaps a curious worshipper from the small ones? Opening her eyes she saw that her only companion again was a mouse foraging at the edge of a hedgerow. Spring at last, Corellan be praised, now perhaps these men might stir into some kind of action and leave the confines of their hilltop bastion in search of adventure. She was determined to be with them. She dawdled over the ritual, revelling in the words as they rolled forth in beauteous adoration of Corellan’s wonder, and still mildly entranced nearly missed the poster as it blew along the ground at her feet. Frowning over the blocky mannish Northron script it became clear, aha, they move…

Drucilla stroked her bat thoughtfully and gazed through the haze of weed-smoke from the pipes of the morning customers in the bleak quarter stew that passed for a tavern. Oh well, the smoke masked the stench of the strewn herbs that had long lost their therapeutic aura and turned to matted mush over a particularly long and drawn out winter. She narrowed her eyes, imagining each of the patrons as a walking corpse. Ah, to witness time’s steady march accelerated, to watch the flesh peel from the bodies layer by layer, the muscles twitching off to reveal cartilage and bone beneath, jaws dropping as the ligaments frayed and parted, fascinating. She jerked her head up suddenly, nearly dropped off there. Must get out of this place. She stood and ducked under the doorway into the street, latching quickly onto the tail of a passing runner who, laden with a great underarm of rolled posters seemed intent on nailing them as decoration on every wooden surface to hand. Snatching one down from it’s perch she scanned the words. That ambitious adventurer Vladimar was planning an early exit this Spring and was hiring on. Huzzah for fools who rush to death for they shall bless us with gifts of fortune.

Beyoncay muttered a quiet blessing to Olidammara and slid out of her hiding place as the guard finally left his post at the gate to pass muttering, inside the gatehouse seeking his ever late replacement. Slipping silently out of the courtyard she dived into the early morning streets, still wet with dew, and away to the hovel on the edge of town that passed for home. A petty haul again, some bread, a few cheap trinkets, thin pickings. As she passed inside, she noticed that the roof that had held all Winter was leaking now as the snow melted. A final hint from the tricksy God of rogues to move on. But where to go? Oh well, off to the Green Griffon to pawn these baubles.

Clint was frustrated. Another damned letter from the Reeve demanding payment on the loan against his lands. Didn’t these fools know that he was ruined? How in Sirra-penta did they truly expect him to come up with that kind of cash. He cursed his errant Father for the gambling ways that had got the family into this state in the first place, and the separation from his family necessary from his inability to support them. Hmmm……..where to go? Perhaps his merchant drinking partner Vladimar might have some suggestions, and he could do with a beer to get his brain going at this early hour. He crunched the demand in his clenched fist and tossed it contemptuously into the empty fire grate. The Green Griffon then, where they’d have a fire and still honoured his credit, ha! The fools.

Fareena crooned at her lantern, pressing her face close to the little hinged door. Swinging it open she bathed her face in the heat, revelling in the infinite wavering patterns of light, breathing in the heady smell of combustion, her spine tingling with each little crackle of flame. Ah……….friendly fire, come to Fareena. She jumped suddenly at the barked order from old Madje ‘stop dreaming and get on with baking the bread’. She rounded on the flabby martinet. Enough! For a moment she contemplated her tormentor with a steely gaze, her red tresses floating around her head dancing in the zephyrs of heat from the big fire grate. With one flick of her wrist... no. That was not the way, but this would be the last day in this pit of despair, for tomorrow the wagonners would be seeking service for their journeys across the plain, and they liked a hearty dinner those fellows. Always room for a good cook amongst the waggoners, and Fareena had a talent with fires.
 

The green Griffon buzzed with activity, a crowd gathering round a table prominently placed before the entrance to the back room, hastily covered with carpet and scattered about with papers. Behind the table sat Mischa, Priest of Fharlanghn, right hand man and long time friend to Vladimar Rokan, merchant adventurer. Mischa looked irritable, testily urging people to back away from the table so he could see to write. ‘Name, trade and experience’ he called out, I don’t want your lineage or the deeds of your old uncle, I want to know about you, now stand back, you. Inside’. He gestured another of the applicants through the door behind him with his thumb. Two sturdy soldiers framed the portal, beyond which sat Vladimar himself, interviewing one by one, the motley assembly drawn by his invitation to join him on caravan across the plains.

Two days pass, and the caravan is finally assembled. Five huge wagons each drawn by six thick muscled oxen, spare oxen for each, 20 mules, wagonners, mule hands, soldiers on horseback, a coffle of spare horses, and a slew of mercenaries form a tightly packed and steaming column in the narrow streets and cold morning air. At it’s head, Vladimar Rokan, frowning as ever but with a smile for the first time in days playing at the edge of his thin mouth. At last, with a wave and a cheer, the heavy caravan heaves into motion, oxen straining briefly before the slab sided wagons finally ease forward. With a great rumbling of wheels and clatter of hooves the train passes down the Street of Smells, across Vjel Square with it’s fine bronze of the hero and founder, out of the South gate and into the hills.

Two days of travel is little enough time to break down the barriers between the company, the waggoners and muleteers keeping much to themselves while the more skilled hirelings ride on wagon top or horseback during the day. In the evenings, the circular laager has a more conducive environment for fraternisation. Katarn’s plaintive Elven songs and cavorting cheer all present, and even the sardonic Vladimar seems more at ease as he frets round the camp checking the wagons with their precious loads locked away, the keys jangling at his waist.

Day three, mid morning and one of the soldier outriders gives a shout. Dismounting quickly from his horse he starts scraping at the ground. Dariol and Katarn ride swiftly up while Clint flips nimbly to the ground despite being 12 feet up on a wagon top, and darts into the mist that roils around them. It appears a trap has been laid, big enough that a wagon wheel would collapse through. ‘Ground sounded funny’ mutters the soldier. Vladimar arrives and inspects.

Clint steals through the mist and spots an orc hiding behind a stunted bush. In a few seconds another appears and Clint observes their grunted conversation before they leave together. It seems their trap has been discovered and the ambush has been called off. He follows them silently until they stop in a hollow, waiting. Soon there are more until Clint counts 8 orcs and an ogre. Enough, he sneaks back to the caravan to report.

Vladimar gazes down at the wheel trap now revealed beneath the thin soil covering. Yes, they can tackle the orcs as they like, he’ll lead the caravan further to the left and meet them later.


The party sets off, Dariol and Clint in the lead. They pass through the hollow, and Fang takes up the scent, tracking the now moving orcs. Armour jingles as the party pound after the tireless wolf, and there’s no surprise on either side as they blunders into the orcs halfway up a slope and about 60 feet away.

A hail of arrows meets the orcs as they turn, most aimed at the ogre and several striking true, but he stands firm and bellows an order. The orcs charge and battle is joined as the party spread out into a line to receive them. Fang and the eagle poise themselves to intercept anything that threatens Dariol. Clint ducks thankfully under the ogre’s mighty swing and his blade bites deep into the monster in return. The orcs’ charge is wild and they do little damage. Fang and the Eagle pounce forward to block a furious orc charging down on Dariol. Fang lives up to his name but the eagle is smashed to oblivion with one swing of a great axe. One sneaky fellow seems to be trying to outflank the party. Thing are looking desperate as the non-fighters contemplate toe-to-toe contact with these ferocious barbarians. Quick thinking and some swiftly cast sleep spells from Katarn and Drucilla suddenly take down a slew of orcs and the ogre! The tide has turned in seconds and the few shocked orcs that remain standing are quickly cut down. The weasel on the flank grunts in surprise and disappears into the mist as fast as his bow-legs can carry him.
 

Nice start, the orcs v. caravan scenario is a classic opener. Strong cast of characters. I'm looking forward to seeing where this one takes us.
 

All the characters started at just over 3rd level, and with quite a wide brief available to us. Perhaps in reaction to my game where there are no elves, this party is packed full of them!
 

Sweating despite the cold the party bandage wounds, Alavarielle plying her healing trade with skill while Dariol gazes mournfully at the ruin that was his bonded eagle. The sleeping orcs are butchered by common consent, the Elves reverting to type with their elegant knives. There is little treasure but a single gem on the ogre’s body.

Dariol sniffs the wind and points out a way back to the caravan by a short route despite the mist. Vladimar is impressed by the encounter, a wise choice then this odd mix of companions.

Later that night as various people stand guard, Alavarielle’s keen eyes pick out a strange shadow under one of the wagons. Calling for assistance a light-enhanced crossbow bolt is shot into the side of the wagon, casting deeper shadows beneath. An alarm is raised as one shadow detaches and disappears into the night. Drucilla is quick off the mark and her bat streaks after the fleeing form, bouncing into it despite the darkness. The touch spell fails to still the creature, and it is lost in the darkness as the bat thankfully navigates safely back to hang again on Drucilla’s ear. The soldier inspects the underside of the wagon, and notices that one of the axles has been carefully sawn. One hard jolt on a rock and this would probably break. Sabotage!

They are all on their guard the following day, but there is little to distract the caravan as it descends finally from the hills onto the plains. Although the ground still undulates, the horizon grows steadily father away. The thin scrub and rocks slowly turn into tall grass and stunted bushes, and although there are still occasional rocky scarps and sudden rifts, the number of turns diminishes until they can travel in a straight line for miles at a time.

Day 7 and the morning sun leaks over the horizon, the peace suddenly shattered by a scream. One of the soldiers stands in shock, gazing down at the corpse of his compatriot, still in bed and to all intents asleep except for a red rent torn across his throat. Murder! There is a general furore, and Vladimar appears swiftly. Muttering curses he gazes into the eyes of all present. Did anyone see or hear anything? There are no witnesses, but Fang is sniffing at the blood inquisitively. ‘Follow that scent boy’ commands Dariol and Fang is away with a vengeance clearly tracking well. In moments his nose ends up at the hip of one of the soldiers stopped halfway through packing his horse. Dariol checks with Fang whose simple animal certainty is based on an inability to lie. ‘Explain yourself man’, commands Vladimar as the party advance. The fellow looks mystified and wrings his hands nervously, ‘I know nothing my lord’, and disappears in an instant. Rapidly the space where he stood is cut through with many blades to no avail, and focussed detection spells fail to find him. Fang however still has the scent and is off in pursuit, Katarn and Drucilla close behind. Meanwhile Clint has clocked the fellow’s horse and prods the saddlebags from outside with a stilleto. It meets with an audible ‘clink’, so he rummages within with care.

The pursuit trails off to nothing as Fang circles, confused by the sudden disappearance of the scent. Dariol, Katarn and Drucilla muse over the magic necessary to achieve this feat when there is an audible explosion back in the camp.

Clint dives nimbly out of the way, his body twisting instinctively from the great sheet of flame that flashes forth from the saddle bags as the trap he failed to spot is triggered. Alchemical flame engulfs the area and the horse dies instantly. Dusting himself down Clint shrugs as Alavarielle speculates about the fact that the other saddlebag now under the horse didn’t explode on impact with the ground. Many hands haul the smoking bulk over, and Clint and Alavarielle fumble about in the ruins. They sense broken pottery, and a slimy substance that Clint quickly determines is probably inert, certainly not magical, but it could be PLAGUE!

The space around the two of them is suddenly huge, and Vladimar passes them a flagon of vinegar hung on a spear point to wash themselves with. Before long they reek from head to toe, to the relief of all present. The horse corpse is piled with faggots of wood and the whole area set ablaze. The camp is packed at double speed and almost ready to roll by the time the others have returned empty handed.

Morale is especially low now, and the Muleteers and wagonners are surly, muttering about cursed caravans under their breath. Vladimar seems especially glum and Mischa’s lighthearted reassurances ineffective.

Day 8 and the country has become deceptive, long inclines forming the ground into gentle swells. A rider returns from picket to report something large lying in the grass, and Clint and Dariol ride forth to investigate. Careful approaches reveal the thing to be a newly dead male adult centaur, slain by multiple archery wounds. It’s baggage has been torn roughly from the body leaving the straps behind. A baying noise attracts them to a rise, from the grass clad crest of which they can see three horse barbarians circling about 100 yards away. They are arching at something in the long grass and after a few more circles a young centaur breaks cover and bolts towards the crest. It is a hopeless endeavour as the nimble riders run it down and finish it with swift shots to the back of the torso. The half grown form slumps into the grass, and the Barbarians lean down from their mounts to pluck it’s baggage before riding off across the slope laughing.

Far off to the left of the caravan a string of horse barbarians can be seen, trailing numerous travois, clearly a largish tribal group. Amazingly, Katarn spurs his horse forward from the cover of the caravan, and rides towards the tribe showing open palms as a sign of peace. The company stare at his receding form incredulously, giving scant credence to Alavarielle’s vaguely recalled explanation that Katarn wanted to learn something of the Harper history tradition among these people. By now it is too late, five riders from the tribe have already intercepted him, and he has disappeared among them in the distance.
 

Vladimar shrugs, the caravan cannot stop for this moment of madness and the errant elf will have to take his own chances. The night passes undisturbed, and they set off as normal the next day, confused and upset by the loss of this popular companion. By mid morning the elf has not returned and things are looking truly bleak when quite suddenly he emerges over a rise behind them perfectly hale, mounted on his own horse and with a steppe pony in trail. As he rejoins the group they can see that in truth he sways overmuch in the saddle, looks inordinately pale and is sweating unnaturally. Scanning for wounds or signs of abuse it becomes rapidly clear that he is simply massively hungover and their sympathy fades to amusement.

By his own no doubt embellished version of events Katarn has ridden bold-faced into the horsemen’s camp and blurted out in their own gnollish tongue that he wants to learn something from their Harper. This is so bizarre that the tribe apparently forget their natural urge to make sport with this strange and alien character and introduce him instead to their Harper. The two are left to commune during the day as the Tribe travels North away from the caravan, but in the evening, things rapidly become competitive as the Harper and Katarn build increasingly complex variations around each other’s music. The final performance is of such staggering wonder and strangeness that the very gods must have heard it. Although the Harper has been bested by this interloper the competition is so close and incredible that Katarn is forgiven (and anyway, it does a Harper good from time-to-time to be taken down a peg or two, and even better by someone they’ll never see again). It is truly a party to remember. If only he hadn’t drunk so much of that fermented milk perhaps he would remember more of it. In the morning Katarn is sent on his way by a bemused but certainly entertained tribe who gift him with a pony in return for his gift of music. Despite the splitting headache he is smiling at this achievement of one of his life goals.

It is now 10 days since they set out, and they are due to stop to meet another of Vladimar’s compatriots with another three wagons. There are two more caravans yet to rendezvous with on this campaign, and this is the first in a sequence that should see a caravan of some 15 great wagons and 200 beasts roll into Chupek. But for now there is no sign of the others and patrols are sent in all directions to see if they have passed each other by mistake in the misleading terrain. Fareena sees that Vladimar is about to ride off so she approaches him quickly, with her normal imperious manner. She wants to do more than just cook for this group. She has skills, could she be a ‘specialist’, get the promise of extra pay that these others are getting. The distracted Vladimar cannot fathom what she is asking and devolves the decision to Mischa, who equally bemused accepts. ‘Yes my dear, whatever, now be away with the others and join those two elves on their patrol if it pleases you, but be back in time to cook this evening mark you’. Smiling at the ease with which she seems able to get her own way she mounts a horse to join the search away to the South, carrying her trusty iron frying pan, a nice sharp cleaver and a crossbow which she has just been presented with. Katarn wants to know what she “does”, she tells him she is a cook, and smiles.

Making swift time, Dariol and Clint have headed East, and finding no tracks start to circle out widdershins in increasing spirals. Where can this caravan be? By high sun they have found a track of gnolls heading North, and they follow for some distance before deciding that they must turn back if they are to reach the safety of the caravan by nightfall. Meanwhile, the less able riders that are Katarn, Drucilla and Fareena are enjoying their patrol immensely, chatting as they go. There’s something definitely odd about that Drucilla though. Creepy. Suddenly they become aware of a strange mound in the grass, and a whiff of something rotten on the chill wind. They approach carefully to see that it’s a pile mostly of ox corpses, although those of a horse and a man can also be seen. The man appears to be a horse barbarian from his foot garb so they determine to pull his body out of the pile to investigate. As Katarn holds his breath and heaves on the feet a shiny blue beetle carapace lurches forward and acid sprays all around him. He flinches back, tumbles clear and clamps his mouth shut. His longsword springs into his hand ready for battle. Two more beetles burst out of the heap of corruption, pincers gnashing and acid dribbling forth. Drucilla starts an incantation while Fareena tries to spur forward on her horse. The animal won’t budge so she unloads her readied crossbow at the nearest creatures blasting it to instant and spectacular oblivion. Katarn finally lands a blow, and Drucilla’s spell freezes one of the bugs in place. Drucilla leaps in with a punch as Fareena moves closer and with a wrench of her mind calls forth fire from her fingers. Katarn and Drucilla dance away urgently as the fire spreads and the bugs die in flames. There is no treasure to speak of, but they are able to cut away a tattoo from an ox, proving this to be a domestic rather than a wild beast.

Then it occurs to them that they are going to have to catch the horses that have bolted during the fight, and the sun is going down rapidly. Can they really have lost track of time so easily out here? They are trying to head the beasts off to little avail when riders are seen approaching from sunwards, perhaps investigating the smoke. The riders catch the horses and approach a little less wary, finally identifying themselves as Caravan guards much to everyone’s relief. The group sets off for the camp at a pace and gets lost, to the disgust of all concerned.
 

The DM allowed all characters to start at 3rd level (plus a few extra xps, allowing casters to have created some magic items if they had the feats).

If I remember correctly, the character classes are as follows:

Katarn - Elven bard 3
Dariol - Elven Druid 3
Alavarielle - Elven Priestess 3
Drucilla - Human Wizard specialist (necromancer) 3
Beyoncay - Human Rogue 2/Cleric of Olidammara 1
Clint - Human Fighter 1/ Rogue 2
Fareena - Human Sorcerer 3
 



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