Celebrim
Legend
I have been reading on various blogs and forums about how the GM of a game having a story of sorts planned out for the game is bad.
Yes, that's true.
However, you should also remember that if the GM of a game doesn't have a story of sorts planned out for the game it is bad.
There are too pitfalls to avoid:
1) Everything the players do is meaningless, because nothing ever comes of it.
2) Everything the players do is meaningless, because the DM has already decided what the outcome of their actions are ahead of time.
I myself am kind of fond of the idea of a story emerging from play. I guess I am sort of in the middle between those who like to have a complete story mapped out and those who believe that there should not even be a real story. I like for their to be some sort of grand plot, but it should arise out of both GM planning and PC actions. The GM should have a story planned, but he or she should adjust it as the PCs act upon their world.
That sounds right to me.