Storms of Change OOC Parts 1 and 2

Calendar

Years Years are counted from the founding of the mighty Jangis Empire, the largest and most powerful nation in the Known World. It is the only nation of Man that calls itself an Empire. Years are called AE (After Empire) or BE (Before Empire). There are 360 days in a year.

Months The calendar has twelve months, called Moons. The New Year is the winter solstice. There are thirty days in a month.
Mouse Moon
Ox Moon
Cat Moon
Rabbit Moon
Dragon Moon
Snake Moon
Horse Moon
Sheep Moon
Ape Moon
Chicken Moon
Dog Moon
Boar Moon

Weeks Each Moon (month) is composed of five weeks, of six days each.
Wood Week
Fire Week
Earth Week
Metal Week
Water Week

Days The days of the week are called First Day, Second Day, etc. Sixth Day is considered a day of rest by most.

Usage There are two ways to say what the date is.
The long way: “It’s Second Day, Fire Week, Sheep Moon, in the year 3872 AE”
The short way: “Its Sheep 8” Which means it’s the eighth day of Sheep Moon.

That is the day, by the way.
It is now Second Day, Fire Week, Sheep Moon, in the year 3872 AE, or Sheep 8. The nights are moonlit.
 

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Moons
There are two moons in the sky. Urm and Yong. Urm is greenish-gray, hazy looking, and rotates. It is only clearly visible when Yong is in the sky, other times it can be seen but it only casts a faint light. Yong is larger, bright yellow, with very distinct features that look like long mountain ranges and craters. There are also smaller patches of greenish blue and violet. Yong does not rotate.

Both moons go through phases, but it is Yong’s phases that the months are based on. Each month (Moon) starts with a New Moon (New Yong), and is a Full Moon (Full Yong) in the middle of the month. The night sky is dark (starlight only) during Water Week and Wood Week. The night sky is lit (moonlit, or Yonglit) on Fire Week, Earth Week, and Metal Week.

Urm goes through slower phases – one of Urm’s phases equals three of Yong’s phases (three months). Urm is full on the New Year. The phases of Urm mark the seasons: Spring, Summer, Fall, and Winter. When there is no Urm (New Urm), that marks a change in season.

Legend has it that the ancients traveled to the moons, and you’ve heard all sorts of different tales about what they are like. These are considered children’s fairy tales.
 

silentspace said:
Seonaid –Why are you asking me what you've learned?
I more was speaking of things I might have learned prior to the campaign. I'm not sure how much history you wanted, as in, I didn't specify how long it's been since I left home.

Nice detail on the world! I'm never gonna remember it all, but it's nice to have it here and I'll probably end up referring back to it. :D
 

Thanks! I hope to create an immersive environment for you. I feel homebrew is better then prepackaged campaigns, at least in terms of creating a sense of wonder and newness (hopefully!) which you don't get if you know everything ahead of time. I’m trying to introduce the world slowly, so it feels natural and not like a memorization test! I wasn’t sure I should have posted all that stuff in the beginning about the Houses, Non-Human groups, and other Organizations, since it’s a lot of information at one time. But I was worried that PBP moves so slowly that I wanted to get a jump start. I want the details to help create the world for you, but don’t feel like you have to memorize it!

About other information Rowyn’s acquired in her travels, let me think about it :) If you want to elaborate your background, please feel free to do so!
 

Someone - When will Dunathar be doing these walking patrols? And where will you be when you're sleeping?

GPEKO - Filbert estimates that by the time his patrol is done, Glendrake will probably be sleeping. Do you want to modify your actions? You can skip the eavesdropping, take a different patrol, eavesdrop and go on your patrol late, or maybe something else?
 

I thought that might be the case. Well, let him keep his secrets ... After the patrol, Bert will secretly (i.e. in silence, murmuring ...) go see Mirena instead (I'm guessing she's either on her wagon or near it ...) and ask her again "What is going on" and "Are they treating you correctly".
 

GPEKO: ok

Everyone:

Does anyone know if there are rules for waking up? If there are, please let me know. If not, waking up is a move equivalent action. So on a round that you wake up, you could wake up and stand, with a five foot move, for example. Standing up from being prone (sleeping) is a move equivalent action.

In case some of you are not familiar with wagons: Wagons are 10 feet wide by 15 feet long, with the front 5 feet being for the driver (two persons can fit there). When you’re in the wagon, you are higher up off the ground, and have the wood sides of the wagon protecting you. In game terms, you get +1 to attack for being on a higher level, and one half cover (+4 to AC).

Edit: Do small characters get 3/4 cover? Seems like they should...

In case some of you are not familiar with Handle Animal: You can make an untrained Handle Animal Check as a free action. War mounts know certain commands that they will follow, such as Come, Attack, Stay and maybe some others (can’t remember right now). The check is DC 10.

Just thought you should know <whistles innocently>
 
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Caravan Trip Summary

You are on the night of Day 2. There is one more day's travel for you to reach the town of Radigan, where there is another caravanerai. After that there is two day's travel to Carodan.
 

testing

Edit: Woohoo! Got attachments working. Gotta scale the maps down though. :)
 

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