Storms of Change OOC Parts 1 and 2

LOL "Allowed" one driver . . . Had Rowyn known, she would have tried to save him. I assume that with all the chaos, and her lack of battle experience, she wouldn't have a freaking clue. :D Anyway, I'm now throwing both myself and my mount into combat, so maybe I won't make it out the other side. It was nice knowing ya'll. ;)
 

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LOL! There are lots of ways the non-fighters can help while minimizing risk to themselves. Don't throw your life away! No!!!!

Edit: Did I say allow? What was I thinking? :p
 
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More about the ogres -

I'm not sure if this is right, but this is what I do...

The ogre has a reach of 10'. If you just walk up to it, it will threaten you at 10', and when you move to 5', it will get an AoO on you.

But, if you prepare a ready action to attack if it gets within 10', once the ogre steps within 10' you can take a 5' step and attack it, before it attacks you.

Does anyone know if this is right?

Edit - I'm not suggesting you do this! I was just wondering, that's all. :p
 
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Honestly? No, I don't think it is right, but you, as DM, can easily make it so (and it does make a helluva lot of sense to me). You're supposed to only be allowed to ready a single action - which would be just the attack or the move. You'd only get the 5ft. step in the case of a full-attack - a full-round action.

Or, uh... so I think.
 


That way of avoiding the AoO is valid by the rules IIRC, but only if you don´t move at all (since you can´t make a 5 foot step if you move) but I also don´t allow it. It brings problems with lances; theoretically, you could wait a charging knight and step withing 5 feet of him, denying him the attack since you can´t attack enemies within 5 foot of you with a lance.
 

A lance is quite different from a club swung by an ogre. But yeah, you get to ready a partial action, so no 5 foot step.

You probably have to take the hit. However, after receiving the first hit, you can move from 10' to 5' safely, as a 5' step never provokes an AoO.
 

Thanks everyone. As I understand it, you can take a 5' step as part of a partial action. (Or is that only as part of a full action?) That's a great point about the lances Someone. I think that in general, I'll continue to allow it, unless it just doesn't make sense, like with the lances. It'd be pretty cool to be able to leap in to attack an ogre while it was preparing to swing its club and smack you!
 

The hobgoblins were hoping to use the advantage of surprise against the caravan. Their plans were foiled by Dunathar and a lucky listen roll by Driver 1. Without that, they would have been much closer for their surprise round, and would have inflicted much more damage. As it is, the hobgoblins were spotted much too far away to be effective at all. During the surprise round, the worg riders and the javelin throwers were too far away to do anything. The archers were too far away and couldn't even see the caravan, although they had a rough idea where it was. The first arrows had virtually no chance of hitting anything - they were only fired in an attempt to scare the caravan.
 

I’m going to post some optional background information for the new players. I thought it might be interesting to tie them into the world a little. If you like it, feel free to make changes and put it into your descriptions. I tried to keep with the spirit of what you had written so far. I only did Manzanita Sparrow and Devan Torrington. I didn’t do Wemmic Foxburr, since there wasn’t much background for me to work off of :)

If there’s interest, I can take a look at the other players too. It would be fun to have side stories going on. I'm getting ideas to integrate your character's backgrounds into different adventures :) Hope I'm not being too ambitious here.
 

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